Search results for " Design"

showing 10 items of 5050 documents

Estética y diseño industrial: debates y controversias

2019

En el presente texto se argumenta la importancia de la dimensión estética en el ámbito del diseño industrial, al tiempo que se abordan desde la perspectiva de la reflexión estética algunos de los principales debates que han tenido lugar en la cultura del diseño. Estos debates se han articulado en torno a la idiosincrasia propia del diseñador y su actividad; la relación entre arte y diseño; la controversia en torno a la forma y la función; la importancia de las dimensiones simbólica y emotiva del producto; y la encrucijada del diseño entre los proyectos de emancipación social o a la difusión de una estética banal. This text argues the importance of the aesthetic dimension in the field of ind…

functionUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASfunciónsimbolismomarcaformaDiseño industrialestéticaformsymbolismIndustrial designarteaestheticsbrand:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]artLaocoonte. Revista de Estética y Teoría de las Artes
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That Crazy World We’ll Live in : Emotions and Anticipations of Radical Future Technology Design

2020

Humans behave towards and experience technological design in conflicting and contradictory ways. On the one hand, the very mention of the word ‘future’ conjures expectations of the radically new and unexpected. On the other hand, previous research has shown that people have a threshold for the level of change and the unexpected that they can cope with. Their expectations are dominated by mental images of familiar associations with what has been previously associated with the future. As a rule, humans cope with incremental changes, yet have difficulty accepting the entirely unfamiliar. This makes it harder to imagine a future of radical technology design and interactions, particularly when a…

future technology designihmisen ja tietokoneen vuorovaikutusteknologinen kehitysmadnessemotionsfuturismifuturismsuunnitteluMAYAtunteetihminen-konejärjestelmätanticipationtulevaisuusennakointi
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Service Provisioning and User Association for Heterogeneous Wireless Railway Networks

2017

In addition to comforting passengers' journey, the modern railway system is responsible to support a variety of on-board Internet services to meet the passenger's demands on seamless service provisioning. In order to provide wireless access to the train, one idea attracting increasing attention is to deploy a series of track-side access points (TAPs) with high-speed data rates along the rail lines dedicated to the broadband mobile service provisioning on board. Due to the heavy data traffic flushing into the base stations (BSs) of the cellular networks, TAPs act as a complement to the BSs in data delivery. In this paper, we focus on the TAP association problem for service provisioning in a …

game theoryEngineeringrautatieliikenneviive (tekniikka)railway networksdelay time02 engineering and technologyCommunications systemBase stationheterogeneous wireless network0203 mechanical engineeringservice provisioning0202 electrical engineering electronic engineering information engineeringWirelesspeliteoriaElectrical and Electronic Engineeringta113Queueing theorypalvelutta213business.industry020302 automobile design & engineering020206 networking & telecommunicationsProvisioningCellular networkjunatThe InternetbusinessTelecommunicationsMobile servicelangattomat verkotComputer network
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Density flow over networks: A mean-field game theoretic approach

2014

A distributed routing control algorithm for dynamic networks has recently been presented in the literature. The networks were modeled using time evolution of density at network edges and the routing control algorithm allowed edge density to converge to a Wardrop equilibrium, which was characterized by an equal traffic density on all used paths. We borrow the idea and rearrange the density model to recast the problem within the framework of mean-field games. The contribution of this paper is three-fold. First, we provide a mean-field game formulation of the problem at hand. Second, we illustrate an extended state space solution approach. Third, we study the stochastic case where the density …

game theoryMathematical optimizationDensity flowDensity modelTime evolutionMean field gameSettore ING-INF/04 - Automaticamean field gameState spaceSettore MAT/09 - Ricerca OperativaRouting (electronic design automation)Density evolutionBrownian motionMathematics53rd IEEE Conference on Decision and Control
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An architectural generative design process

2011

The paper discusses about architectural and urban design tools, and reports a prototype of parametric application that allows the designer to handle the architectural shape by using urban regulations. It is a Decision Support System (DSS), useful at the early stage of city planning as well as at the early stage of architectural design. The System integrates two different research topics: modelling in geo-referenced environment and modelling through constraints. Compared to the related works (Building Modelling on geo-referenced environment), our application is the first Generative System based on the urban regulation. Three case studies are presented to test the System.

generative design urban design architectural design geo-referenced environmentSettore ICAR/14 - Composizione Architettonica E Urbana
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stufa

