Search results for " Internet"

showing 10 items of 1234 documents

Internet Addiction Disorder: An Italian Study

2007

Abstract The Italian version of the Young's Internet Addiction Test (IAT) was administered online to a sample of Italian chatters (n = 236) who were different in terms of gender, age, and occupation. Results revealed that young users are more at-risk subjects for Internet addiction than adults, perceiving a compromised social and individual quality of their life that led them to make a compensatory usage of the Internet. Similarly, employed users perceive their social and individual quality of life as more compromised by the Internet than students. Moreover, subjects who declared spending much time online obtained IAT scores higher than others in all the IAT subscales. Finally, nightly user…

AdultMaleAdolescentPersonality InventoryCross-sectional studymedia_common.quotation_subjecteducationSocial EnvironmentQuality of life (healthcare)Risk FactorsHumansQuality (business)Internet Addiction Desorder Internet Addiction TestApplied Psychologymedia_commonInternetbusiness.industryIncidenceCommunicationAddictionSocial environmentGeneral MedicineBehavior AddictiveHuman-Computer InteractionInternet addiction disorderCross-Sectional StudiesItalyQuality of LifeFemaleThe InternetPersonality Assessment InventorybusinessPsychologyClinical psychologyCyberPsychology & Behavior
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Could university training and a proactive attitude of coworkers be associated with influenza vaccination compliance? A multicentre survey among Itali…

2016

Background: Although influenza vaccination has been demonstrated to be safe and effective, vaccination coverage rates among health care workers and among medical residents appear generally low. Several investigations have been performed worldwide to analyze the healthcare workers' educational deficiencies. This multicentre survey aimed to investigate at a nationwide level training quality and work environment associated with seasonal influenza vaccination uptake among Italian medical residents. Methods: A retrospective cohort study was carried out from April 2012 to June 2012 on medical residents regularly attending the post-graduate medical schools of 18 Italian Universities via an anonymo…

AdultMaleInternetAttitude of Health Personnel3304Medicine (all)Internship and ResidencyInfluenza vaccinationUniversity trainingMedical residentItalyEducation Medical GraduateRetrospective StudieCoworkers attitude; Influenza vaccination; Medical residents; Multicentre survey; University training; Adult; Education Medical Graduate; Female; Humans; Influenza Vaccines; Influenza Human; Internet; Italy; Male; Patient Compliance; Retrospective Studies; Surveys and Questionnaires; Attitude of Health Personnel; Internship and Residency; Medicine (all); 3304Influenza HumanPatient ComplianceSurveys and QuestionnaireFemaleMulticentre surveyInfluenza VaccineCoworkers attitudeHuman
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Internet-based Mental Health Services in Norway and Sweden: Characteristics and Consequences

2011

Published version of an article in the journal: Administration and Policy in Mental Health and Mental Health Services Research. Also available from the publisher at: http://dx.doi.org/10.1007/s10488-011-0388-2 Internet-based mental health services increase rapidly. However, national surveys are incomplete and the consequences for such services are poorly discussed. This study describes characteristics of 60 Internet-based mental health services in Norway and Sweden and discusses their social consequences. More than half of the services were offered by voluntary organisations and targeted towards young people. Professionals answered service users’ questions in 60% of the services. Eight majo…

AdultMaleMental Health ServicesInternet-based servicesmedicine.medical_specialtyAdolescentVDP::Social science: 200::Psychology: 260E-mailHealth informaticsgovernmentalityHealth administrationYoung AdultGovernment AgenciesNursingInternet basedHumansMedicineVoluntary Health AgenciesChildGovernmentalitySwedenInternetElectronic MailNorwaybusiness.industryHealth PolicyPublic healthPublic Health Environmental and Occupational Healthvoluntary organisationsVDP::Medical disciplines: 700::Health sciences: 800Mental healthPeer reviewPsychiatry and Mental healthWorkforceFemaleThe InternetPshychiatric Mental HealthbusinessDelivery of Health Caremental healthAdministration and Policy in Mental Health and Mental Health Services Research
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Subtyping treatment-seeking gaming disorder patients

2021

Abstract Background and aims Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach. Methods The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering anal…

