Search results for " Computer Science"

showing 10 items of 3983 documents

Quantum Real - Time Turing Machine

2001

The principles of quantum computation differ from the principles of classical computation very much. Quantum analogues to the basic constructions of the classical computation theory, such as Turing machine or finite 1-way and 2-ways automata, do not generalize deterministic ones. Their capabilities are incomparable. The aim of this paper is to introduce a quantum counterpart for real - time Turing machine. The recognition of a special kind of language, that can't be recognized by a deterministic real - time Turing machine, is shown.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceQuantum Turing machineDTIMEComputer scienceProbabilistic Turing machine2-EXPTIMESuper-recursive algorithmComputationDescription numberDSPACElaw.inventionsymbols.namesakeTuring machineTuring completenessNon-deterministic Turing machinelawAlgorithm characterizationsQuantumPSPACEQuantum computerFinite-state machineTuring machine examplesNSPACETheoryofComputation_GENERALAutomatonTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESTuring reductionTheory of computationsymbolsUniversal Turing machineTime hierarchy theoremAlternating Turing machineComputer Science::Formal Languages and Automata TheoryRegister machine
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Space-Efficient 1.5-Way Quantum Turing Machine

2001

1.5QTM is a sort of QTM (Quantum Turing Machine) where the head cannot move left (it can stay where it is and move right). For computations is used other - work tape. In this paper will be studied possibilities to economize work tape space more than the same deterministic Turing Machine can do (for some of the languages). As an example language (0i1i|i ≥ 0) is chosen, and is proved that this language could be recognized by deterministic Turing machine using log(i) cells on work tape , and 1.5QTM can recognize it using constant cells quantity.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceQuantum Turing machineSuper-recursive algorithmComputer scienceProbabilistic Turing machineComputationDescription numberMultitape Turing machineDSPACElaw.inventionTuring machinesymbols.namesakeNon-deterministic Turing machinelawAlgorithm characterizationsPSPACEWolfram's 2-state 3-symbol Turing machineTuring machine examplesNSPACETuring reductionsymbolsUniversal Turing machineTime hierarchy theoremAlternating Turing machineRegister machine
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Automata and forbidden words

1998

Abstract Let L ( M ) be the (factorial) language avoiding a given anti-factorial language M . We design an automaton accepting L ( M ) and built from the language M . The construction is effective if M is finite. If M is the set of minimal forbidden words of a single word ν, the automaton turns out to be the factor automaton of ν (the minimal automaton accepting the set of factors of ν). We also give an algorithm that builds the trie of M from the factor automaton of a single word. It yields a nontrivial upper bound on the number of minimal forbidden words of a word.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICES[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Büchi automaton0102 computer and information sciences02 engineering and technologyω-automaton01 natural sciencesTheoretical Computer ScienceCombinatoricsDeterministic automaton0202 electrical engineering electronic engineering information engineeringTwo-way deterministic finite automatonNondeterministic finite automatonMathematicsPowerset constructionLevenshtein automaton020206 networking & telecommunicationsComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Nonlinear Sciences::Cellular Automata and Lattice GasesComputer Science ApplicationsTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGES010201 computation theory & mathematicsSignal ProcessingProbabilistic automatonComputer Science::Programming LanguagesComputer Science::Formal Languages and Automata TheoryInformation Systems
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Finite Automata with Advice Tapes

2013

We define a model of advised computation by finite automata where the advice is provided on a separate tape. We consider several variants of the model where the advice is deterministic or randomized, the input tape head is allowed real-time, one-way, or two-way access, and the automaton is classical or quantum. We prove several separation results among these variants, and establish the relationships between this model and the previously studied ways of providing advice to finite automata.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESbusiness.product_categoryTheoretical computer scienceFinite-state machineComputer scienceTape headω-automatonDeterministic finite automatonDeterministic automatonTwo-way deterministic finite automatonNondeterministic finite automatonbusinessAdvice (complexity)Computer Science::Formal Languages and Automata Theory
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Minimal forbidden words and factor automata

