Search results for " Communication"

showing 10 items of 4937 documents

Localization of Multi-Class On-Road and Aerial Targets Using mmWave FMCW Radar

2021

mmWave radars play a vital role in autonomous systems, such as unmanned aerial vehicles (UAVs), unmanned surface vehicles (USVs), ground station control and monitoring systems. The challenging task when using mmWave radars is to estimate the accurate angle of arrival (AoA) of the targets, due to the limited number of receivers. In this paper, we present a novel AoA estimation technique, using mmWave FMCW radars operating in the frequency range 77–81 GHz by utilizing the mechanical rotation. Rotating the radar also increases the field of view in both azimuth and elevation. The proposed method estimates the AoA of the targets, using only a single transmitter and receiver. The measurements are…

mmWave radarTK7800-8360Computer Networks and CommunicationsComputer scienceangle of arrival (AoA)Field of viewFMCW radarlocalizationlaw.inventionlawAngle of arrivalmulti-class targetsElectrical and Electronic EngineeringRadarVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Remote sensingTransmitterElevationmmWave radar; FMCW radar; localization; multi-class targets; angle of arrival (AoA); azimuth angle; elevation angle; range-angle maps; morphological operators; unmanned aerial vehicle localization; UAV localizationazimuth angleDroneAzimuthContinuous-wave radarHardware and ArchitectureControl and Systems EngineeringSignal ProcessingElectronicsElectronics; Volume 10; Issue 23; Pages: 2905
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Classification of Targets Using Statistical Features from Range FFT of mmWave FMCW Radars

2021

Radars with mmWave frequency modulated continuous wave (FMCW) technology accurately estimate the range and velocity of targets in their field of view (FoV). The targeted angle of arrival (AoA) estimation can be improved by increasing receiving antennas or by using multiple-input multiple-output (MIMO). However, obtaining target features such as target type remains challenging. In this paper, we present a novel target classification method based on machine learning and features extracted from a range fast Fourier transform (FFT) profile by using mmWave FMCW radars operating in the frequency range of 77–81 GHz. The measurements are carried out in a variety of realistic situations, including p…

mmWave radarrange FFT featuresTK7800-8360Computer Networks and CommunicationsComputer scienceVDP::Technology: 500Fast Fourier transformReal-time computingtargets classificationFMCW radarSupport vector machineContinuous-wave radarStatistical classificationNaive Bayes classifiermachine learningautonomous systemsHardware and ArchitectureControl and Systems EngineeringFeature (computer vision)Angle of arrivalSignal Processingground station radarGradient boostingElectrical and Electronic EngineeringElectronics
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Tapology: A Game-Based Platform to Facilitate E-Health and E-Inclusion

2014

Published version of a chapter in the book: Universal Access in Human-Computer Interaction. Aging and Assistive Environments. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-319-07446-7_36 We have developed a tablet computer game app for low vision users that can be used to introduce a platform for gaming, internet and visual rehabilitation to older users who have not had prior experience with information communication technology (ICT). Our target user group is people diagnosed with Age Related Macular Degeneration (AMD). The primary goal of the app is to present a fun and engaging means for participants to engage with Information Communication Technology (ICT). A long…

mobile HCIE-healthVDP::Technology: 500::Information and communication technology: 550::Computer technology: 551MultimediaProcess (engineering)Computer sciencebusiness.industrySuiteUniversal designmedia_common.quotation_subjectCognitionVDP::Medical disciplines: 700::Health sciences: 800computer.software_genrePerceptual learningHuman–computer interactionInformation and Communications Technologyaccessible designPerceptionco-designThe InternetE-inclusionbusinesscomputergamesmedia_common
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Estereotipos asociados al cuerpo humano: análisis de aplicaciones móviles usadas en la educación físico-deportiva

2022

Institutions and educators are massively and uncritically integrating digital curricular materials in their teaching praxis. This article aims to uncover whether health and fitness APP images convey or legitimize stereotypes linked to bodies, focusing on gender, race, somatotype and physical activity practice. We also analyse whether these apps are adequate for the recommended age or whether they are designed by physical education professionals. For that purpose, we designed a descriptive, comparative study based on content analysis on a sample of 373 images from 128 apps selected through a PRISMA review and a pilot test. Our results report that bodies reproduce a series of stereotypes: of …

mobile appsstereotypesComputer Networks and Communicationsbody imageimage interpretationdigital competenceestereotiposComputer Science ApplicationsEducationaplicaciones móvilesTelèfon mòbilinterpretación de imágenes:PEDAGOGÍA [UNESCO]UNESCO::PEDAGOGÍAimagen corporalInformation Systemscompetencia digital docente
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Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality

2016

Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around the world in July 2016. Various sources from around the globe have reported both positive and negative incidents and outcomes related to the game. Some of the incidents have been particularly remarkable for the player, i.e., critical incidents. A critical incident is a single experience, which a person perceives or remembers as unusually positive or negative. Critical incidents typically are highly influential for human behaviour, and thus, important to study. Playing augmented reality games can take place in varying situational contexts. Situational context includes information that can be use…

mobile gamingvuorovaikutusInternet privacyGlobeinteraction050801 communication & media studiesContext (language use)Sample (statistics)critical incidentsMetaversepaikkacontexts0508 media and communicationssituational contextplace0502 economics and businessmedicineSituational ethicslisätty todellisuusSocialityta113Pokemon GObusiness.industry05 social sciencessosiaalisuussocialityexergamingObject (philosophy)mobile gameaugmented realitymedicine.anatomical_structurereasons050211 marketingAugmented realitybusinessPsychologySocial psychologyJournal of Virtual Worlds Research
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Mobilities and the network of personal technologies: Refining the understanding of mobility structure