AdultMalePsychology PathologicalAdolescentmedia_common.quotation_subjectMedicine (miscellaneous)Dysfunctional familyToxicologyDisease clusterPersonality DisordersDSM-5Young AdultCluster AnalysisHumansPersonalityMedicineBig Five personality traitsPathologicalmedia_commonbusiness.industryIncidence (epidemiology)Joc compulsiuMiddle AgedPsicopatologiaBehavior AddictiveDisruptive Impulse Control and Conduct DisordersPsychiatry and Mental healthClinical PsychologyFemaleGaming Disorder; Personality; Internet Gaming Disorder; DSM-5; Diagnosis; Cluster Analysis; Clustering; ProfilesCompulsive gamblingbusinessPersonalityClinical psychologyPsychopathologyAddictive Behaviors
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An Internet-Based Self-Help Treatment for Fear of Public Speaking: A Controlled Trial

2010

Abstract This study offers data about the efficacy of “Talk to Me,” an Internet-based telepsychology program for the treatment of fear of public speaking that includes the most active components in cognitive-behavior therapy (CBT) for social phobia (exposure and cognitive therapies). One hundred twenty-seven participants with social phobia were randomly assigned to three experimental conditions: (a) an Internet-based self-administered program; (b) the same program applied by a therapist; (c) a waiting-list control group. Results showed that both treatment conditions were equally efficacious. In addition, Talk to Me and the same treatment applied by a therapist were more efficacious than the…

AdultMaleTelemedicinePsychotherapistAdolescentSocial PsychologyMEDLINEbehavioral disciplines and activitieslaw.inventionSelf-helpYoung AdultRandomized controlled triallawmental disordersHumansSpeechYoung adultSocial BehaviorApplied PsychologyProgrammed Instructions as TopicAnalysis of VarianceInternetCognitive Behavioral Therapybusiness.industryCommunicationCognitionGeneral MedicineMiddle AgedTelemedicineComputer Science ApplicationsHuman-Computer InteractionSelf-Help GroupsPublic speakingTreatment OutcomePhobic DisordersTherapy Computer-AssistedThe InternetbusinessPsychologyFollow-Up StudiesClinical psychologyCyberpsychology, Behavior, and Social Networking
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Relationship Status as an Influence on Cybersex Activity: Cybersex, Youth, and Steady Partner

2013

The authors focus on the influence of participants' having or not having a steady partner when reference to cybersex use. Participants were 1,239 young, Spanish individuals who completed the Internet Sex Screening Test. Results showed the influence of being in a relationship on certain consumption dimensions of cybersex; the influence was found to be greater in men than in women. In general, cybersex activity was higher for single participants, although it was also significant for participants with a steady partner. The authors' findings facilitate the comprehension of the effect of new technologies in intimate human relationships.

AdultMaleYouthAdolescentFamily ConflictScreening testHuman relationshipsPersonal SatisfactionInterpersonal relationshipSex FactorsSurveys and QuestionnairesEroticaHumansMass ScreeningConsumption (economics)MotivationInternetbusiness.industryAge FactorsCybersexObject AttachmentExtramarital RelationsSelf ConceptComprehensionClinical PsychologySexual PartnersSpainCompulsive BehaviorFemaleThe InternetSexbusinessPsychologySocial psychologyNew technologies
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Online Self-Help as an Add-On to Inpatient Psychotherapy: Efficacy of a New Blended Treatment Approach.

2017

<b><i>Background:</i></b> Depression is one of the most frequent and costly mental disorders. While there is increasing evidence for the efficacy of online self-help to improve depression or prevent relapse, there is little evidence in blended care settings, especially combined with inpatient face-to-face psychotherapy. Therefore, we evaluated whether an evidence-based online self-help program improves the efficacy of inpatient psychotherapy. <b><i>Methods:</i></b> A total of 229 depressed patients were randomly allocated either to an online self-help program (intervention group [IG]; Deprexis) or an active control group (CG; weekly online inf…

