Search results for " Computer"

showing 10 items of 6910 documents

Don't stress, it's under control: Neural correlates of stressor controllability in humans

2021

Abstract Animal research has repeatedly shown that control is a key variable in the brain's stress response. Uncontrollable stress triggers a release of monoamines, impairing prefrontal functions while enhancing subcortical circuits. Conversely, control over an adverse event involves prefrontally mediated downregulation of monoamine nuclei and is considered protective. However, it remains unclear to what extent these findings translate to humans. During functional magnetic resonance imaging, we subjected participants to controllable and uncontrollable aversive but non-painful electric stimuli, as well as to a control condition without aversive stimulation. In each trial, a symbol signalled …

AdultMaleCognitive NeuroscienceVentromedial prefrontal cortexPrefrontal CortexNeurosciences. Biological psychiatry. NeuropsychiatryStimulationLearned helplessnessContext (language use)Learned helplessnessHelplessness LearnedImage Processing Computer-AssistedmedicineHumansNeural correlates of consciousnessmedicine.diagnostic_testStressorTranslational researchMagnetic Resonance ImagingElectric Stimulationmedicine.anatomical_structureNeurologyFMRIFemaleVentromedial prefrontal cortexPsychologyFunctional magnetic resonance imagingNeuroscienceInsulaStress PsychologicalRC321-571NeuroImage
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Exploring the Enjoyment of Playing Browser Games

2009

Browser games--mostly persistent game worlds that can be used without client software and monetary cost with a Web browser--belong to the understudied digital game types, although they attract large player communities and motivate sustained play. The present work reports findings from an online survey of 8,203 players of a German strategy browser game ("Travian"). Results suggest that multiplayer browser games are enjoyed primarily because of the social relationships involved in game play and the specific time and flexibility characteristics ("easy-in, easy-out"). Competition, in contrast, seems to be less important for browser gamers than for users of other game types. Findings are discuss…

AdultMaleCompetitive BehaviorAdolescentComputer scienceDecision MakingInternet privacycomputer.software_genreChoice BehaviorYoung AdultGame clientGame designGermanyAdaptation PsychologicalHumansInterpersonal RelationsSocial BehaviorVideo game designGame DeveloperVideo gameProblem SolvingApplied PsychologyMotivationNon-cooperative gameGame mechanicsVideo game developmentMultimediaAttitude to Computersbusiness.industryCommunicationComputingMilieux_PERSONALCOMPUTINGGeneral MedicineBehavior AddictiveHuman-Computer InteractionVideo GamesFemalebusinesscomputerSoftwareCyberPsychology & Behavior
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From Vivaldi to Beatles and back: predicting lateralized brain responses to music.

2013

We aimed at predicting the temporal evolution of brain activity in naturalistic music listening conditions using a combination of neuroimaging and acoustic feature extraction. Participants were scanned using functional Magnetic Resonance Imaging (fMRI) while listening to two musical medleys, including pieces from various genres with and without lyrics. Regression models were built to predict voxel-wise brain activations which were then tested in a cross-validation setting in order to evaluate the robustness of the hence created models across stimuli. To further assess the generalizability of the models we extended the cross-validation procedure by including another dataset, which comprised …

AdultMaleComputational feature extractionBrain activity and meditationCognitive NeurosciencePoison controlAuditory cortexta3112behavioral disciplines and activities050105 experimental psychologyFunctional Laterality03 medical and health sciencesYoung Adult0302 clinical medicineNeuroimagingGyrusmedicineOrbitofrontal cortexImage Processing Computer-AssistedTemporal dynamics of music and languageHumans0501 psychology and cognitive sciencesBrain MappingPrincipal Component Analysismedicine.diagnostic_testAuditory cortex05 social sciencesBrainCross-validationMagnetic Resonance Imaginghumanitiesmedicine.anatomical_structureNeurologyFMRINaturalistic stimulusAuditory PerceptionOrbitofrontal cortexFemalePsychologyFunctional magnetic resonance imagingNeuroscience030217 neurology & neurosurgeryMusicCognitive psychologyNeuroImage
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pBrain: A novel pipeline for Parkinson related brain structure segmentation

2020

[EN] Parkinson is a very prevalent neurodegenerative disease impacting the life of millions of people worldwide. Although its cause remains unknown, its functional and structural analysis is fundamental to advance in the search of a cure or symptomatic treatment. The automatic segmentation of deep brain structures related to Parkinson's disease could be beneficial for the follow up and treatment planning. Unfortunately, there is not broadly available segmentation software to automatically measure Parkinson related structures. In this paper, we present a novel pipeline to segment three deep brain structures related to Parkinson's disease (substantia nigra, subthalamic nucleus and red nucleus…

