Search results for " Graphics"
showing 10 items of 594 documents
Extension des méthodes de géométrie algorithmique aux structures fractales
2013
Defining shapes by iteration allows us to generate new structures with specific properties (roughness,lacunarity), which cannot be achieved with classic modelling.For developing an iterative modeller to design fractals described by a BCIFS, we developed a set oftools and algorithms that permits one to evaluate, to characterize and to analyse different geometricproperties (localisation, convex hull, volume, fractal dimension) of fractals. We identified properties ofstandard CAD operations (intersection, union, offset, . . . ) allowing us to approximate them for fractalsand also to optimize these approximation algorithms.In some cases, it is possible to construct a CIFS with generalised HUTCH…
Una política juvenil para promover el desarrollo local: un estudio de caso
2019
El artículo presenta un estudio de caso de una política juvenil realizada en la última década en una región del Sur de Italia. Su interés reside en la versatilidad, el enfoque multidimensional y en el hecho de haber actuado como un óptimo instrumento de desarrollo local. El estudio de caso se ha realizado a través del análisis documental de las evaluaciones ex -ante, durante y ex – post que se hicieron para valorar el impacto de la política. La reflexión que el caso propone se enfoca en cómo se puede promover eficazmente el desarrollo local a través de políticas más trasversales.
Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research
2021
This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural and experiential properties of video games and other technological artefacts. Instead of applying the ethnographic method to produce a single in-depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two video games, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological imp…
Константин Великий и св. Елена на фресках Яна Кубена в Воздвиженском костеле в Бжеге
2020
The paper introduces the splendid representations of Emperor Constantine the Great and Saint Helena in Jan Kuben’s frescos in the church under invocation of the Triumph of the Cross in Brzeg. They testify strongly of the incessant presence of the creative reflection over the Christian ancient times in the area of Opole Silesia in the period of the Catholic reform in the 18th century. Kuben’s trompe-l’oeil constitutes a wonderful combination of deeply experienced Catholic spirituality with the genius of the artist – a visionary.
Geometry control of the junction between two fractal curves
2012
International audience; The general objective of our work is to create a geometric modeller based on iterative processes. With this objective in mind, we have to provide tools that work with fractal objects in the same manner as with objects of classical topology. In this article we focus on the constructing of an intermediate curve between two other curves defined by different iterative construction processes. A similar problem often arises with subdivision surfaces, when the goal is to connect two surfaces with different subdivision masks. We start by dealing with curves, willing to later generalise our approach to surfaces. We formalise the problem with the Boundary Controlled Iterated F…
A LDR image expansion method for displaying on HDR screen
2013
International audience
Automating statistical diagrammatic representations with data characterization
2017
The search for an efficient method to enhance data cognition is especially important when managing data from multidimensional databases. Open data policies have dramatically increased not only the volume of data available to the public, but also the need to automate the translation of data into efficient graphical representations. Graphic automation involves producing an algorithm that necessarily contains inputs derived from the type of data. A set of rules are then applied to combine the input variables and produce a graphical representation. Automated systems, however, fail to provide an efficient graphical representation because they only consider either a one-dimensional characterizat…
Mesh Visual Quality based on the combination of convolutional neural networks
2019
Blind quality assessment is a challenging issue since the evaluation is done without access to the reference nor any information about the distortion. In this work, we propose an objective blind method for the visual quality assessment of 3D meshes. The method estimates the perceived visual quality using only information from the distorted mesh to feed pre-trained deep convolutional neural networks. The input data is prepared by rendering 2D views from the 3D mesh and the corresponding saliency map. The views are split into small patches of fixed size that are filtered using a saliency threshold. Only the salient patches are selected as input data. After that, three pre-trained deep convolu…
Binarization of a super-resolving graytone pupil filter by digital halftoning
1995
— Six digital-halftoning procedures, including one algorithm proposed by us, are compared to determine which one is best suited to binarization of a parabolic super-resolving pupil filter. The procedures we deal with include iterative, error-diffusion, error-convergence, and 1-pixel algorithms. We carry out a numerically simulated experiment in which an object that consists of either one point source or two coherent point sources is imaged in a 4f imaging system with either a continuous super-resolving parabolic filter or one of its six different binary versions. The performance of binary filters is examined in terms of two parameters: the resemblance of their amplitude impulse response (AI…
Use of the software ‘Poser4’ in reconstruction of accident and crime scenes
2000
The reconstruction of accident and crime scenes demands the full attention of the forensic working physician. Description by words is often difficult and liable to be misunderstood. Reconstruction in the original places of events are expensive and in some cases impossible. Computer graphics and animations give the possibility to construct the original course of events. Poser4 is a software package to perform these reconstructions in an easy and vivid way. We investigated the possibilities of reconstructing an accident with this software.