AdultMalemedicine.medical_specialty020205 medical informaticsDepression Efficacy Inpatient treatment Internet-based treatment Psychosomatic medicine Psychotherapy Randomized controlled trialDysfunctional family02 engineering and technologylaw.invention03 medical and health sciencesDepression Wirksamkeit stationäre Behandlung internetbasierte Behandlung Psychosomatische Medizin Psychotherapie randomisierte kontrollierte Studie0302 clinical medicineQuality of lifeRandomized controlled triallawIntervention (counseling)0202 electrical engineering electronic engineering information engineeringmedicineHumansddc:610PsychiatryApplied PsychologyDepression (differential diagnoses)Psychiatric Status Rating ScalesPsychodynamic psychotherapyDepressive DisorderInpatientsInternetbusiness.industryPsychosomatic medicineGeneral MedicineMiddle Aged030227 psychiatrySelf CarePsychiatry and Mental healthClinical PsychologyTreatment OutcomeTherapy Computer-AssistedAnxietyFemalemedicine.symptombusinessPsychotherapy PsychodynamicPsychotherapy and psychosomatics
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Increasing physical activity through an Internet-based motivational intervention supported by pedometers in a sample of sedentary students: A randomi…

2017

The aim of this study was to analyse the effect of an Internet-based motivational intervention (IMI) supported by pedometers (in comparison with IMI alone and non-intervention) on increasing daily steps and changing constructs related to physical activity (PA) in a sample of sedentary students.A randomised-controlled trial was conducted with 76 sedentary or low-active college students. The purpose of the IMI was to deliver information to increase motivation and set individualised PA goals. It involved a 3-week intervention and a 3-months follow-up.Objective measures were used to measure daily steps, and self-report questionnaires to assess different constructs related to PA.Results revealed…

AdultMalemedicine.medical_specialtyAdolescentPhysical activitySample (statistics)law.inventionYoung Adult03 medical and health sciences0302 clinical medicineRandomized controlled trialInternet basedlawIntervention (counseling)medicineHumans030212 general & internal medicineStudentsExerciseApplied PsychologyInternetMotivationbusiness.industryPublic Health Environmental and Occupational Health030229 sport sciencesGeneral MedicineGeneral ChemistryActigraphyPedometerPhysical therapyFemaleThe InternetSedentary BehaviorbusinessPsychologyPsychology & Health
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Is Sensation Seeking a correlate of excessive behaviors and behavioral addictions? A detailed examination of patients with Gambling Disorder and Inte…

2016

Sensation Seeking has repeatedly been related to substance use. Also, its role as a correlate of Gambling Disorder has been discussed although research has led to heterogeneous results. Likewise, first studies on Internet Addiction have indicated increased Sensation Seeking, to some extent contradicting clinical impression of patients suffering from internet addiction. We assessed Sensation Seeking in a clinical sample of n=251 patients with Gambling Disorder, n=243 patients with internet addiction, n=103 clients with excessive but not addictive internet use, and n=142 healthy controls. The clinical groups were further sub-divided according to the preferred type of addictive behavior (slot-…

AdultMalemedicine.medical_specialtyAdolescentmedia_common.quotation_subjecteducationSensation030508 substance abuseBehavioral addictionsYoung Adult03 medical and health sciences0302 clinical medicinemental disordersmedicineHumansSensation seekingPsychiatryBiological PsychiatryAgedmedia_commonInternetbusiness.industryAddictionMiddle Agedmedicine.disease030227 psychiatryBehavior AddictivePsychiatry and Mental healthGamblingGambling disorderFemaleThe InternetSubstance use0305 other medical sciencePsychologybusinessAddictive behaviorHigh arousalClinical psychologyPsychiatry Research
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Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates

2014

Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics.Method. A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) consecutively admitted to our pathological gambling unit participated in the study.Assessment. Measures included the video game dependency test (VDT), symptom checklist-90-revised, and the temperament and character inventory-revised, as well as a number of other GD indices.Results. In GD, the observed prevalence of VG (use or addiction) was 37.3% (95% CI:…

AdultMalemedicine.medical_specialtyArticle SubjectInternet addictionmedia_common.quotation_subjectVideojocslcsh:MedicineLogistic regressionGeneral Biochemistry Genetics and Molecular BiologyVideo gamesSurveys and QuestionnairesmedicineAddictesPersonalityHumansBig Five personality traitsPsychiatryVideo gamemedia_commonGeneral Immunology and MicrobiologyAddictionlcsh:RComputer gamesBehavior disordersGeneral MedicineMiddle AgedAddictsBehavior AddictiveCompulsive behaviorVideo GamesVideo game addictionGamblingTemperamentFemaleAddicció a InternetPsychologyConducta compulsivaTrastorns de la conductaPsychopathologyResearch ArticleJocs per ordinador
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