AdultMaleComputer scienceCognitive NeurosciencePipeline (computing)NeuroimagingSubstantia nigraImage processinglcsh:Computer applications to medicine. Medical informaticslcsh:RC346-429050105 experimental psychologyNeurologia03 medical and health sciences0302 clinical medicineImage Interpretation Computer-Assisted[INFO.INFO-IM]Computer Science [cs]/Medical ImagingImage Processing Computer-AssistedHumans0501 psychology and cognitive sciencesRadiology Nuclear Medicine and imagingSegmentationlcsh:Neurology. Diseases of the nervous systemAgedStructure (mathematical logic)Artificial neural networkbusiness.industry05 social sciencesBrainReproducibility of ResultsRegular ArticleParkinson DiseasePattern recognitionMiddle AgedMagnetic Resonance ImagingSubthalamic nucleusNeurologyFISICA APLICADAlcsh:R858-859.7Sistema nerviós MalaltiesFemaleNeurology (clinical)Artificial intelligencebusinessError detection and correctionLENGUAJES Y SISTEMAS INFORMATICOS030217 neurology & neurosurgery
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Reproducibility of multiphase pseudo-continuous arterial spin labeling and the effect of post-processing analysis methods

2015

Arterial spin labeling (ASL) is an emerging MRI technique for non-invasive measurement of cerebral blood flow (CBF). Compared to invasive perfusion imaging modalities, ASL suffers from low sensitivity due to poor signal-to-noise ratio (SNR), susceptibility to motion artifacts and low spatial resolution, all of which limit its reliability. In this work, the effects of various state of the art image processing techniques for addressing these ASL limitations are investigated. A processing pipeline consisting of motion correction, ASL motion correction imprecision removal, temporal and spatial filtering, partial volume effect correction, and CBF quantification was developed and assessed. To fur…

AdultMaleComputer scienceCognitive Neurosciencecerebral blood flowPartial volumePerfusion scanningImage processingSignal-To-Noise RatioYoung AdultImage Processing Computer-Assistedspin labelingHumansreproducibilityImage resolutionReproducibilitySpatial filterbusiness.industrymultiphase pseudo-continuous arterialBrainReproducibility of ResultsSite-directed spin labelingImage EnhancementMagnetic Resonance Imagingarterial spin labelingNeurologyCerebral blood flowArterial spin labelingFemaleSpin Labelsperfusion MRIArtifactsNuclear medicinebusinesstest–retestBiomedical engineeringNeuroImage
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Path Following in Non-Visual Conditions.

2018

Path-following tasks have been investigated mostly under visual conditions, that is when subjects are able to see both the path and the tool, or limb, used for navigation. Moreover, only basic path shapes are usually adopted. In the present experiment, participants must rely exclusively on continuous, non-speech, and ecological auditory and vibrotactile cues to follow a path on a flat surface. Two different, asymmetric path shapes were tested. Participants navigated by moving their index finger over a surface sensing position and force. Results show that the different non-visual feedback modes did not affect the task's accuracy, yet they affected its speed, with vibrotactile feedback causin…

AdultMaleComputer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Path following02 engineering and technology050105 experimental psychologyTask (project management)Haptic InterfacesPosition (vector)Feedback SensoryPhysical Stimulation0202 electrical engineering electronic engineering information engineeringmedicineHumans0501 psychology and cognitive sciencesComputer visionHuman computer interaction User interfaces Audio user interfaces Haptic interfacesAudio User InterfacesSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciences020207 software engineeringIndex fingerHuman Computer InteractionComputer Science ApplicationsVisualizationHuman-Computer Interactionmedicine.anatomical_structureAcoustic StimulationTouch PerceptionPath (graph theory)Task analysisAuditory PerceptionFemaleArtificial intelligenceCuesbusinessPsychomotor PerformanceGestureUser InterfacesSpatial NavigationIEEE transactions on haptics
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k-Nearest neighbour local linear prediction of scalp EEG activity during intermittent photic stimulation

2011

The characterization of the EEG response to photic stimulation (PS) is an important issue with significant clinical relevance. This study aims to quantify and map the complexity of the EEG during PS, where complexity is measured as the degree of unpredictability resulting from local linear prediction. EEG activity was recorded with eyes closed (EC) and eyes open (EO) during resting and PS at 5, 10, and 15. Hz in a group of 30 healthy subjects and in a case-report of a patient suffering from cerebral ischemia. The mean squared prediction error (MSPE) resulting from k-nearest neighbour local linear prediction was calculated in each condition as an index of EEG unpredictability. The linear or …

