Search results for " Information systems"
showing 10 items of 940 documents
Capabilities and Affordances in the ICT4D Context
2019
Part 1: Pushing the Boundaries - New Research Methods, Theory and Philosophy in ICT4D; International audience; The paper examines two concepts that have been frequently used in Information and Communications Technologies for Development (ICT4D) research, capabilities and affordance. We seek to delineate their similarities, their differences, and their accurate application in ICT4D. Both concepts connote a space of opportunities, both are relational between artefact and human agency when applied in ICT4D, and both entail potential rather than actualisation of possibilities. By comparing the two at some length, we hope to generate a more refined understanding of both capabilities and affordan…
Customization Support in Computer-Based Technologies for Autism: A Systematic Mapping Study
2020
Autism Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by social interaction and communication difficulties, along with narrow and repetitive interests. Being a spectrum dis...
A new image segmentation approach using community detection algorithms
2015
Image segmentation has an important role in many image processing applications. Several methods exist for segmenting an image. However, this technique is still a relatively open topic for which various research works are regularly presented. With the recent developments on complex networks theory, image segmentation techniques based on graphs has considerably improved. In this paper, we present a new perspective of image segmentation, by applying three of the most efficient community detection algorithms, Louvain, infomap and stability optimization based on the louvain algorithm, and we extract communities in which the highest modularity feature is achieved. After we show that this measure …
Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning
2019
Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study “Room of Keys”, a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school…
Least-squares community extraction in feature-rich networks using similarity data
2021
We explore a doubly-greedy approach to the issue of community detection in feature-rich networks. According to this approach, both the network and feature data are straightforwardly recovered from the underlying unknown non-overlapping communities, supplied with a center in the feature space and intensity weight(s) over the network each. Our least-squares additive criterion allows us to search for communities one-by-one and to find each community by adding entities one by one. A focus of this paper is that the feature-space data part is converted into a similarity matrix format. The similarity/link values can be used in either of two modes: (a) as measured in the same scale so that one may …
IntentStreams
2015
The user's understanding of information needs and the information available in the data collection can evolve during an exploratory search session. Search systems tailored for well-defined narrow search tasks may be suboptimal for exploratory search where the user can sequentially refine the expressions of her information needs and explore alternative search directions. A major challenge for exploratory search systems design is how to support such behavior and expose the user to relevant yet novel information that can be difficult to discover by using conventional query formulation techniques. We introduce IntentStreams, a system for exploratory search that provides interactive query refine…
Computational Intelligence and Citizen Communication in the Smart City
2016
Information and communication are at the core of the intelligent city of tomorrow, and the key components of a smart city cannot prescind from data exchanges and interconnectedness. Citizen communication is an integral part of the smart city’s development plans: freedom of information and involvement in collective decisions, e-democracy and decision-making feedback can be greatly enhanced in an intelligent city, and, among other smart city components, foster a new era of participation and wise decisions. In this contribution we describe the methodologies that can be implemented in order to correctly develop automatic recognition systems for citizen communication, paying special attention to…
A Taxonomy for App-Enabled Devices: Mastering the Mobile Device Jungle
2018
While the term application is known for a long time, what we now refer to as mobile apps has facilitated task-oriented, interoperable software. The term was initially only used for smartphones and tablets, but desktop software now is also referred to as apps. More important than the wording, however, is the trend towards app-enablement of many further kinds of devices such as smart TVs and wearables. App-enabled devices usually share some characteristics and developing apps is often similar. However, many complexities must be mastered: Device fragmentation and cross-platform app development already are challenging when only considering smartphones. When trying to grasp the field as a whole,…
Touchless Interfaces For Public Displays
2016
Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…
Developing hand-worn input and haptic support for real-world target finding
2019
Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users' visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users' attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotacti…