Search results for " FRAMEWORK"

showing 10 items of 893 documents

Diseño y síntesis de nuevos materiales conmutables basados en el fenómeno de transición de espín

2023

Esta Tesis Doctoral actúa como compendio de síntesis y caracterización de nuevos materiales, generalmente porosos, que presentan el fenómeno de transición de espín (en inglés Spin Crossover, SCO). El principal objetivo de la Tesis Doctoral ha consistido en el diseño de estos nuevos polímeros de coordinación que combinan de forma sincrónica el fenómeno SCO asociado a los centros metálicos de FeII con otras propiedades de interés, siendo la motivación última su futura aplicación en dispositivos espintrónicos. Más concretamente, los esfuerzos sintéticos se han dedicado a la obtención de polímeros de coordinación de tipo Hofmann 2D que presentan: propiedades anfitrión-huésped selectivas, fluore…

spin crossoverclatratos de hofmannhierro (ii)fluorescenciatransición de espínligandos n-dadoresUNESCO::QUÍMICA::Química inorgánica ::Compuestos de coordinaciónmetal-organic frameworksquímica anfitrión-huéspedpolímeros de coordinación
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A Statecharts-Based Approach for WSN Application Development

2020

Wireless Sensor Network (WSN) software development challenges developers in two main ways: through system programming, which requires expertise in hardware and network management

statechartsprogramming frameworklcsh:Twireless sensorComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSsensoriverkotWSN applicationohjelmointiohjelmistokehityslcsh:TechnologyWSNJournal of Sensor and Actuator Networks
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Distress, Eustress, or No Stress? Explaining Smartphone Users' Different Technostress Responses

2018

Technostress is common and has harmful consequences. Therefore, researchers have shown increasing interest in explaining technostress in the field of information systems (IS). While extant research merits in identifying the causes and consequences of technostress, it has not explained empirically why information technology (IT) users have different responses to similar potentially stressful IT events. Indeed, events such as smartphone failures can derive negative distress responses for some users and positive eustress responses for others. To address this gap in research, we conducted a qualitative study by interviewing users who had experienced smartphone failures. As a contribution, our f…

stimulus-organism-response frameworkeducationeustresssdistressahdistusstressieustressiteknostressitechnostress
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Towards a scenario of virtual mental health environments for school-aged children

2017

This study explores student teachers’ future design scenarios focusing on promoting children’s mental health literacy through virtual reality (VR) environments. VR use is on the verge of many breakthroughs in several areas of lived experience. One such area pertains to educational contexts. Student teachers were chosen as the subjects of this study due to the likelihood that they will be the primary users and disseminators of these emerging technologies in educational contexts. The students created five types of future scenarios that contained different environments and activity modes, including those that are still not yet feasible to realize with current technological capabilities. The ai…

ta113Engineeringbusiness.industryEmerging technologiesschool-aged childrenStudent teacherVirtual realityMental healthscenarioCurriculum frameworkmielenterveysPedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONdigital literacySet (psychology)businessMental health literacystudent teachermental healthvirtual reality (VR)Digital literacy
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The Quest for Underpinning Theory of Enterprise Architecture - General Systems Theory

2017

Enterprise architecture originates from the 1980’s. It emerged among ICT practitioners to solve complex problems related to information systems. Currently EA is also utilised to solve business problems, although the focus is still in ICT and its alignment with business. EA can be defined as a description of the current and future states of the enterprise, and as a change between these states to meet stakeholder’s goals. Despite its popularity and 30 years of age, the literature review conducted on top information and management science journals revealed that EA is still lacking the sound theoretical foundation. In this conceptual paper, we propose General Systems Theory (GST) for underpinni…

ta113Enterprise architecture frameworkUnderpinningComputer science05 social sciencesEnterprise architecture02 engineering and technologygeneral systems theoryManagementEngineering managementSystems theoryEnterprise architecture management020204 information systemsenterprise architecture0502 economics and businessBusiness architecture0202 electrical engineering electronic engineering information engineeringkokonaisarkkitehtuuriView model050203 business & managementProceedings of the 19th International Conference on Enterprise Information Systems
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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Career Transitions of eSports Athletes : A Proposal for a Research Framework