AdultMaleComputer sciencePhotic StimulationBiomedical EngineeringBiophysicsElectroencephalographyEyeMachine learningcomputer.software_genreBrain IschemiaYoung AdultIschemiamedicineHumansEEGPredictabilityIntermittent photic stimulationK nearest neighbourPredictability mapAgedScalpLocal linearmedicine.diagnostic_testbusiness.industrySpectrum AnalysisLocal linear predictionElectroencephalographySignal Processing Computer-AssistedPattern recognitionScalp eegmedicine.anatomical_structureScalpSettore ING-INF/06 - Bioingegneria Elettronica E InformaticaCortexLinear ModelsFemaleArtificial intelligencebusinesscomputerPhotic StimulationMedical Engineering & Physics
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Using Augmented Reality to Treat Phobias

2005

Virtual reality (VR) is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. We believe that augmented reality (AR) could also be used to treat some psychological disorders. AR and VR share some advantages over traditional treatments. However, AR gives a greater feeling of presence (the sensation of being there) and reality judgment (judging an experience as real) than VR because the environment and the elements the patient uses to interact with the application are real. Moreover, in AR users see their own hands, feet, and so on, whereas VR only simulates this experience. With thes…

AdultMaleComputer sciencemedia_common.quotation_subjectCockroachesVirtual realitycomputer.software_genreFear of flyingUser-Computer InterfaceSensationComputer GraphicsmedicineAnimalsHumansComputer Simulationmedia_commonPhobiasMultimediaSpidersModels Theoreticalmedicine.diseaseComputer Graphics and Computer-Aided DesignTreatment OutcomeMultimediaPhobic DisordersFeelingTherapy Computer-AssistedClaustrophobiaFemaleAugmented realityDesensitization PsychologiccomputerSoftwareCognitive psychologyAgoraphobiaIEEE Computer Graphics and Applications
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Sensor acceptance model:measuring patient acceptance of wearable sensors

2008

Summary Objectives: This project focuses on how patients respond to wearable biomedical sensors, since patient acceptance of this type of monitoring technology is essential for enhancing the quality of the data being measured. There is a lack of validated questionnaires measuring patient acceptance of telemedical solutions, and little information is known of how patients evaluate the use of wearable sensors. Methods: In information systems research, surveys are commonly used to evaluate the user satisfaction of software programs. Based on this tradition and adding measures of patient satisfaction and health-related quality of life (HRQoL), a Sensor Acceptance Model is developed. The model i…

AdultMaleComputer sciencemedia_common.quotation_subjectHealth BehaviorWearable computerPilot ProjectsHealth InformaticsElectrocardiographyPatient satisfactionQuality of life (healthcare)Health Information ManagementCronbach's alphaHuman–computer interactionSurveys and QuestionnairesInformation systemHumansQuality (business)SimulationMonitoring Physiologicmedia_commonAdvanced and Specialized NursingConstruct validityMiddle AgedPatient Acceptance of Health CareConfirmatory factor analysisPatient SatisfactionHealth Care SurveysQuality of LifeFemaleErgonomicsAttitude to HealthInformation Systems
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Accuracy between virtual surgical planning and actual outcomes in orthognathic surgery by iterative closest point algorithm and color maps: A retrosp…

2018

Background To evaluate the accuracy between actual outcomes and virtual surgical planning (VSP) in orthognathic surgery regarding the use of three-dimensional (3D) surface models for registration using iterative closest point (ICP) algorithm and generated color maps. Material and Methods Construction of planning and postoperative 3D models in STL files format (M0 and M1, respectively) from CBCT of 25 subjects who had been submitted to bimaxillary orthognathic surgery was performed. M0 and M1 were sent to Geomagic software in semi-automatic alignment surface mesh order of M0 and M1 for registration using ICP algorithm to calculate mean deviation (MD, MD+, MD-, SD) and root mean square (RMS –…

AdultMaleComputer sciencemedicine.medical_treatmentOrthognathic surgery3d modelMandibleNoseSurgical planningPatient Care PlanningRoot mean square03 medical and health sciencesImaging Three-Dimensional0302 clinical medicineSoftwareMaxillamedicineHumansGeneral DentistryRetrospective StudiesReproducibilityOrthognathic Surgical Proceduresbusiness.industryResearchOrthognathic SurgeryReproducibility of ResultsIterative closest pointRetrospective cohort study030206 dentistryCone-Beam Computed Tomography:CIENCIAS MÉDICAS [UNESCO]Treatment OutcomeSurgery Computer-AssistedOtorhinolaryngologyUNESCO::CIENCIAS MÉDICASComputer-Aided DesignFemaleSurgeryOral SurgerybusinessAlgorithmAlgorithmsMedicina Oral Patología Oral y Cirugia Bucal
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