Search results for " Interactive"

showing 10 items of 45 documents

High Reynolds number Navier-Stokes solutions and boundary layer separation induced by a rectilinear vortex array

2008

Numerical solutions of Prandtl’s equation and Navier Stokes equations are considered for the two dimensional flow induced by an array of periodic rec- tilinear vortices interacting with an infinite plane. We show how this initial datum develops a separation singularity for Prandtl equation. We investigate the asymptotic validity of boundary layer theory considering numerical solu- tions for the full Navier Stokes equations at high Reynolds numbers.

PhysicsPrandtl numberMathematical analysisMathematics::Analysis of PDEsReynolds numberNon-dimensionalization and scaling of the Navier–Stokes equationsunsteady separationReynolds equationPhysics::Fluid DynamicsFlow separationsymbols.namesakeBoundary layerPrandtl equation interactive viscous–inviscid equation.Navier Stokes solutionsymbolszero viscosity limitNavier–Stokes equationsReynolds-averaged Navier–Stokes equationsSettore MAT/07 - Fisica Matematica
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Destination Governance at Stake: Fostering Policy Coordination Among Decision-Makers of a Small Town

2018

This research aims to foster small-town decision-makers’ awareness of policy coordination as a central issue in either implementing collaborative governance and designing tourism development policies. To this end, a System Dynamics-based Interactive Learning Environment (ILE) has been designed with the intent of challenging decision-makers to increase tourism in the small town, while managing trade-offs among individualistic vs. collaborative behaviour. The action research took place in Castelbuono, a small tourism destination in Sicily (Italy). Three major decision-makers were involved: the mayor of the town, the museum’s director, and a restaurant owner. The use of the ILE has enabled dec…

Planning and DevelopmentDestination Governance; Planning and Development; System Dynamics; Action Research; Interactive Learning Environment; SimulationAction ResearchSmall townbusiness.industryDestination Governance Planning and Development System Dynamics Action Research Interactive Learning Environment SimulationCorporate governance05 social sciencesDevelopmentPublic relationsSystem DynamicsInteractive learning environmentTourism Leisure and Hospitality Management0502 economics and businessInteractive Learning EnvironmentCollaborative governanceBusiness and International ManagementAction researchbusinessSimulation050203 business & management050212 sport leisure & tourismTourismDestination GovernanceTourism Planning & Development
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Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences

2019

Research has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (i.e., the amount of cognitive effort a task requires) in that process. Toward this end, our study aimed to investigate how cognitive task demand during gameplay affects users’ recovery experiences. Results of a laboratory experiment suggest that dif…

Process (engineering)media_common.quotation_subjectControl (management)050801 communication & media studies050109 social psychologyddc:070Task (project management)cognitive task demandlcsh:Communication. Mass media0508 media and communicationsInteractive electronic Mediaddc:150Stress (linguistics)recovery experiencesPsychology0501 psychology and cognitive sciencesgaminginteraktive elektronische MedienGeneral Psychologymedia_commonNews media journalism publishingAllgemeine PsychologieRelaxation (psychology)business.industryCommunication05 social sciencesCognitionvideo gameslcsh:P87-96interactive mediaFeelingPsychologiecognitive task demand; gaming; interactive media; recovery experiences; video gamesPublizistische Medien JournalismusVerlagswesenPsychologybusinessInteractive mediaCognitive psychologyMedia and Communication
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Eritrean teachers' perceptions of learner-centred interactive pedagogy

2021

In most sub-Saharan African countries, mainstreaming learner-centred interactive pedagogy (LCIP) is defined as a policy priority. Similarly, Eritrea has adopted the same policy to seek a solution to its educational challenges. Rather than rote mastery of course content, the LCIP approach prioritises learners in constructing knowledge through interaction, active participation and controlling the learning process. This paper explores secondary school teachers' perceptions of LCIP and their challenges in implementing this pedagogical approach. Constructivism and sociocultural learning theory are considered conceptual frameworks to highlight LCIP as an approach for teaching and learning. Qualit…

Process (engineering)toisen asteen koulutusQualitative propertyasenteetMainstreamingEritreaEducationConstructivism (philosophy of education)PedagogyComputingMilieux_COMPUTERSANDEDUCATIONLearning theorylearner-centred interactive pedagogykäsitykset0501 psychology and cognitive sciencesSociologySociocultural evolutionsecondary school teachers05 social sciences050301 educationInductive reasoningopettajatteachers' perceptionspedagogiikkaConceptual frameworkinteraktiivisuusopetusmenetelmät0503 education050104 developmental & child psychology
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Dealing with abnormal business growth by leveraging local area common goods: an outside-in stakeholder collaboration perspective

