Search results for " DESIGN."
showing 10 items of 4909 documents
Neuroaesthetic exploration on the cognitive processing behind repeating graphics
2022
Repeating graphics are common research objects in modern design education. However, we do not exactly know the attentional processes underlying graphic artifacts consisting of repeating rhythms. In this experiment, the event-related potential, a neuroscientific measure, was used to study the neural correlates of repeating graphics within graded orderliness. We simulated the competitive identification process of people recognizing artifacts with graded repeating rhythms from a scattered natural environment with the oddball paradigm. In the earlier attentional processing related to the P2 component around the Fz electrode within the 150−250 ms range, a middle-grade repeating rhythm (Target 1)…
The use of pumice lightweight concrete for masonry applications
2011
In the last two decades, the use of pumice as lightweight aggregate for concrete in structural applications has been the object of different studies. The aim was to find out if pumice can be an alternative to ordinary lightweight aggregate. The present paper is framed in this context. Here, a study is presented showing the use of pumice for making lightweight concrete units for masonry members. Through the paper, the formulation of a mix design for lightweight concrete is proposed. Then the obtained mechanical characteristics of the masonry units are discussed and compared to the code requirements. Reinforced bearing masonry walls, made with the concrete masonry units in question, were made…
Intellectual Capital Reporting in the Italian Nonprofit Sector. An Image-Building or an Accountability Tool?
2014
Abstract The purpose of this article is to analyze intellectual capital (IC) measurement, management, and reporting practices at organizational level, with the aim to address a relevant research question: are IC reports used as accountability or as image-building tools? The article presents a single in-depth case study of an Italian nonprofit organization (NPO) which has been measuring and reporting its IC for several years. The research project was conducted using an interpretative approach, by analyzing organizational IC reports in the light of a framework, derived from corporate social responsibility (CSR) and IC literature, able to provide researchers with useful insights to interpret t…
ITKA111 Oliosuuntautunut analyysi ja suunnittelu
2009
An Information Systems Design Theory for Integrated Requirements and Release Management Systems
2009
High-tech companies need to collect and analyze requirements and allocate them to appropriate product releases in market-driven product development. Development activities are typically scattered across multiple sites and involve multiple partners in different countries, complicating requirements and release management. Flexible, scalable, and secure groupware-based support for the activities provides substantial payoffs. Yet, the extant literature provides little theoretical guidance for designing and using requirements and release management systems in multi-site, multi-partner environments. This article develops the meta-requirements and a meta-design of an information systems design the…
PRINCIPLES OF RESILIENCE AND REGENERATIVE DESIGN IN COASTAL ENVIRONMENT
2020
The paper explains critically principles, methodological approaches and strategic project actions for a greater resilience of the built environment. In particular, the concept of resilience is explored in relation to sustainability and Regenerative Design applied to the built environment. The theme of Regenerative Design is studied and promoted as an adaptive strategy in the planning phase, requires, compared to Resilience’s theme, that nature strengthens its capacity for self-healing and its integrity, trying to give us back what the industrial development has taken away from the natural system, through the use of integrated regenerative methodologies. We examine in depth the case study of…
A "best practice" for inclusive art cities: the case study of the I-Access project
2022
The essay aims to illustrate the results of the I-Access Interreg Italia Malta 2016-20 project, conducted by a partnership led by the Department of Architecture, University of Palermo, with the scientific coordination of Renata Prescia. The project involved the Vucciria district in Palermo and the Bijcceria district in Valletta. Within the range of products that have been created (including database, web platform, mobile apps, protocol), in this essay we want to illustrate the actions implemented to facilitate both physical and cultural accessibility, from the integrated points of view between restoration and exhibition design. They are actions for overcoming of architectural barriers, cult…
Problema o risorsa? I rifiuti, una risorsa per un design tra locale e globale
2010
Riqualificazione e sostenibilità - L’involucro verde come campo privilegiato di sperimentazione tecnologica.
2015
The study of the housing green for the redevelopment of the buildings along with the testing of innovative products for the realization of vertical gardens and the design of guidelines for the construction and environmental transformation of the waterfront of Marina Todaro of Palma di Montechiaro "act as instruments to define the possible prospects to Palma di Montechiaro can apply for green city of the Province of Agrigento, exploring scenarios still little practiced in this context and in the short and medium term can be attributed character priority ". The originality of this research is also experienced in site participatory approach with the participation of the inhabitants, considered…
FROM A COLLABORATIVE DESIGNING OF STORYTELLING TO A ROBOTIC AND VIRTUAL WORLD REPRESENTATION
2012
This paper presents an experiential learning lab focused on building a digital storytelling using both robots with LEGO Mindstorms and virtual worlds with Kodu Game Lab. The experiential laboratory (32 hours) has involved 33 children of secondary schools in a collaborative learning setting in formal (school labs) and informal learning context (external cultural association). In a first phase of the activity children used Lego Mindstorm robotic kits, assembling them and creating a physical environment (pasterboard arenas) where robots were programmed for moving and taking actions. In a second phase children were invited to transfer the physical world built for robots in a new digital storyte…