Search results for " Interactive"
showing 10 items of 45 documents
A Generative Design System to interactively explore different urban scenarios
2010
In this paper we present a new parametric approach based on urban regulation, in order to generate digital models of building, directly within a three-dimensional geo-referenced environment. The system allows user, through implementation of specific generative procedures, to manage interactive architectural design processes. The designer is able to explore all possible infinite scenarios and the various possible design alternatives, by changing the parameters values and verifying in real time the results of the changes. This paper presents a short review of the main related works and an experiment.
Càlcul de coordenades geogràfiques a partir de les estrelles: una proposta didàctica entre les matemàtiques i l'astronomia
2016
[EN] This paper presents a didactical proposal for 11th grade students. The purpose of the activities is to show the relationship between astronomy and mathematics, specifically with the calculation of both geographic coordinates: latitude and longitude. The methodology used encourages independent work of students by using interactive digital applications and manipulative materials. These ressources allow students to work more easily with threedimensional geometry concepts that, otherwise, are abstract for them. The proposal is based on a classic problem: find the exact geographic position of any point on the Earth.
Space and Light, Towards an Interactive Simulation of Lighting
2003
International audience; Une image est une vue, à un instant donné, de l'équilibre lumineux présent dans une scène. Cet équilibre résulte d'un système complexe où l'énergie provenant des sources est re-distribuée dans l'espace par les matériaux appliqués aux formes. Si cet équilibre est perturbé par une modification des conditions lumineuses, l'image précédente n'est plus valide. En cela elle ne représente qu'un instant d'un lieu et non le lieu lui même. Nous proposons ici une approche pour la simulation interactive de l'éclairage dans une scène complexe. Une application à cette étude étant la production d'images vivantes et confondantes dans le cadre de la réalité augmentée.
The impact of Information Technology on the identification of species and archiviation of taxonomic and floristic data.
2007
In plant taxonomy, classification aims at reconstructing an evolutionary history, usually represented by means of phylogenetic trees. The approach followed by the classification is hierarchical, and rather in coherence with the dichotomies traditionally used for identifying a certain species. But classification and identification are different, since the latter just aims at finding the name of a specimen, eventually in order to get information on it. There are many ways to identify a specimen: to trace it back to its origin, by following the bifurcations of its phylogenetic tree is one possibility, but not always the easiest and quickest one. This theme has been touched during the symposium…
creación de relatos digitales no lineales como herramienta intercultural en el ámbito de la filología francesa
2021
Este artículo aborda la importancia de la gamificación como forma de innovación docente en contextos universitarios, concretamente en la docencia de lengua y literatura francesas, para nuestro alumnado nativo digital. La creación de serious games pueden incentivarlo, generando una participación activa en la materia y mejores resultados académicos. Concretamente, la creación de ficciones interactivas basadas en hipertextos a través de una herramienta bastante novedosa llamada Twine, nos ha llevado a realizar talleres en clase de TICE en el Grado de LML de la UV con asombrosos resultados. Vamos a analizarlos y a ofrecer ejemplos didácticos para implementar esta herramienta en el aula en conte…
Action expertise reduces brain activity for audiovisual matching actions: An fMRI study with expert drummers
2011
When we observe someone perform a familiar action, we can usually predict what kind of sound that action will produce. Musical actions are over-experienced by musicians and not by non-musicians, and thus offer a unique way to examine how action expertise affects brain processes when the predictability of the produced sound is manipulated. We used functional magnetic resonance imaging to scan 11 drummers and 11 age- and gender-matched novices who made judgments on point-light drumming movements presented with sound. In Experiment 1, sound was synchronized or desynchronized with drumming strikes, while in Experiment 2 sound was always synchronized, but the natural covariation between sound in…
Multisensory integration of drumming actions: musical expertise affects perceived audiovisual asynchrony
2009
We investigated the effect of musical expertise on sensitivity to asynchrony for drumming point-light displays, which varied in their physical characteristics (Experiment 1) or in their degree of audiovisual congruency (Experiment 2). In Experiment 1, 21 repetitions of three tempos x three accents x nine audiovisual delays were presented to four jazz drummers and four novices. In Experiment 2, ten repetitions of two audiovisual incongruency conditions x nine audiovisual delays were presented to 13 drummers and 13 novices. Participants gave forced-choice judgments of audiovisual synchrony. The results of Experiment 1 show an enhancement in experts' ability to detect asynchrony, especially fo…
Constructing a Pareto front approximation for decision making
2011
An approach to constructing a Pareto front approximation to computationally expensive multiobjective optimization problems is developed. The approximation is constructed as a sub-complex of a Delaunay triangulation of a finite set of Pareto optimal outcomes to the problem. The approach is based on the concept of inherent nondominance. Rules for checking the inherent nondominance of complexes are developed and applying the rules is demonstrated with examples. The quality of the approximation is quantified with error estimates. Due to its properties, the Pareto front approximation works as a surrogate to the original problem for decision making with interactive methods. Qc 20120127
La utilització de WebQuest i de Sistemes de Resposta Interactiva en l'assignatura Investigació de Mercats
2010
Aquest treball té com objectiu estudiar la importància d'implantar metodologies docents centrades en les noves tecnologies de la informació i comunicació (TIC), amb la finalitat de potenciar la participació de l'estudiant i de millorar els seus resultats d'aprenentatge. Concretament,aprofundirem en el disseny d'una WebQuest i en l'ús de Sistemes de Resposta Interactiva en l'assignatura Investigació de Mercats. Els resultats obtinguts serviran de base per a dissenyar les guies i metodologies docents de les assignatures de l'àrea de Comercialització i Investigació de Mercats en els nous estudis de grau.
Potential of interactive multiobjective optimization in supporting the design of a groundwater biodenitrification process
2019
The design of water treatment plants requires simultaneous analysis of technical, economic and environmental aspects, identified by multiple conflicting objectives. We demonstrated the advantages of an interactive multiobjective optimization (MOO) method over a posteriori methods in an unexplored field, namely the design of a biological treatment plant for drinking water production, that tackles the process drawbacks, contrarily to what happens in a traditional volumetric-load-driven design procedure. Specifically, we consider a groundwater denitrification biofilter, simulated by the Activated Sludge Model modified with two-stage denitrification kinetics. Three objectives were defined (nitr…