2017

eSports has boomed, the number of eSport athletes has grown rapidly, and many teenagers aspire to a have career in eSports. However, eSports athletes' careers involve many problems, such as career-entry difficulties, straining life habits, burnout, premature retirement, and post-career dilemmas. Despite a growing research interest in eSports, a void of knowledge exists regarding eSports athletes' career aspects. To address the gap in research, this paper aims to take an initial step by proposing a framework for eSports athletes' career transitions. The framework combines two approaches from sport psychology and sport literature. The framework can help eSports athletes, coaches, and other st…

ta113biologyLife habitAthleteselektroninen urheilu05 social sciencesApplied psychology050301 education030229 sport sciencesBurnoutbiology.organism_classificationSport psychologyurakehitysComputer Science Applications03 medical and health sciences0302 clinical medicineathletesConceptual frameworkeSportscareerPedagogyPsychology0503 educationtransitionsInternational Journal of Gaming and Computer-Mediated Simulations
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E-BUSINESS MODEL: A CONTENT BASED TAXONOMY OF LITERATURE

2012

The rapid worldwide growth of e-commerce and the resulting great interest on the digital business, caused a proliferation of contributes by academics and practitioners, that identified by different points of view, the fundamental concepts, codes and functions of e-business models. The quantity and the variety of approaches adopted made the concept of e-business model fuzzy and vague, with little consensus about its ontology and definition. The relevance of the topic asserts a claim for the classification of contributions as a first step to a general definition of the concept of e-business model. This paper provides an integrated literature review of contemporary academic writings to ascerta…

taxonomye-business modelliterature reviewconceptual frameworkcontent analysiSettore SECS-P/08 - Economia E Gestione Delle Imprese
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Kryminalizowanie finansowania terroryzmu

2016

terrorist crimedirectivesregulationsterrorism financingconventionslegal frameworkOpolskie Studia Administracyjno-Prawne
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E-Sports y brecha de género: la percepción de las profesionales españolas

2019

The present paper aims to identify the causes of under-representation of women in E-sports. According to a genre perspective, interest in videogames at the amateur level is quite similar. However, in its professional level, female participation becomes very limited. The fact that physical effort is irrelevant (a requirement for ?traditional sports?) could be considered a variable that would negatively affect greater to equality in the conditions of access and participation of women in electronic sports. Against any predictions, the data on the presence of women are elocuent: few women, with much lower wages than men to remunerate same skills, and a general complaint by the female profession…

the data on the presence of women are elocuent: few womenhas been focused on the technique of content analysis from a netnographic perspective. It has been spotlighted by the analysis of the testimonies made at the ?Womenfemale participation becomes very limited. The fact that physical effort is irrelevant (a requirement for ?traditional sports?) could be considered a variable that would negatively affect greater to equality in the conditions of access and participation of women in electronic sports. Against any predictionsorganized by the Movistar´s Riders club. In addition to content analysisVideojuegoRocío The present paper aims to identify the causes of under-representation of women in E-sports. According to a genre perspectiveE-sports and Unicorns? Conferenceinterest in videogames at the amateur level is quite similar. HoweverUNESCO::SOCIOLOGÍAfew women [the data on the presence of women are elocuent]in its professional leveldesigualdad de génerowith much lower wages than men to remunerate same skillsand a general complaint by the female professionals of frequent situations of ?suffocating pressure? during competitions. The methodologygender inequality 139 148La percepción de las profesionales españolas Moldes Farelo [1137-7038 8537 Arxius de sociologia 525290 2019 40 7038148 E-sports y brecha de género]1137-7038 8537 Arxius de sociologia 525290 2019 40 7038148 E-sports y brecha de género: La percepción de las profesionales españolas Moldes Farelothree in-depth interviews have been conducted industria videojuegosE-sportsVideo game industrysporting eventsMujeres:SOCIOLOGÍA [UNESCO]within the framework of the campaign ? MynameMygamedeporte espectáculoSociología del deporteEmpleo de las mujeresSociologíawith a qualitative nature
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