2020

PurposeThe purpose of this paper is to illustrate how for a business located in a local area that does not portray the characteristics of the “Silicon Valley” stereotype, developing a strategy that pretends to autonomously set its boundary spanning may lead to unsustainable growth.Design/methodology/approachThis work suggests Dynamic Performance Management (DPM) as a method to implement an outcome-based view of sustainable development of small- and micro-sized organizations in their own context. A case study shows how collaboration between the public and the business sector may improve local area's outcomes and develop common goods in the context.FindingsAmong the “abnormally-grown” small-a…

Process managementPerformance managementinteractive learning environmentStrategy and ManagementBoundary spanningContext (language use)context-based firmSettore SECS-P/07 - Economia Aziendale0502 economics and businesscommon goodsmesBusiness sector050207 economicsContext-based firmsSustainable developmentpaper type research paper05 social sciencesCommon goodsStakeholderdynamic performance managementSMEs; Collaboration; Dynamic performance management; Common goods; Context-based firms; Interactive learning environmentGeneral Business Management and AccountingcollaborationWork (electrical)SustainabilityBusiness050203 business & management
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Programmation linéaire multiobjectif : un résumé

1988

Le but de ce document de travail est de présenter les différents concepts utilisés en programmation linéaire multiobjectif en précisant les types de décision qu'il est possible de prendre, les choix des partenaires et les methodes qu'il convient de choisir pour résoudre de tels problèmes.Par la suite le problème général est posé et différentes méthodes de résolution sont proposées. Nous insisterons principalement sur les méthodes interactives en déterminant leurs assises théoriques et en essayant de préciser les méthodes de résolution et en donnant des comparaisons entre celles-ci, pour terminer par l'introduction de la programmation dynamique.

Programmation linéaire[ INFO ] Computer Science [cs][INFO] Computer Science [cs]Méthode interactive
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Interactive Learning Environments (ILEs) as Effective Tools for Teaching Social Sciences

2016

Schoolteachers could enhance learning in social science courses by using teaching tools that favour a methodological approach focused on the topics' basic structure rather than on facts. An innovative system dynamics social-based ILE built with a social constructivist approach is presented here. The pedagogical futures of this ILE are then analysed. The effective impact of different instructional approaches inspired by social-based ILEs on student learning outcomes is also discussed. The ILE and the related inquiry-based instructional approach seem to help students understand fundamental concepts more easily, thus making the topic more comprehensible and helping students place the social fa…

Scheme (programming language)Social fact0211 other engineering and technologiesSocial Scienceseducational technology02 engineering and technologyInteractive LearningconstructivismPedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONSettore M-PSI/06 - Psicologia Del Lavoro E Delle OrganizzazioniGeneral Materials ScienceSociologySocial scienceStudent learningSocial constructivismsocial sciences Interactive learning environment constructivism educational technologycomputer.programming_languageStructure (mathematical logic)021110 strategic defence & security studies05 social sciences050301 educationInteractive learning environmentInteractive Learning Environments0503 educationcomputersocial sciencesProcedia - Social and Behavioral Sciences
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Flexibility of grid interactive water heaters: The situation in the US

2023

Among different solutions to increase flexibility of electricity system, grid interactive water heaters (GIWHs) can make a large contribution, against a relatively low cost. They can advantageously be used within a single building, a local energy community or within an entire distribution grid, thanks to the very fast response time, low cost, highly distributed resource and widely demonstrated technology. In the near future, the flexibility potential of GIWHs will certainly increase, thanks to the advantageous flexibility programs that have been implementing in some area of the world, with the aim of coordinating several million of GIWHs with the electricity network. In this study, we asses…

Settore ING-IND/33 - Sistemi Elettrici Per L'EnergiaDemand responsePilot programsUS marketDemand-side flexibilityLoad controlGrid interactive water heaters
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They are looking at me! Understanding how Audience Presence Impacts on Public Display Users

2017

It is well known from prior work, that people interacting as well as attending to a public display attract further people to interact. This behavior is commonly referred to as the honeypot effect. At the same time, there are often situations where an audience is present in the vicinity of a public display that does not actively engage or pay attention to the display or an approaching user. However, it is largely unknown how such a \textit{passive audience} impacts on users or people who intend to interact. In this paper, we investigate the influence of a passive audience on the engagement of people with a public display. In more detail, we report on the deployment of a display in a public s…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniHoneypotInteractive DisplaysSettore INF/01 - InformaticaComputer sciencebusiness.industry05 social sciencesInternet privacyPublic Displays; Audience Behavior; Interactive Displays020207 software engineering02 engineering and technologyPublic displaysSpace (commercial competition)Public DisplayPublic spaceSoftware deploymentHuman–computer interactionAudience Behavior0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesbusiness050107 human factors
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Il progetto "Return to Monkey Island"

2022

Il ritorno del videogame "Monkey Island" apre ad alcune riflessioni sul rapporto tra cinema e videogame.

Settore L-ART/06 - Cinema Fotografia E Televisionevideogame postcinema digital storytelling interactive contents
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