Search results for " Human-Computer Interaction"

showing 9 items of 29 documents

Patterns of Sociotechnical Design Preferences of Chatbots for Intergenerational Collaborative Innovation: A Q Methodology Study

2022

Chatbot technology is increasingly emerging as a virtual assistant. Chatbots could allow individuals and organizations to accomplish objectives that are currently not fully optimized for collaboration across an intergenerational context. This paper explores the preferences of chatbots as a companion in intergenerational innovation. The Q methodology was used to investigate different types of collaborators and determine how different choices occur between collaborators that merge the problem and solution domains of chatbots’ design within intergenerational settings. The study’s findings reveal that various chatbot design priorities are more diverse among younger adults than senior adults. Ad…

FOS: Computer and information sciencesvuorovaikutusSocial PsychologyArticle SubjectikäryhmätComputer Science - Human-Computer InteractionGeneral Social SciencesvirtuaalisuussukupolvettyöpaikatyhteistyöviestintätekniikkaHuman-Computer Interaction (cs.HC)chattibotitQ-menetelmäHuman-Computer InteractionsuunnitteluinnovaatiotoimintaH.5.3Human Behavior and Emerging Technologies
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TBSSvis: Visual Analytics for Temporal Blind Source Separation

2020

Temporal Blind Source Separation (TBSS) is used to obtain the true underlying processes from noisy temporal multivariate data, such as electrocardiograms. TBSS has similarities to Principal Component Analysis (PCA) as it separates the input data into univariate components and is applicable to suitable datasets from various domains, such as medicine, finance, or civil engineering. Despite TBSS’s broad applicability, the involved tasks are not well supported in current tools, which offer only text-based interactions and single static images. Analysts are limited in analyzing and comparing obtained results, which consist of diverse data such as matrices and sets of time series. Additionally, p…

Human-Computer InteractionFOS: Computer and information sciencesparameter space explorationsignaalinkäsittelyaikasarjatblind source separationComputer Science - Human-Computer Interactionensemble visualizationvisual analyticsComputer Graphics and Computer-Aided DesignSoftwareHuman-Computer Interaction (cs.HC)aikasarja-analyysi
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Designing Touchless Gestural Interfaces for Public Displays

Nell’ultimo decennio, molti autori hanno studiato la possibilità di utilizzare le interfacce a gesti come strumento innovativo per supportare l’interazione con i computer. Inoltre, le recenti innovazioni tecnologiche hanno permesso di installare display interattivi in ambienti privati e pubblici. Tuttavia, l’interattività di tali display è spesso basata sull’uso di touchscreen, mentre tecnologie come i dispositivi Kinect-like vengono adottate molto più raramente, soprattutto se si considera l’ambito dei display pubblici. Al giorno d’oggi, l’opportunità di studiare le interfacce touchless per i display pubblici è diventata concreta, e rappresenta il campo di studio di diversi ricercatori. L’…

Human-Computer InteractionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPublic displayInterface DesignPublic displays; Interface Design; Touchless Gestural Interaction; Human-Computer InteractionTouchless Gestural Interaction
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Adaptive Neural Stabilizing Controller for a Class of Mismatched Uncertain Nonlinear Systems by State and Output Feedback

2015

In this paper, first, an adaptive neural network (NN) state-feedback controller for a class of nonlinear systems with mismatched uncertainties is proposed. By using a radial basis function NN (RBFNN), a bound of unknown nonlinear functions is approximated so that no information about the upper bound of mismatched uncertainties is required. Then, an observer-based adaptive controller based on RBFNN is designed to stabilize uncertain nonlinear systems with immeasurable states. The state-feedback and observer-based controllers are based on Lyapunov and strictly positive real-Lyapunov stability theory, respectively, and it is shown that the asymptotic convergence of the closed-loop system to ze…

Lyapunov functionObserver (quantum physics)Computer Simulation; Feedback; Neural Networks (Computer); Nonlinear Dynamics; Control and Systems Engineering; Software; Information Systems; Human-Computer Interaction; Computer Science Applications1707 Computer Vision and Pattern Recognition; Electrical and Electronic EngineeringComputer Science Applications1707 Computer Vision and Pattern RecognitionNeural Networks (Computer)Nonlinear controlUpper and lower boundsFeedbackComputer Science ApplicationsHuman-Computer InteractionNonlinear systemsymbols.namesakeNonlinear DynamicsControl and Systems EngineeringControl theoryAdaptive systemStability theorysymbolsComputer SimulationNeural Networks ComputerElectrical and Electronic EngineeringSoftwareInformation SystemsMathematicsIEEE Transactions on Cybernetics
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Static output-feedback controller design for vehicle suspensions: an effective two-step computational approach