2008

lan - laboratorio architettura nomade, un gruppo di artisti-architetti che da anni lavora con i rom in tutta europa, ha deciso di lavorare sul sapere disperso della comunità Kalderasha, recuperando la loro tradizionale abilità dii lavorare i metalli.

geodesign designSettore ICAR/13 - Disegno Industriale
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Sketcching sonic interactions

2019

This chapter provides an overview of methods and practices for sketching sound in interactive contexts. The chapter stresses the role and importance of producing and interacting with provisional sound representations in conceptual sound design. The cognitive benefits of embodied sound sketching are discussed and outlined by means of practical examples and basic exercises. In particular, vocalizations and gestures are proposed as primary cognitive artifacts available to sound designers to enact sonic impressions and displays, cooperatively.

geographygeography.geographical_feature_categorySettore INF/01 - InformaticaComputer scienceSound designCognitiondesign cognitionsonic interaction designVocal sketching design cognition sound designsound designHuman–computer interactionEmbodied cognitionSettore ICAR/13 - Disegno IndustrialeCognitive artifactsSound (geography)Vocal sketchingGesture
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Sketching Sound with Voice and Gesture

2015

Voice and gestures are natural sketching tools that can be exploited to communicate sonic interactions. In product and interaction design, sounds should be included in the early stages of the design process. Scientists of human motion have shown that auditory stimuli are important in the performance of difficult tasks and can elicit anticipatory postural adjustments in athletes. These findings justify the attention given to sound in interaction design for gaming, especially in action and sports games that afford the development of levels of virtuosity. The sonic manifestations of objects can be designed by acting on their mechanical qualities and by augmenting the objects with synthetic and…

geographygeography.geographical_feature_categorySettore INF/01 - InformaticaInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceSpeech recognitionSound designInteraction designSound designsonic interaction design[PHYS.MECA.ACOU]Physics [physics]/Mechanics [physics]/Acoustics [physics.class-ph]Human-Computer InteractionimitationsProduct (mathematics)[SCCO.PSYC]Cognitive science/PsychologyNatural (music)Sound (geography)ComputingMilieux_MISCELLANEOUSGesture
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Activity overlap between mesocarnivores and prey in the Central Mongolian steppe

2021

Research on the ecology and behaviour of mesocarnivores and their prey is scant in Mongolia. We investigated activity patterns of a guild of mesocarnivores (red fox, Pallas's cat and beech marten) and their prey (Siberian marmot, Daurian pika, Brandt vole, Mongolian gerbil and Mongolian silver vole) using 21 camera traps (effort = 1155 camera days) in Central Mongolia from 25st of May to 20th August 2019. Activity patterns of mesocarnivores were cathemeral (i.e. no difference between diurnal, nocturnal and crepuscular detections, although activity peaked at sunrise). Among prey, the Siberian marmot and the Daurian pika were diurnal, whereas the Mongolian gerbil and the Mongolian silver vole…

geographygeography.geographical_feature_categorybiologydiel activityEcologySteppecamera trapEcology (disciplines)Central asiaBeech martenbiology.organism_classificationPredationCentral AsiaGuildsampling designCamera trapAnimal Science and ZoologyEcology Evolution Behavior and Systematicstemporal overlap
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Analysis and reconstruction in stages of the design and construction process of the old and new basilica of S. Peter in Vatican, and its surroundings

2020

Resumen 1. Objetivos El objetivo general de esta Tesis Doctoral es reconstruir el proceso de diseño y construcción de la antigua y nueva basílica de San Pedro en el Vaticano, y de su entorno cercano. De forma complementaria, se reconstruye la evolución de la trama urbana del área del Vaticano, desde su origen hasta la actualidad. La reconstrucción del proceso de diseño y construcción se realizará de forma descriptiva y, especialmente, de forma gráfica. Los planos se realizarán con gran detalle, a escala y con gran precisión, utilizando las más avanzadas herramientas de dibujo digital. La reconstrucción de las diferentes etapas del proceso de diseño y construcción de la antigua basílica se r…

geometric relationships in architectureconcinnitasUNESCO::HISTORIAold basilica of saint peter in vaticannew basilica of saint peter in vaticanidentification of harmonic proportionsreconstruction of historical buildings projectsidentification of architectural strategiesArchitectural design process:HISTORIA [UNESCO]sequential stages in architectural design
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