Search results for " Graphics"

showing 10 items of 594 documents

Creative interpretation in web design experience

2017

Insight into how people mentally represent, and thus, make sense of visual designs is the key to understanding how people interact with technological devices. This paper presents a study in which participants were asked to write their interpretations of two webpage design examples, based on what they thought they would say and what would remain as a thought. The data comprised 80 3E templates (N = 40), a template allowing participants to express experiences through writing and drawing. Inductive data analysis through a phenomenological lens revealed that supposed mental and verbal representations concentrated on the following design properties: colors, themes, interface layout and quality, …

cognitionkognitioComputer sciencemedia_common.quotation_subjectinvolvementArts and Humanities (miscellaneous)Human–computer interactionWeb designluovuus0501 psychology and cognitive sciences050107 human factorscreativitymedia_commonmental representationosallistuminenCognitive scienceta113Interpretation (philosophy)05 social sciences050301 educationCognitionCreativityComputer Graphics and Computer-Aided Designvisual web designMental representationKey (cryptography)visuaalinen suunnittelu0503 education
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Tradition and virtuality: The Caltagirone staircase

2006

computer graphics cultural heritage color halftoning
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OntoSTEP: Enriching product model data using ontologies

2012

The representation and management of product lifecycle information is critical to any manufacturing organization. Different modeling languages are used at different lifecycle stages, for example STEP's EXPRESS may be used at a detailed design stage, while UML may be used for initial design stages. It is necessary to consolidate product information created using these different languages to build a coherent knowledge base. In this paper, we present an approach to enable the translation of STEP schema and its instances to Ontology Web Language (OWL). This gives a model-which we call OntoSTEP-that can easily be integrated with any OWL ontologies to create a semantically rich model. As an examp…

computer.internet_protocolbusiness.industryModeling languageComputer scienceProgramming languageProtégéOntology (information science)computer.software_genreComputer Graphics and Computer-Aided DesignIndustrial and Manufacturing EngineeringOWL-SComputer Science ApplicationsMetamodelingProduct lifecycleKnowledge baseUnified Modeling LanguageData miningbusinesscomputercomputer.programming_languageComputer-Aided Design
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Identity | The colors of project

2017

“Identity | The Colors of Project” è il primo Convegno Internazionale organizzato da 110eLab, Associazione Culturale per la promozione del design siciliano, con la collaborazione dell’INBAR | Sezione Trapani. L’obiettivo, nel quadro del Piano Colore Isole Egadi, è di analizzare la costruzione dell’identità attraverso una strategia sapientemente progettata. Ciò può essere brand, di aziende come di enti, dunque immagine coordinata (marchio, carattere tipografico, gamma cromatica...), oppure una campagna fotografica o ancora una qualità visiva che emerge grazie all’impiego di segni distintivi che fanno sistema. L’attenzione soprattutto è rivolta alla qualità, non soltanto visiva, che definisce…

design colore grafica corporate image prodotto storia architetturaSettore ICAR/13 - Disegno Industrialedesign color graphics corporate image product history architecture
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A Dataset of Annotated Omnidirectional Videos for Distancing Applications

2021

Omnidirectional (or 360°) cameras are acquisition devices that, in the next few years, could have a big impact on video surveillance applications, research, and industry, as they can record a spherical view of a whole environment from every perspective. This paper presents two new contributions to the research community: the CVIP360 dataset, an annotated dataset of 360° videos for distancing applications, and a new method to estimate the distances of objects in a scene from a single 360° image. The CVIP360 dataset includes 16 videos acquired outdoors and indoors, annotated by adding information about the pedestrians in the scene (bounding boxes) and the distances to the camera of some point…

distancingComputer scienceDistancing360°Computer applications to medicine. Medical informaticsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONR858-859.7Pedestrianvideo datasetArticleImage (mathematics)Bounding overwatchResearch communityomnidirectional camerasdepth estimationPhotographyRadiology Nuclear Medicine and imagingComputer visionvideo surveillanceElectrical and Electronic EngineeringOmnidirectional antennaTR1-1050360Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionispherical imagesbusiness.industryPerspective (graphical)Process (computing)QA75.5-76.95trackingComputer Graphics and Computer-Aided Designequirectangular projectionElectronic computers. Computer sciencepedestrianComputer Vision and Pattern RecognitionArtificial intelligencebusinessJournal of Imaging
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Economic specialization and diversification at the country and regional level: introducing a conceptual framework to study innovation policy logics