1998

International audience; Let L(M) be the (factorial) language avoiding a given antifactorial language M. We design an automaton accepting L(M) and built from the language M. The construction is eff ective if M is finite. If M is the set of minimal forbidden words of a single word v, the automaton turns out to be the factor automaton of v (the minimal automaton accepting the set of factors of v). We also give an algorithm that builds the trie of M from the factor automaton of a single word. It yields a non-trivial upper bound on the number of minimal forbidden words of a word.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESfailure functionfactor code[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Büchi automatonComputerApplications_COMPUTERSINOTHERSYSTEMS[INFO.INFO-DS] Computer Science [cs]/Data Structures and Algorithms [cs.DS]0102 computer and information sciencesavoiding a wordω-automaton01 natural sciencesfactorial languageReversible cellular automatonCombinatoricsDeterministic automatonanti-factorial languageNondeterministic finite automaton0101 mathematicsMathematicsfactor automatonPowerset constructionLevenshtein automaton010102 general mathematicsforbidden wordComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)16. Peace & justiceNonlinear Sciences::Cellular Automata and Lattice GasesTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGES010201 computation theory & mathematicsProbabilistic automatonPhysics::Accelerator PhysicsComputer Science::Programming LanguagesHigh Energy Physics::ExperimentComputer Science::Formal Languages and Automata Theory
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La ontología de la proposición en el Russell de "The Principles of Mathematics" y los artículos de Meinong

2005

Bertrand Russell, in The Principles of Mathematics and ¿Meinong¿s Theory of Complexes and Assumptions¿, maintains a unitary conception of the ontology of propositions. He makes a difference between judgment and proposition. Propositions are independent entities and they have different presentations. False propositions subsist; this is related to the relation in the proposition called ¿affirmation¿ and the double condition of predicates (meaning and term). But that conception has bad consequences for the unity and identity of proposition.

TheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESCiencias básicas y experimentalesUNESCO::FILOSOFÍA:FILOSOFÍA [UNESCO]Computer Science::Logic in Computer ScienceHumanidadesHª y Fª de la CienciaFilosofía. Etica
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Query automata

1999

A main task in document transformation and information retrieval is locating subtrees satisfying some pattern. Therefore, unary queries, i.e., queries that map a tree to a set of its nodes, play an important role in the context of structured document databases. We want to understand how the natural and well-studied computation model of tree automata can be used to compute such queries. We define a query automaton (QA) as a deterministic two-way finite automaton over trees that has the ability to select nodes depending on the state and the label at those nodes. We study QAs over ranked as well as over unranked trees. Unranked trees differ from ranked ones in that there is no bound on the num…

TheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESTheoretical computer scienceComputer scienceComputer Science::Logic in Computer ScienceComputer Science::DatabasesComputer Science::Formal Languages and Automata TheoryAutomatonProceedings of the eighteenth ACM SIGMOD-SIGACT-SIGART symposium on Principles of database systems
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A Logic of Discovery

1998

A logic of discovery is introduced. In this logic, true sentences are discovered over time based on arriving data. A notion of expectation is introduced to reflect the growing certainty that a universally quantified sentence is true as more true instances are observed. The logic is shown to be consistent and complete. Monadic predicates are considered as a special case

TheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESTheoretical computer scienceComputer sciencebusiness.industrymedia_common.quotation_subjectArtificial intelligenceSpecial caseCertaintyMonad (functional programming)businessPredicate (grammar)Sentencemedia_common
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On Diving in Trees Thomas Schwentick

2000

The paper is concerned with queries on tree-structured data. It defines fragments of first-order logic (FO) and FO extended by regular expressions along paths. These fragments have the same expressive power as the full logics themselves. On the other hand, they can be evaluated reasonably efficient, even if the formula which represents the query is considered as part of the input.

TheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESTheoretical computer scienceRegular languageComputer scienceRegular expressionQuery languageExpressive power
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Distributed Consensus in Noncooperative Inventory Games

2009

This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a …

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInformation Systems and ManagementGeneral Computer ScienceManagement Science and Operations ResearchIndustrial and Manufacturing Engineeringsymbols.namesakeSettore ING-INF/04 - AutomaticaGame theory; Multi-agent systems; Inventory; Consensus protocolsEconomicsRisk dominanceGame theoryMulti-agent systemsStochastic gameInventoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALRationalizabilityConsensus protocols; Game theory; Inventory; Multi-agent systemsConsensus protocolsMulti-agent systemNash equilibriumEquilibrium selectionModeling and SimulationBest responsesymbolsRepeated gameEpsilon-equilibriumSettore MAT/09 - Ricerca OperativaMathematical economics
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