Search results for " Human Factors"
showing 10 items of 249 documents
Evaluating Accessibility and Usability of an Experimental Situational Awareness Room
2018
New advanced emergency management facilities such as a control room which is equipped with advanced ICT technologies should consider universal design principles and ensure the accessibility and usability of some important technical functions available in the room. This paper aims at evaluating the accessibility and usability of an experimental control room. This room has a flexible architecture, i.e., the information displays are interchangeable through drag-drop system on a control-panel. We used a complementary heuristic and user testing approach. A video analysis, open questionnaire and discussion with testers were applied to detect technology usage barriers. The results show that the pr…
¿Movilidad inclusiva o accesibilidad inclusiva?
2017
<p>“La movilidad inclusiva” es parte de las prioridades políticas definidas por numerosos países europeos para referirse a la dimensión social del transporte o las políticas de movilidad cotidiana. De forma general, la inclusión se refiere a la cohesión social, que ha sido uno de los objetivos declarados de la Unión Europea desde el inicio de los años 2000. Como mecanismo para facilitar el acceso a las oportunidades (empleo, comercio, servicios, etc.), la movilidad individual es actualmente considerada un prerrequisito necesario para la participación de las personas en las actividades sociales. En contraste, la inmovilidad o “ausencia de movilidad” sería un factor de exclusión social.…
Experimental Characterization of a Double Receiver Dynamic Wireless Charging System
2020
The aim of this work is the characterization of a dynamic wireless charging system low power prototype and the validation of a simplified mathematical model of the employed double D coils. The difference between a single receiver and a dual receiver system is also shown, highlighting how the last one can significantly reduce the costs of the charging infrastructure.
Input-Output Feedback Linearization Control of a Linear Induction Motor Taking Into Consideration Its Dynamic End-Effects and Iron Losses
2020
This article proposes a new input-output feedback linearization control (FLC) technique of linear induction motors (LIMs), taking into consideration both the dynamic end-effects and the iron losses. Starting from a previously conceived dynamic model, including the dynamic end-effects and the iron losses, all the theoretical framework of the FLC has been developed. The proposed FLC improves a previous version of FLC in accounting also the iron losses, which in LIMs with fixed-secondary sheet play a pivotal role more than in rotating induction motors (RIMs). The proposed FLC has been experimentally tested on a suitably developed test setup, and experimental comparisons between the proposed FL…
Towards Understanding Startup Product Development as Effectual Entrepreneurial Behaviors
2017
With the rapid development of technology and competitiveness of IT sectors, the speed of learning and evolving is vital for success of software startups. However, software startups often face with multiple technical and business challenges, which lengthen the duration of their idea-to-launch process. Little is known about the relation of entrepreneurial characteristics of software startups and their product development. We conducted an empirical study on twenty software startups to understand their challenges that leads long idea-to-launch processes. Six engineering-related challenges were identified and interpreted via a lens of an entrepreneurial behavior theory. Our main finding is that …
Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
2016
In this era of massive use of computers and other computational devices (e.g., low-cost wearable sensors, smartphones, other smart devices, etc.), the nature of digital data is becoming more complex and heterogeneous.
GA-based Off-Line Parameter Estimation of the Induction Motor Model Including Magnetic Saturation and Iron Losses
2020
This paper, starting from recent papers in the scientific literature dealing with Rotating Induction Motor (RIM) dynamic modelling, as a first step, improves its space-vector dynamic model, including both the magnetic saturation and iron losses; The main original aspects of the proposed model are the following: 1) the magnetic saturation of the iron core has been described on the basis of both current versus flux and flux versus current functions, 3) it includes the iron losses, separating them in hysteresis and eddy current ones, 4) it includes the effect of the load on the magnetic saturation. Afterwards, it proposes an off-line technique for the estimation of electrical parameters of thi…
Innovation in collaborative design: an exploratory study in hackathon
2021
International audience; Collaborative design is the use of design practices which tend to favor the integration of different experts, and to support creativity and innovation. Therefore, in this study, we were particularly interested in the collaborative design tools used in the specific context of a pedagogical hackathon. During this event, 1310 engineering students mentored by professors and industrial experts worked on around 131 industrial projects. In this article, we will present our study of the tools put in place by the participants of these innovative projects according to their training. Our study is based on a collection of project data. We will show that storyboards are often us…
HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork
2015
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing …
AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
2016
Abstract In 2014, airBaltic Corporation introduced a gamified electronic platform called Forecaster with a purpose to increase its employee engagement. The article considers the approach used by the organisation, analyses results, advantages and drawbacks of the organisation, and mainly formulates recommendations for the organisation in order to improve impact on employee engagement through gamification. As a result of the research, the author proposes 8 steps that are useful and applicable to any organisation, and as such those may serve a broader purpose than just improving airBaltic Forecaster tool. The objective of the paper is to draw learnings and put forward suggestions for the organ…