Search results for " Design"
showing 10 items of 5050 documents
Pelisuunnitteludokumentointi Jyväskylä Game Lab -peliprojekteissa
2017
Pelisuunnitteludokumentti (Game Design Document, GDD) on dokumentti pelisuunnittelusta, ja sen tarkoitus on organisoida pelin kehittämisprosessia monialaisen tiimin yhteistyönä. Sen pitäisi koota taiteellisen tuotteen visio ja kuvailla pelin ominaisuudet niin kattavasti että sitä voidaan käyttää luomaan ohjelmistotuote. Ongelmat GDD:ssä saattavat aiheuttaa projektitiimissä yhteisymmärryksen puutetta sekä uudelleentehtävää työtä ja yrityksessä investointien menetystä. Siten GDD:llä on olennainen rooli peliprojektin onnistumisessa. Jyväskylä Game Lab (JGL) oli projekti jonka tavoitteena on kehittää uusia koulutuksellisia metodeja pelikoulutukseen Jyväskylässä. Tämä tutkielma tutkii pelisuunni…
Protective ventilation with high versus low positive end-expiratory pressure during one-lung ventilation for thoracic surgery (PROTHOR): study protoc…
2019
Background: Postoperative pulmonary complications (PPC) may result in longer duration of in-hospital stay and even mortality. Both thoracic surgery and intraoperative mechanical ventilation settings add considerably to the risk of PPC. It is unclear if one-lung ventilation (OLV) for thoracic surgery with a strategy of intraoperative high positive end-expiratory pressure (PEEP) and recruitment maneuvers (RM) reduces PPC, compared to low PEEP without RM. Methods: PROTHOR is an international, multicenter, randomized, controlled, assessor-blinded, two-arm trial initiated by investigators of the PROtective VEntilation NETwork. In total, 2378 patients will be randomly assigned to one of two diffe…
Life-based design as an extension of problem-based learning:A tool for understanding people and technology
2015
Global conditions are changing at such a rate that foreseeing trends in technological development, economic fluctuations and climatic conditions is ever more difficult. When developing technologies, there is one constant factor that practitioners and researchers should be aware of, and that is people. This is not to say that people, culture and social conditions remain stagnant, for these too evolve with the surrounding circumstances. Rather, appropriate tools and capabilities for investigating people, their lives and life situations, are integral to understanding what people need in terms of technology, how these technologies will be used, and more importantly how they will be valued in th…
Opetussuunnitelman mallin jäsennys: sisältö ja pedagogiikka kokonaisuuden rakentajina
2009
Kvalitatiivisen tutkimukseni tehtävänä on kirjoitetun opetussuunnitelman mallin jäsentäminen oppiainesisältöjen ja pedagogisten piirteiden näkökulmista. Tutkimukseni tarkoituksena on hahmottaa suomalaisen perusopetuksen opetussuunnitelman ilmentämiä sisällön ja pedagogiikan muotoja ja pyrkiä niitä analysoimalla rakentamaan kokonaiskuvaa opetussuunnitelman rakenteesta ja sen kehittämismahdollisuuksista nykyisten ja tulevaisuudessa yhä merkityksellisemmiksi arvioitujen tiedollisten ja pedagogisten intressien suunnassa. Tarkastelen kirjoitettua opetussuunnitelmaa osana opetuksen ohjausjärjestelmää, jolloin sillä on opettajan toimintaa ohjaava hallinnollisjuridinen, tiedollinen ja pedagoginen l…
Design framework and principles for learning environment co-design: Synthesis from literature and three empirical studies
2021
Funding Information: The research was funded by the Finnish Funding Agency for Technology and Innovation through the Indoor Environment Program (2011?2014), the Finnish Cultural Foundation?s Central Finland Regional Fund (2013?2018), and the Finnish Foundation for Municipal Development (2020?22). Funding Information: Funding: The research was funded by the Finnish Funding Agency for Technology and Innovation through the Indoor Environment Program (2011–2014), the Finnish Cultural Foundation’s Central Finland Regional Fund (2013–2018), and the Finnish Foundation for Municipal Development (2020–22). Publisher Copyright: © 2021 by the authors. Licensee MDPI, Basel, Switzerland. The need for en…
Motivational predictors of students' participation in out-of-school learning activities and academic attainment in science : An application of the tr…
2018
Abstract Given the shortfall in students studying science, promotion of motivation and engagement in science education is a priority. The current study applied the trans-contextual model to study the motivational predictors of participation in science learning activities in secondary-school students . In a three-wave design, secondary-school students completed measures of perceived autonomy support, autonomous and controlled motivation, social-cognitive beliefs (attitudes, subjective norms, perceived control), intentions, and self-reported participation in out-of-school science learning activities. Five-weeks later, students self-reported their science learning activities. Students' science…
In order to enable meaningful playing : how to support player's learning through digital game narrative design
2017
The main research problem of this constructive study is, how player’s learning during game playing can be supported through game narrative design. When the solutions are searched within narrative theories, modern game theories, and learning game design research, the problem turns conceptually challenging. Basically, the challenge stems from the ambiguous concept of narrative and the diversity of narrative theories. The academic conversation on learning game design has drawn approaches from various narrative theories and traditions of screenwriting and creative writing. Hence, the conversation results fragmental. Firstly, I consider what kind of narrative definition and conception should be …
Critical Exploration of Flexible Delivery
2020
This work-in-progress research article presents an introductory qualitative study on students' perceptions of a flexibly delivered, modular computer science course. Many contemporary approaches to education rely in various ways on flexible delivery of course content. This is often done to capitalize on modern technology and the web, and to put the student ‘in the center.' However, it is becoming manifest that these approaches may challenge both the students and the equity between them, making it important to understand the effects of flexible delivery in terms of the students. In the voice of our students, flexible delivery was seen as a largely positive approach, reducing stress, promoting…
‘The best guess for the future?’ Teachers’ adaptation to open and flexible learning environments in Finland
2021
Finnish education has recently experienced reforms with respect to guidelines forming the curriculum framework for basic education and school architecture. Since 2016, all new schools incorporate open and flexible design, at least to some extent. The more open school design challenges the conventional organisation of space and pre-defined structures and interaction practices. This study investigates how teachers both adapt and are affected by new demands for pedagogy, team teaching and teacher-student relationships. Interview data of 21 teachers of six modern schools are reviewed through thematic analysis. The new school layouts provided some incongruence with the teachers’ aims and their p…
Development of pedagogical design in technology-rich environments for language teaching and learning
2015
This study explores the development of pedagogical design for language teaching and learning in increasingly technology-rich environments. More specifically, it focuses on the process of design, enactment and analysis of language and literacy pedagogies in technology-rich environments. Two substudies are reported in five articles, each of which approaches pedagogical design from a different perspective. The first substudy examined (a) what pedagogical choices language students make in regard to learning objectives, working modes, materials and assessment, and (b) what kind of experiences, attitudes and perceptions were behind these choices. The second substudy focused on developing a design…