Search results for " Cognition"

showing 8 items of 1218 documents

Cognition Is Not What It Used to Be: Reconsidering Usability From an Embodied Embedded Cognition Perspective

2009

Embodied embedded cognition (EEC) has gained support in cognitive science as well as in human–computer interaction (HCI). EEC can be characterized both by its action-centeredness as well as its roots in phenomenology. The phenomenological aspects of EEC could be seen as support for trends in design emphasizing the user experience. Meanwhile, usability issues often are still approached using traditional methods based on cognitivist assumptions. In this paper, I argue for a renewed focus on improving usability from an EEC perspective. I draw mainly on a behavior-oriented interpretation of the theory, the key aspects of which are reviewed. A tentative sketch for an embodied embedded usability …

usabilityhuman computer interactionembodied embedded cognition
researchProduct

Teaching and Learning of Geometry as a process of Objectification: conditions and obstacles to argumentation and proof. The role of natural language,…

2021

This paper examines some examples (taken from research conducted over the years) that show students’ linguistic attitudes in geometry tasks. The examples are framed within the Theory of Objectification with reference to the notion of sensuous cognition, semiotic means of objectification and levels of generality. We show the struggle students live, at higher levels of generality, in intertwining natural language, specific language and the spontaneous use of geometrical figures, bound to perception and kinaesthetic activity. Within the networking paradigm, we coordinate the Theory of Objectification and Duval’s semio-cognitive approach to frame the interplay between the ideal and the material…

use of figures in geometryGeneralityLC8-6691media_common.quotation_subjectobjectificationGeometryTheory and practice of educationMathematical proofSpecial aspects of educationArgumentation theoryPerceptionGeometry taskMaterials ChemistrySemioticsFrame (artificial intelligence)ObjectificationPsychologysensuous cognitionLB5-3640Natural languagenatural languagemedia_commonREMATEC
researchProduct

Glie et neurones : vers un partenariat actif influençant le comportement sensoriel chez la drosophile

2014

vision[SDV.AEN] Life Sciences [q-bio]/Food and Nutritionneuroneglie[SDV.NEU]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC][SDV.NEU] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]prise alimentaire[SDV.AEN]Life Sciences [q-bio]/Food and Nutritionantiport d'acides aminésolfactiondrosophile
researchProduct

Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

2019

Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D…

visuospatial abilitiesSpatial Visualization05 social scienceslcsh:BF1-990preadolescence050105 experimental psychologyMental rotationLearning effectVisualizationStyle (sociolinguistics)Developmental psychology03 medical and health sciencesSettore M-PSI/04 - PSICOLOGIA DELLO SVILUPPO E PSICOLOGIA DELL'EDUCAZIONE0302 clinical medicinelcsh:Psychologyspatial cognitionAdolescence; Preadolescence; Spatial cognition; Videogames; Visuospatial abilitiesPsychology0501 psychology and cognitive sciencesadolescencevideogamesPsychology030217 neurology & neurosurgeryGeneral PsychologyOriginal ResearchFrontiers in Psychology
researchProduct

Anticipatory Postural Adjustments and kinematic arm features when postural stability is manipulated

2018

International audience; Beyond the classical paradigm that presents the Anticipatory Postural Adjustments (APAs) as a manner to create forces that counteract disturbances arising from the moving segment during a pointing task, there is a controversial discussion about the role APAs to facilitate the movement and perform a task accurately. In addition, arm kinematics features are classically used to infer the content of motor planning for the execution and the control of arm movements, The present study aimed to disentangle the conflicting role of APAs during an arm-pointing task in which the subjects reach a central diode that suddenly turns on, while their postural stability was manipulate…

voluntary movementreaching taskseated subjectslcsh:RPosturelcsh:MedicinespeedKinesiologytrunkequilibriumstabilizationwhole-bodysagittal plane[SDV.NEU]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC][SDV.NEU] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]Surface electromyographypointing movementsStandingStabilitypsychological phenomena and processesSittingAntecipatory postural adjutmentsPeerJ
researchProduct

Who Controls Who? Embodied Control Within Human–Technology Choreographies

2017

In this article we explore issues of embodied control that relate to current and future technologies in which body movements function as an instrument of control. Instead of just seeing ourselves in control, it is time to consider how these technologies actually control our moving bodies and transform our lived spaces. By shifting the focus from devices to choreographies among devices, we perform a theoretical analysis of the multidimensional aspects that reside within embodied interaction with technology. We suggest that it is beneficial to acknowledge and reformulate the phenomena of embodied control that go beyond the instrumental user-to-device control scheme. Drawing upon the phenomeno…

vuorovaikutusLibrary and Information Sciences050105 experimental psychologychoreographiesHuman–computer interactiontietokoneetvuorovaikutussuunnittelumusiikkitiedeembodied control0501 psychology and cognitive sciencesihminen–tietokone-vuorovaikutusControl (linguistics)embodied interactionmusical interaction050107 human factorsta11305 social sciencesinteraction designnew interfaces for musical expressionHuman-Computer InteractionsuunnittelumusicologyEmbodied cognitionta6131ihmisetPsychologySoftwareInteracting with Computers
researchProduct

Pleasure or health: Do children have to choose?

2017

International audience; Pleasure from eating is known to be a strong predictor of children’s food choices. Yet, children’s food preferences generally do not align with dietary recommendations, children rate energy-dense foods as the most liked and vegetables the least liked. In order to incite children to adopt a healthy diet, parents, caregivers, and national campaigns put forward nutritional arguments. However, there is limited research regarding the impact of the level of nutritional concern on children’s food choices, especially compared to pleasure-oriented goals. This talk is an overview of the research work I have conducted during my PhD, and explores the relationships between childr…

weight status[SDV.AEN] Life Sciences [q-bio]/Food and Nutritionattitudes[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviordigestive oral and skin physiology[SDV.NEU.PC] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviorpleasure from eating[SDV.AEN]Life Sciences [q-bio]/Food and Nutritionchildhood
researchProduct

Hearing gestures : vocalisations as embodied projections of intentionality in designing non-speech sounds for communicative functions

2011

äänisuunnitteluvuorovaikutusliikeaistiintoned knowledgeintentionaalisuuspuheaktikuuleminensanaton viestintätietotekniikkaintonaatiosound designintonationuser interfacesuunnittelusonic interactionkäyttöliittymätembodied cognitionprosodyhuman-computer interactioneleetgestureääni
researchProduct