Search results for " Games"
showing 10 items of 334 documents
Infinite games and cardinal properties of topological spaces
2015
Inspired by work of Scheepers and Tall, we use properties defined by topological games to provide bounds for the cardinality of topological spaces. We obtain a partial answer to an old question of Bell, Ginsburg and Woods regarding the cardinality of weakly Lindel¨of first-countable regular spaces and answer a question recently asked by Babinkostova, Pansera and Scheepers. In the second part of the paper we study a game-theoretic version of cellularity, a special case of which has been introduced by Aurichi. We obtain a game-theoretic proof of Shapirovskii’s bound for the number of regular open sets in an (almost) regular space and give a partial answer to a natural question about the produ…
Mapping research on legacy of mega sporting events: structural changes, consequences, and stakeholder evaluations in empirical studies
2019
Findings from empirical studies on the legacy of hosting a mega sporting event are inconclusive. This paper considers empirical studies published in English language peer-reviewed journals between ...
Contribuições e efeitos dos videogames na atenção à diversidade
2021
[Resumen] Este artículo presenta los resultados de una revisión de la literatura sobre estudios centrados en las contribuciones y los efectos de los videojuegos en la atención a la diversidad. Para ello, se tomó como muestra las investigaciones recogidas en las bases de datos Scopus, wos, eric, ProQuest Dissertations & Theses Global (pqdt), Dialnet y csic-isoc y en los buscadores académicos Rebiun, Teseo y ScienceDirect. Después de considerar algunos aspectos del análisis bibliométrico, con el propósito de contextualizar la autoría y la procedencia de los artículos, se procedió a analizar en profundidad el contenido de los documentos seleccionados, de acuerdo con los objetivos de este estud…
Designing motion-based activities to engage students with autism in classroom settings
2015
We report on a nine-month-long observational study with teachers and students with autism in a classroom setting. We explore the impact of motion-based activities on students' behavior. In particular, we examine how the playful gaming activity impacted students' engagement, peer-directed social behaviors, and motor skills. We document the effectiveness of a collaborative game in supporting initiation of social activities between peers, and in eliciting novel body movements that students were not observed to produce outside of game play. We further identify the positive impact of game play on overall classroom engagement. This includes an "audience effect" whereby non-playing peers direct in…
Patrimonio culturale e tecnologia: un incontro ancora da valorizzare
2020
Today, many factors are driving cultural institutions to adopt digitization strategies. For some of them, as organizations in charge of monument care, historical or archaeological museums and heritage parks, this might be critical. Indeed, making available off-site experiences of heritage places, for instance by augmented reality and/or video games, fuels polyvalent and potentially contradictory dynamics. They lay at the intersection of three main dimensions: understanding how cultural heritage and technology interact; which attitudes people in charge of cultural heritage bear, and how tourist destinations are built and promoted. The paper combines information about the evolution of the lit…
Didaktiskās-matemātiskās rotaļas kā pirmsskolas vecuma bērnu attīstības līdzeklis
1996
Advisor: Meikšāne, Dzidra
Similarities between Playing World of Warcraft and CLIL
2012
This article argues that playing World of Warcraft (WoW) and Content and Language Integrated Learning (CLIL) have a number of similar features. We base our argument on findings from three studies. The first (Sylvén 2004/2010) is about CLIL and non-CLIL students at upper secondary level and aims to investigate what effect, if any, CLIL has on the incidental acquisition of vocabulary. The second (Sundqvist 2009) is about extramural English and aims to examine its potential impact on learners’ oral proficiency and vocabulary. Extramural English is broadly defined as any type of contact that learners have with English outside the classroom. The third is a joint study focusing on young learners …
Cardinal inequalities involving the Hausdorff pseudocharacter
2023
We establish several bounds on the cardinality of a topological space involving the Hausdorff pseudocharacter $H\psi(X)$. This invariant has the property $\psi_c(X)\leq H\psi(X)\leq\chi(X)$ for a Hausdorff space $X$. We show the cardinality of a Hausdorff space $X$ is bounded by $2^{pwL_c(X)H\psi(X)}$, where $pwL_c(X)\leq L(X)$ and $pwL_c(X)\leq c(X)$. This generalizes results of Bella and Spadaro, as well as Hodel. We show additionally that if $X$ is a Hausdorff linearly Lindel\"of space such that $H\psi(X)=\omega$, then $|X|\le 2^\omega$, under the assumption that either $2^{<\mathfrak{c}}=\mathfrak{c}$ or $\mathfrak{c}<\aleph_\omega$. The following game-theoretic result is shown: i…
Los ballesteros del rey, los arneses empeñados y otros nuevos documentos sobre Pero Niño
2018
RESUMENSe presentan cuatro documentos hasta ahora desconocidos sobre Pero Niño, datados entre 1404 y 1431, que arrojan luz sobre algunos episodios poco detallados o silenciados en El Victorial, la biografía caballeresca que le dedicó Gutierre Díaz de Games.PALABRAS CLAVEPero Niño, Gutierre Díaz de Games, El Victorial.ABSTRACTThis study presents four unknown documents about Pero Niño, dated between 1404 and 1431. They shed light on several episodes that are undetailed or silenced in El Victorial, the chivalric biography written by Gutierre Díaz de Games.KEYWORDSPero Niño, Gutierre Díaz de Games, El Victorial.
Physical activity specifically evokes release of cell-free DNA from granulocytes thereby affecting liquid biopsy
2022
Clinical epigenetics 14, 29 (2022). doi:10.1186/s13148-022-01245-3