Search results for " Cognitive Science"

showing 10 items of 6028 documents

Gratitude Questionnaire–20 Items (G20): A Cross-Cultural, Psychometric and Crowdsourcing Analysis

2020

The use in psychology of crowdsourcing platforms as a method of data collection has been increasing in popularity because of its relative ease and versatility. Our goal is to adapt the Gratitude Questionnaire–20 Items (G20) to the English language by using data collected through a crowdsourcing platform. The G20 is a comprehensive instrument that takes in consideration the different basic processes of gratitude and assesses the construct’s cognitive, evaluative, emotional, and behavioral processes. We test the psychometric properties of the English version of the G20 with a Prolific (ProA) user sample. We assess the adequacy of the G20 for the crowdsourcing population in its English version…

validitymedia_common.quotation_subjectPopulationApplied psychologypositive psychologylcsh:BF1-990050109 social psychologySample (statistics)Crowdsourcing050105 experimental psychologygratitude questionnairecross-culturalGratitudeEnglish adaptationPsychology0501 psychology and cognitive scienceseducationGeneral Psychologymedia_commonOriginal Researcheducation.field_of_studyData collectionreliabilitybusiness.industry05 social sciencesPopularityTest (assessment)lcsh:Psychologycrowdsourcing platformpsychometrybusinessConstruct (philosophy)PsychologyFrontiers in Psychology
researchProduct

Revista complutense de educación

2020

Este artículo se encuentra disponible en la siguiente URL: https://revistas.ucm.es/index.php/RCED/article/view/63205/4564456553652 Introducción. Las normas legales se fundamentan en unos principios y valores que las instituciones escolares asumen y expresan en las diferentes dimensiones de su planificación y, sobre todo, en su acción. En aras de hallar los valores comunes que se supone impregnan los hechos educativos de cualquier escuela española, nos hemos decantado por realizar un estudio axiológico del currículo básico, que es el texto legal que orienta los desarrollos curriculares autonómicos y, en última instancia, de cada centro y equipo docente. Presentamos un estudio axiológico del …

valorEducation Primary - Curricula.legislacióncurrículo Primarialcsh:Education (General)Educationcurrículo primariaSpanish literature - Education (Primary)Education - Curricula - Education (Primary) - Content analysis.educación moral0501 psychology and cognitive sciencesValues.Currículum escolar - Enseñanza primaria - Análisis de contenido.axiología educativaLiteratura española - Enseñanza primaria.05 social sciencesinvestigación sobre programas de estudios050301 educationliteraturaSpanish language - Education (Primary)Lengua española - Enseñanza primaria.Enseñanza primaria - Planes de estudio.050106 general psychology & cognitive sciencesValores (Filosofía)lengua españolalcsh:Llcsh:L7-9910503 educationlegislación educativaeducación lingüística y literarialcsh:EducationRevista Complutense de Educación
researchProduct

Multiple modalities in insect warning displays have additive effects against wild avian predators

2019

Allocation to different components of defence has been suggested as an explanation for the existence of multiple aposematic morphs in a single population. We tested whether there are trade-offs between warning colouration and chemical defence or whether these have an additive effect when combined, using blue tits (Cyanistes caeruleus) as predators and the polymorphic wood tiger moth (Arctia plantaginis) as prey. We used artificial edible models (with and without the moths’ defensive fluids) with paper wings whose colour and pattern properties matched those of real moths. When the models were presented sans defensive fluids or when the fluids were presented without colour cues, we detected n…

varoitusväri0106 biological sciencesanimal structuresgenetic structuresmedia_common.quotation_subjectPopulationZoologyAposematismInsectwarning colorationBiology010603 evolutionary biology01 natural sciencesPredation0501 psychology and cognitive sciences050102 behavioral science & comparative psychologypuolustusmekanismit (biologia)insectseducationPredatorEcology Evolution Behavior and Systematicsmedia_commoneducation.field_of_studyfungi05 social sciencesdefence mechanisms (biological phenomena)BeakAnimal ecologyhyönteisetMimicryAnimal Science and ZoologyBehavioral Ecology and Sociobiology
researchProduct

Lexical Substitution and Paraphasia in Advanced Dementia of the Alzheimer Type

2017

Abstract The paper presents the case study of lexical selection in Alzheimer-type dementia. Lexical substitutions in poem recitation and conversations of a Russian speaker, who suffered Alzheimer-type dementia, were analyzed on the background of the lexical retrieval and slip-of-the-tongue phenomena. The classification of the substitutions is worked out on the basis of the links between a target word and its substitutions. The current context plays an essential role as natural priming for a substitution in a poem recitation. Some words have predisposition to be lost; the units belong to the figurative language or to the category of infrequent lexemes. In conversation, the patient masked fai…

verbal associations05 social sciencesSubstitution (logic)lexical substitutionOral communication. Speech050105 experimental psychologyParaphasiaBF1-99003 medical and health sciences0302 clinical medicineAdvanced dementiaP95-95.6medicinealzheimer diseaseslips of the tonguePsychology0501 psychology and cognitive sciencesmedicine.symptomPsychology030217 neurology & neurosurgeryCognitive psychologydementiaPsychology of Language and Communication
researchProduct

