Search results for " MOBILE"

showing 9 items of 149 documents

MEASURES FOR STIMULATING COMPETITION ON MOBILE SERVICES MARKET IN ROMANIA TO MAXIMIZE BENEFITS FOR END USERS

2010

In the last years, the market of mobile services in Romania had a huge success; the number of users of this type of services is constantly growing. The interest of the investors who were encouraged by statistics and have recently appeared on the market shows that Romanians are leaders in mobile services and that people are very attached to their mobile devices. ANCOM – the National Authority for Administration and Regulation in Communications) is the institution governing the mobile services market in Romania which establishes the rules and ensures that the market players comply with these regulations. Its mission is to ensure arbitrage on the communications market and genuine competition f…

stimulating competition social welfare regulation mobile services marketStudies in Business and Economics
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Revisiting the Etymology of Greek mégas, megàle, méga

2013

Despite the numerous attempts at clarification that have been made over the past hundred years or so, there are still many doubts surrounding the etymology of Gr. μέγας, μεγάλη, μέγα “big, great, mighty”, especially with regard to the relation between the Greek adjective and forms attested in other Indo-European languages. The paper follows a new track. By having recourse to É. Benveniste’s theory of the structure of the Indo-European root, a stem II *sm-eĝ- is supposed in which *s- could share the characteristics of the so-called ‘mobile s-’. Thanks to this hypothesis most of the pre-existing doubts are dispelled.

structure of the IE root mobile s- Gr. μέγας μεγάλη μέγα.Settore L-LIN/01 - Glottologia E Linguistica
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End Users’ Perspective of Performance Issues in Google Play Store Reviews

2022

The success of mobile applications is closely tied to their performance which shapes the user experience and satisfaction. Most users often delete mobile apps from their devices due to poor performance indicating a mobile app’s failure in the competitive market. This paper performs a quantitative and qualitative analysis and investigates performance-related issues in Google Play Store reviews. This study has been conducted on 368,704 reviews emphasizing more 1- and 2-star reviews distributed over 55 Android apps. Our research also reports a taxonomy of 8 distinct performance issues obtained using manual inspection. Our findings show that end-users recurrently raised Updation (69.11%), Respo…

suorituskykyasiakastyytyväisyyskäytettävyyskäyttäjätAndroid mobile appsperformance related issuesGoogle play reviewsloppukäyttäjätGooglemobiililaitteetAndroidtyytyväisyysmobiilisovelluksetkäyttäjäkokemus
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Viaggi multi destinazione e turismo sommerso: l'indagine sul turismo incoming in Sicilia

2013

time location sampling mobile population unobserved tourism multidestination tripsSettore SECS-S/05 - Statistica Sociale
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The use of metadata in network management system as a social action

2000

universal mobile telecommunications system (UMTS)schemametadatacritical social theoryperformance managementnetwork managementresource description framework (RDF)extensible markup language (XML)
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A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games

2022

Background: Understanding how users evaluate their experiences has been recognized as being fundamental to designing services that meet the users’ needs and support the emergence of positive rather than negative value outcomes in service use. Still, the current literature does not explicitly describe how the users’value determination unfolds or how the levels of experienced value could be measured to support service design. We address this gap in the context of augmented reality (AR) mobile games by scrutinizing users’ personal values as a potential basis for achieving such an understanding. Method: Through a qualitative content analysis of 43 in-depth laddering interviews with active Pokém…

value co-creation and co-destructionsisällönanalyysiarvo (ominaisuudet)käyttäjätPokémon Go (peli)arvonluontisähköiset palvelutaugmented reality mobile gamesservice-dominant logiclisätty todellisuuspersonal valuesdigitaaliset pelitmobiilipelit
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Learn to Cache: Machine Learning for Network Edge Caching in the Big Data Era

2018

The unprecedented growth of wireless data traffic not only challenges the design and evolution of the wireless network architecture, but also brings about profound opportunities to drive and improve future networks. Meanwhile, the evolution of communications and computing technologies can make the network edge, such as BSs or UEs, become intelligent and rich in terms of computing and communications capabilities, which intuitively enables big data analytics at the network edge. In this article, we propose to explore big data analytics to advance edge caching capability, which is considered as a promising approach to improve network efficiency and alleviate the high demand for the radio resou…

wireless networksContent popularityEdge deviceComputer scienceBig data5G-tekniikkaRadio resource02 engineering and technologyWireless network architecturebig data5G mobile communication0202 electrical engineering electronic engineering information engineeringElectrical and Electronic Engineeringta113: Computer science [C05] [Engineering computing & technology]hidden Markov modelsbusiness.industry020208 electrical & electronic engineeringWireless dataanalytical models020206 networking & telecommunications: Sciences informatiques [C05] [Ingénierie informatique & technologie]Computer Science Applicationsdata modelskoneoppiminenmachine learningdevice-to-device communicationEnhanced Data Rates for GSM EvolutionCachebusinesslangattomat verkotComputer networkIEEE Wireless Communications
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Recognizing Video Resolution by Monitoring Memory Metrics in Mobile Clients

2019

Content delivery is one of the most successful applications in mobile networks. Mobile edge servers are significantly contributing to the improvement of this type of applications, by also performing resolution adaptations as a function of the radio link quality observed by the users. In this paper, we face the problem of dynamically tracking the perceived video resolution by mobile clients in a mobile edge environment to guarantee an agreed Service Level Agreement (SLA). To this purpose, we propose a protocol-agnostic approach, based on monitoring some memory metrics of a running video streaming process at the mobile client, for identifying the time-varying resolution of the video content.

working set size mobile edge computing video resolution MLP networks memory metricsMobile edge computingSettore ING-INF/03 - TelecomunicazioniComputer sciencebusiness.industryRadio Link ProtocolWorking set sizeProcess (computing)Display resolutionlaw.inventionService-level agreementlawServerEnhanced Data Rates for GSM EvolutionbusinessComputer network2019 Fourth International Conference on Fog and Mobile Edge Computing (FMEC)
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Changes in the Use Intention of Digital Wellness Technologies and Its Antecedents Over Time : The Use of Physical Activity Logger Applications Among …

2021

Physical inactivity has become a prevalent problem among elderly people. Although digital wellness technologies have been proposed as one promising solution to it, our understanding on the antecedents of the acceptance and use of these technologies among elderly people remains limited. In this study, our objective is to promote this understanding by examining the potential changes in the use intention of digital wellness technologies and its antecedents over time in the case of the young elderly segment and physical activity logger applications. We base this examination theoretically on UTAUT2 and empirically on survey data that is collected from 99 Finnish young elderly users of a physical…

young elderlyhyvinvointiteknologiaApplied psychologyPhysical activityutaut2mobiilipalvelutPartial least squares regressionpartial least squaresDigital Mobile Services for Everyday LifemobiilisovelluksetPsychologyikääntyneetfyysinen aktiivisuusdigital wellness technologiesphysical activity logger applications
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