2017

Our ambition here is to refine the various typologies that compose the mobility structure. We aim to complement the work done by Urry and investigate the role played in the structure of mobility by what we call the “network of personal technologies”. Our new model consists of four different levels: macro-mobilities, micro-mobilities, media mobility and disembodied mobilities. By “macro-mobilities,” we refer to the actions which imply consistent physical displacement, such as travels, tours and commuting. By “micro-mobilities,” we mean small-scale displacements, including bodily movements and emotions. With moving media, we refer both to the new mobility provided by the smartphone to the tra…

mobile phonemobility structureMobilitiesComputer Networks and Communications05 social sciences0507 social and economic geographyta5142050801 communication & media studiesmedia mobilitiesSocial order0508 media and communicationsmacro or micro mobilitiesHuman–computer interactionMobile phoneta5141Sociologyta518Electrical and Electronic Engineering050703 geographydisembodied mobilitiesTelematics and Informatics
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An Exact Solution for the Level-Crossing Rate and the Average Duration of Fades of the Envelope of Sum-of-Cisoids Processes

2012

Authors version of an article published in the journal: Procedia Technology. Also available from the publisher at: http://dx.doi.org/10.1016/j.protcy.2012.03.004 Sum-of-cisoids (SOC) processes provide a physically and numerically appealing framework for the modelling and simulation of a wide class of mobile radio channels. This paper is concerned with the problem of finding a general solution for the level-crossing rate (LCR) and the average duration of fades (ADF) of the envelope of SOC processes. Exact expressions are derived for the LCR and the ADF by taking into account that the inphase component, the quadrature component, and the time derivatives of the inphase and quadrature component…

mobile radio channelsVDP::Mathematics and natural science: 400::Information and communication science: 420::Communication and distributed systems: 423Average durationlevel-crossing rateLevel crossingsum-of-cisoidsRayleigh fadingFading distributionExact solutions in general relativityGeographysum-of-sinusoidsVDP::Technology: 500::Information and communication technology: 550::Telecommunication: 552Rice fadingElectronic engineeringaverage duration of fadesGeneral Earth and Planetary SciencesStatistical physicsComputer Science::Information Theoryfading channel simulatorsGeneral Environmental ScienceRayleigh fadingEnvelope (waves)Mobile radio channelProcedia Technology
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The New Media and Heterotopic Technologies in the Philippines

2008

Information overload is perhaps the most common frustration of our age. It strikes everyone: young and old, educated and uneducated, rich and poor, first world and third world. Human communication has taken on the qualities of the supernatural. Indeed it has surpassed it! Zeus could only rely on Mercury’s speed to convey his commands; presently electronic messages zip around the globe and the universe at the speed of light. No wonder that new communication technologies often evoke notions of the supernatural. This paper deals with some of the unexpected effects of the new communication technologies, in particular for mobile phones. While the mobile has become the icon of connectedness, it a…

mobilesheterotopiasupernatural communicationposthuman subjects
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Les modalités iconiques dans le discours médié par ordinateur: du neuf dans l'interaction?

2018

Graphic modalities (emoticons, emoji, GIF…) are often presented as one of the distinctive features of computer-mediated interaction. In what may be the first reference book on computer-mediated communication (also known as CMC), American linguist Susan C. Herring goes as far as calling them a “unique feature” of digital interaction (Herring 1996, 3). Since then, many linguists have tempered this view and shown that graphic modalities are by no means specific to CMC. However, they remain one of its salient features. Are they, then, to be considered as an evolution or a revolution in interaction? The real question is indeed what they bring to computer-mediated communication, and their status …

modalités iconiques[SHS.INFO]Humanities and Social Sciences/Library and information sciencesémoticôneCommunication médiée par ordinateurdigital interactionemoticonsemoji[SHS.LANGUE] Humanities and Social Sciences/Linguistics[SHS.INFO] Humanities and Social Sciences/Library and information sciencesinteraction digitaleComputer-mediated communicationCommunication médiée par ordinateur CMO[ SHS.LANGUE ] Humanities and Social Sciences/Linguistics[ SHS.INFO ] Humanities and Social Sciences/Library and information sciences[SHS.LANGUE]Humanities and Social Sciences/LinguisticsgifEmojis
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Non-Linear Inductor Models Comparison for Switched-Mode Power Supplies Applications

2022

The use of non-linear power inductors, intended as devices exploited up to a current at which the inductance is halved, is of great interest in switched-mode power supplies (SMPSs). Indeed, it allows the use of lighter and cheaper inductors improving the power density. On the other hand, the analysis of SMPSs equipped with non-linear inductors requires appropriate modeling of the inductor reproducing the inductance versus current. This paper compares two main analytical models proposed in the literature: the former is based on a polynomial, and the latter exploits the arctangent function to reproduce the non-linearity of the inductance. Performance is compared by considering the effort of r…

modellingswitched mode power supplynon-linear magnetics; saturable core; inductor; modelling; switched mode power supply; power densitynon-linear magneticsComputer Networks and CommunicationsHardware and ArchitectureControl and Systems Engineeringsaturable coreSignal Processingpower densityElectrical and Electronic EngineeringInductorSettore ING-INF/01 - Elettronica
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