Applying Affordances Scale as a Design Method : Case Virtual Reality Course Design

2021

Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the high…

verkkokurssitScale (ratio)Computer sciencekehittämistutkimus4. Education05 social sciences050301 educationcourse designVirtual reality050105 experimental psychologyaffordanceCourse (navigation)virtuaalitodellisuusHuman–computer interactiondesign science researchComputingMilieux_COMPUTERSANDEDUCATIONvirtual reality0501 psychology and cognitive sciences516 Educational sciencesskills for working lifetyöelämävalmiudetAffordance0503 education
researchProduct

Multidisciplinary Peer-Mentoring Groups Supporting Knowledge Sharing in Doctoral Education

2021

Obtaining a doctoral degree requires acquisition of different types of skills and knowledge. The aim of this article is to explore multidisciplinary peer-mentoring groups (PMGs) facilitated by senior academics as a knowledge sharing practice in doctoral education. Drawing from interviews with participants of PMGs at a Finnish university, we found that the participants perceived that cultures and practices of doctoral education in departments and faculties, as well as limited support from supervisors might hinder knowledge sharing. They highlighted that a flat hierarchy and confidential atmosphere supported by the multidisciplinary group composition promoted knowledge sharing and emotional s…

vertaistukiMedical educationmonitieteisyysComputingMilieux_THECOMPUTINGPROFESSION05 social sciencestacit knowledge050301 educationmultidisciplinarityEducationKnowledge sharingpeer-group mentoringuniversityMultidisciplinary approachTacit knowledgePeer mentoringmentorointi0501 psychology and cognitive sciencesDoctoral educationknowledge sharingvertaisryhmätPsychologyyliopistot0503 educationtohtorikoulutus050104 developmental & child psychologyScandinavian Journal of Educational Research
researchProduct

Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
researchProduct

Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

2019

Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D…

visuospatial abilitiesSpatial Visualization05 social scienceslcsh:BF1-990preadolescence050105 experimental psychologyMental rotationLearning effectVisualizationStyle (sociolinguistics)Developmental psychology03 medical and health sciencesSettore M-PSI/04 - PSICOLOGIA DELLO SVILUPPO E PSICOLOGIA DELL'EDUCAZIONE0302 clinical medicinelcsh:Psychologyspatial cognitionAdolescence; Preadolescence; Spatial cognition; Videogames; Visuospatial abilitiesPsychology0501 psychology and cognitive sciencesadolescencevideogamesPsychology030217 neurology & neurosurgeryGeneral PsychologyOriginal ResearchFrontiers in Psychology
researchProduct

Empathy, Entrainment, and Perceived Interaction in Complex Dyadic Dance Movement

2019

The current study explores how individuals' tendency to empathize with others (trait empathy) modulates interaction and social entrainment in dyadic dance in a free movement context using perceptual and computationally derived measures. Stimuli consisting of 24 point-light animations were created using motion capture data selected from a sample of 99 dyads, based on self-reported trait empathy. Individuals whose Empathy Quotient (EQ) scores were in the top or bottom quartile of all scores were considered to have high or low empathy, respectively, and twelve dyads comprised of four high-high, four low-low, and four high-low empathy combinations were identified. Animations of these dyads were…

vuorovaikutusDancemedia_common.quotation_subjecttanssientrainmentinteractionEmpathyEmpathy quotientliikkeenkaappausStimulus (physiology)perception050105 experimental psychology03 medical and health sciences0302 clinical medicinehavainnointiPerceptiondancemotion capture0501 psychology and cognitive sciencesmedia_common05 social sciencesPerceived interactivityviihdeta6131TraitEntrainment (chronobiology)Psychology030217 neurology & neurosurgeryMusicCognitive psychologyMusic Perception
researchProduct

Who Controls Who? Embodied Control Within Human–Technology Choreographies

2017

In this article we explore issues of embodied control that relate to current and future technologies in which body movements function as an instrument of control. Instead of just seeing ourselves in control, it is time to consider how these technologies actually control our moving bodies and transform our lived spaces. By shifting the focus from devices to choreographies among devices, we perform a theoretical analysis of the multidimensional aspects that reside within embodied interaction with technology. We suggest that it is beneficial to acknowledge and reformulate the phenomena of embodied control that go beyond the instrumental user-to-device control scheme. Drawing upon the phenomeno…

vuorovaikutusLibrary and Information Sciences050105 experimental psychologychoreographiesHuman–computer interactiontietokoneetvuorovaikutussuunnittelumusiikkitiedeembodied control0501 psychology and cognitive sciencesihminen–tietokone-vuorovaikutusControl (linguistics)embodied interactionmusical interaction050107 human factorsta11305 social sciencesinteraction designnew interfaces for musical expressionHuman-Computer InteractionsuunnittelumusicologyEmbodied cognitionta6131ihmisetPsychologySoftwareInteracting with Computers
researchProduct