2018

While there has been a shared understanding that innovation policy is about rendering institutional change, there has been an emerging interest in identifying the institutional logics underlying in...

diversificationNorwayInstitutional change05 social sciencesGeography Planning and Development0211 other engineering and technologiesKansantaloustiede - Economics021107 urban & regional planninginstitutional logics02 engineering and technologyDiversification (marketing strategy)Rendering (computer graphics)specializationInnovation policyConceptual frameworkLiiketaloustiede - Business and management0502 economics and businessEconomicsEconomic geographyFinland050203 business & managementEuropean Planning Studies
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A scalable multiagent system architecture for interactive applications

2013

Interactive applications like crowd simulations need to properly render the virtual world while simulating the interaction of thousands of agents at the same time. The computational workload generated by these two tasks highly increases with the number of the simulated agents, requiring a scalable design of the multiagent system. In this paper, we present, in an unified manner, a distributed multiagent system architecture that can manage large crowds of autonomous agents at interactive rates while rendering multiple views of the virtual world being simulated. This architecture consists of a distributed multiagent system and a complementary distributed visualization subsystem. We also presen…

education.field_of_studyComputer scienceDistributed computingPopulationAutonomous agent020207 software engineering02 engineering and technologyRendering (computer graphics)ServerApplications architectureScalability0202 electrical engineering electronic engineering information engineeringSystems architecture020201 artificial intelligence & image processingSpace-based architectureeducationSoftwareScience of Computer Programming
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A distributed visualization system for crowd simulations1

2011

The visualization system of large-scale crowd simulations should scale up with both the number of visuals views of the virtual world and the number of agents displayed in each visual. Otherwise, we could have large scale crowd simulations where only a small percentage of the population is displayed. Several approaches have been proposed in order to efficiently render crowds of animated characters. However, these approaches either render crowds animated with simple behaviors or they can only support a few hundreds of user-driven entities. In this paper, we propose a distributed visualization system for large crowds of autonomous agents that allows the visualization of crowds animated with co…

education.field_of_studySIMPLE (military communications protocol)Computer scienceAutonomous agentPopulationComputer Science ApplicationsTheoretical Computer ScienceVisualizationCrowdsComputational Theory and MathematicsArtificial IntelligenceHuman–computer interactionComputer graphics (images)ServerOverhead (computing)Crowd simulationeducationSoftwareIntegrated Computer-Aided Engineering
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Computational procedures for plastic shakedown design of structures

2004

The minimum volume design problem of elastic perfectly plastic finite element structures subjected to a combination of fixed and perfect cyclic loads is studied. The design problem is formulated in such a way that incremental collapse is certainly prevented. The search for the structural design with the required limit behaviour is effected following two different formulations, both developed on the grounds of a statical approach: the first one operates below the elastic shakedown limit and is able to provide a suboptimal design; the second one operates above the elastic shakedown limit and is able to provide the/an optimal design. The Kuhn–Tucker conditions of the two problems provide usefu…

elastic plastic behaviourOptimal designControl and OptimizationComputer sciencebusiness.industryStructural engineeringshakedown designComputer Graphics and Computer-Aided DesignFinite element methodComputer Science ApplicationsShakedownelastic shakedown limitControl and Systems EngineeringBree diagramLimit (mathematics)Engineering design processbusinessoptimizationSoftwareStructural and Multidisciplinary Optimization
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A CUDA-based implementation of an improved SPH method on GPU

2021

We present a CUDA-based parallel implementation on GPU architecture of a modified version of the Smoothed Particle Hydrodynamics (SPH) method. This modified formulation exploits a strategy based on the Taylor series expansion, which simultaneously improves the approximation of a function and its derivatives with respect to the standard formulation. The improvement in accuracy comes at the cost of an additional computational effort. The computational demand becomes increasingly crucial as problem size increases but can be addressed by employing fast summations in a parallel computational scheme. The experimental analysis showed that our parallel implementation significantly reduces the runti…

fast gauss transformScheme (programming language)0209 industrial biotechnologyComputer scienceApplied Mathematics020206 networking & telecommunications02 engineering and technologyFunction (mathematics)Computational scienceSmoothed-particle hydrodynamicsComputational MathematicsCUDAsymbols.namesakeSettore MAT/08 - Analisi Numerica020901 industrial engineering & automationgraphic processing unit0202 electrical engineering electronic engineering information engineeringTaylor seriessymbolsSmoothed Particle Hydrodynamics Fast Gauss Transform Graphics Processing Unit.Central processing unitsmoothed particle hydorodinamicscomputercomputer.programming_language
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