2014

In this study, a novel two-step methodology is applied in designing static output-feedback controllers for a class of vehicle suspension systems. Following this approach, an effective synthesis of static output-feedback controllers can be carried out by solving two consecutive linear matrix inequality optimisation problems. To illustrate the main features of the proposed design strategy, two different static output-feedback H 8 controllers are designed for a quarter-car suspension system. The first of those controllers uses the suspension deflection and the sprung mass velocity as feedback information, whereas the second one only requires the sprung mass velocity to compute the control acti…

Output feedbackEngineeringFrequency responseControl and Optimization:Informàtica::Automàtica i control [Àrees temàtiques de la UPC]Linear matrix inequalitiesVehicle suspensionsDesign strategyControl and Systems Engineering; Human-Computer Interaction; Computer Science Applications1707 Computer Vision and Pattern Recognition; Control and Optimization; Electrical and Electronic EngineeringFeedback control systemsMatrius (Matemàtica)Vehicles -- Ressorts i suspensió:93 Systems Theory; Control [Classificació AMS]Control theoryDeflection (engineering)ControlElectrical and Electronic EngineeringMatrix inequalitiesSuspension (vehicle)Controller design:93 Systems Theory [Classificació AMS]Vehicles--Springs and suspensionbusiness.industryLinear matrix inequality:Matemàtiques i estadística [Àrees temàtiques de la UPC]Control engineeringComputer Science Applications1707 Computer Vision and Pattern RecognitionVehicles -- Springs and suspensionComputer Science ApplicationsHuman-Computer InteractionControl and Systems EngineeringSistemes de control per retroaccióSprung massbusinessStatic output-feedback control
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A Smart Assistant for Visual Recognition of Painted Scenes

2021

Nowadays, smart devices allow people to easily interact with the surrounding environment thanks to existing communication infrastructures, i.e., 3G/4G/5G or WiFi. In the context of a smart museum, data shared by visitors can be used to provide innovative services aimed to improve their cultural experience. In this paper, we consider as case study the painted wooden ceiling of the Sala Magna of Palazzo Chiaramonte in Palermo, Italy and we present an intelligent system that visitors can use to automatically get a description of the scenes they are interested in by simply pointing their smartphones to them. As compared to traditional applications, this system completely eliminates the need for…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCultural heritage Human-computer interaction (hci) Machine learning
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Multimodal virtual navigation of a cultural heritage site: The medieval ceiling of Steri in Palermo

2009

The advance of information technology has enabled in recent years new fruition scenarios for cultural heritage sites. Multidisciplinary approaches integrate survey techniques with multimodal interfaces to allow enhanced fruition for larger group of users. In this paper we propose a multimodal interface to a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” of Steri, the historical headquarters of the University of Palermo, in Italy. This research deals with the definition of a process for the integration of surveying techniques, modelling processes and communication technologies for the documentation of such artifacts. This is a two-stage …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediabusiness.industryComputer scienceInformation technologyVirtual representationArtifact (software development)Virtual realitycomputer.software_genreMultimodal interactionCultural heritageDocumentationCultural heritage fruition survey techniques multimodal interaction human-computer interactionSettore ICAR/17 - DisegnoUser interfacebusinesscomputerSettore ICAR/06 - Topografia E Cartografia2009 2nd Conference on Human System Interactions
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Software e design: i media digitali nel quotidiano

2015

L’oggetto che oggi maggiormente caratterizza la quotidianità è senza dubbio il computer (sotto forma di pc, tablet, smartphone, ecc.); esso è determinato dal software che lo fa funzionare e che determina i modi dell’esperienza dell’utente. Comprendere gli oggetti digitali significa dunque comprendere il software in ogni sua dimensione: la sua progettazione, le opportunità che crea, i vincoli che impone e che di conseguenza consentono un utilizzo consapevole di questi oggetti. Computer, tablet, smartphone are the most important everyday objects in our life because we made experiences by them; they run due to their software: so it is necessary to understand it, his form, his design and his tr…

Settore M-FIL/04 - Esteticasoftware interface human-computer interaction interaction designsoftware interfaccia interazione uomo-macchina interaction design
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Your friends mention It. What about visiting it? A mobile social-based sightseeing application

2016

In this short poster paper, we present an application for suggesting attractions to be visited by users, based on social signal processing techniques.

World Wide WebHuman-Computer InteractionSoftwareComputer scienceHuman–computer interactionbusiness.industry0202 electrical engineering electronic engineering information engineering020206 networking & telecommunicationsSoftware; Human-Computer Interaction02 engineering and technologybusinessTourismSoftware
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