Search results for " Motivation"
showing 10 items of 308 documents
INDUSTRIALIZATION: AN ITINERARY RUINED BY EXTRAECONOMIC FACTORS. CASE STUDY: THE ROMANIAN ECONOMY
2012
How did the evolution of Romanian industry develop in the years after 1944 and until 1989? How about afterwards, during the transition from a socialist economy of Eastern European type to a generically defined market economy, when it failed to achieve socially desirable results, namely during the period 1990-2010? What was the actual content of the process, what was intended and what was actually achieved? In 20 years, how did the extra-economic factors influence - especially the political and social ones - a process, namely the industrialization, which had proved an undoubtedly positive experience around the world? These are the questions this paper aims to answer by examining the effects …
Motivations and domain specificity in intercultural adaptation : bloggers' experiences in their new host countries
2014
The current qualitative study investigates immigrant’s intrinsic (internal) and extrinsic (external) motivations and how they surface in the intercultural adaption process. Additionally, it aims to answer whether immigrant’s adaptation orientations differ between private and public (life) domains by testing Boski’s (2008) IAFS model [the model of integration as functional(partial) specialization]. It is a fairly recent model of adaptation and only few prior studies have utilized it. The study concentrates on voluntary migrants, individuals, who have made a personal choice to leave their homelands. In the current study naturally occurring data in a form of weblogs were utilized as research d…
Internet based exercise management system for worksite exercise and well-being intervention
2012
Reijo Kangas. 2012. Internet based exercise management system for worksite exercise and well-being intervention. University of Jyväskylä. Department of Sport Sciences, Master’s thesis in Sport and Exercise Psychology, 105 pages. The studies of exercise motivation theories can be used for the requirements of exercise management software systems. User-friendly mobile and web applications may wake up people’s interest of their own awareness of unhealthy manners like obesity, sedentary behavior and possible mental health problems of inactivity. The aim of the present study was to plan, organize and evaluate an internet based exercise intervention for workers. Other purpose of the study was to o…
INFLUENCIA DE LAS MOTIVACIONES EN LA DECISIÓN DE COMPRA Y EN LA LEALTAD HACIA INTERNET /
2006
Dada la importancia que está adquiriendo Internet como método complementario a la venta en los establecimientos comerciales tradicionales, se hace necesario conocer qué motivos llevan a su aceptación y uso como canal de compra por parte de los consumidores. Por este motivo, el presente trabajo tiene como objetivo analizar las principales motivaciones hacia la compra en Internet y su incidencia en la decisión de compra y en las intenciones futuras de comportamiento hacia el sistema. Los resultados obtenidos permiten concluir que la comodidad es el principal motivo de uso del medio Internet como canal de compra y que las distintas motivaciones utilitaristas analizadas influyen tanto en el vol…
Carry a big stick, or no stick at all: Punishment and endowment heterogeneity in the trust game
2016
AbstractWe investigate the effect of costly punishment in a trust game with endowment heterogeneity. Our findings indicate that the difference between the investor and the allocator’s initial endowments determines the effect of punishment on trust and trustworthiness. Punishment fosters trust only when the investor is wealthier than the allocator. Otherwise, punishment fails to promote trusting behavior. As for trustworthiness, the effect is just the opposite. The higher the difference between the investor and the allocator’s initial endowments, the less willing allocators are to pay back. We discuss the consistency of our findings with social preference models (like inequality aversion, re…
Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation
2021
Technology has brought changes in many fields, including education. An increasingly important role in the pedagogical process is played by technology-enhanced learning and the use of technology in the learning process to make it more exciting, interesting, and motivating for students. Game-based learning is an essential part of technology-enhanced learning, and it has the potential to engage and motivate students. Although knowledge tests often have negative associations related to stress and assessment, game-based learning tools like quiz apps provide a safe environment for training and mistakes by integrating elements of games that make the learning process and knowledge assessment more i…
Challenging Challenge: The Ambivalent Impact of Challenge on Intrinsic Motivation Effectiveness in Digital Co-Creation
2017
While most literature on co-creation shows a consistently positive impact of challenge on motivational processes, the authors of this study examine situational ambiguous effects. Consequently, the exalted status of challenge in practice and research is called into question. This research combines psychological needs inferred from Self-Determination Theory with challenge derived from Flow Theory to explore direct and interactive effects on motivation and participation in digital co-creation. As an example of concrete consumer innovation the authors applied the concept of Threadless in order to test propositions for co-creation settings. Threadless is a real online platform that calls up for …
The effect of organizational separation on individuals' knowledge sharing in MNCs
2017
Abstract The ability of an organization to apply knowledge globally has been conceptualized as critical for the existence of multinational corporations (MNCs). We argue for an organizational separation effect on knowledge sharing that challenges the view of the MNC as a latent social community. Using a unique data-set of more than 4000 individual responses from an MNC, Telenor, we test how three types of drivers for individuals’ knowledge sharing – individuals’ motivation, and individuals’ perceptions of organizational values and organizational work practices – work differently within, as opposed to across, business units. Our analysis suggests that while intrinsic motivation, innovative va…
On the Convergence of Affective and Persuasive Technologies in Computer-Mediated Health-Care Systems
2015
This paper offers a portrayal of how affective computing and persuasive technologies can converge into an effective tool for interfacing biomedical engineering with behavioral sciences and medicine. We describe the characteristics, features, applications, present state of the art, perspectives, and trends of both streams of research. In particular, these streams are analyzed in light of the potential contribution of their convergence for improving computer-mediated health-care systems, by facilitating the modification of patients’ attitudes and behaviors, such as engagement and compliance. We propose a framework for future research in this emerging area, highlighting how key constructs and …
Teams and project performance: an ability, motivation, and opportunity approach
2020
This article analyzes the relationships between project performance and the team’s ability, motivation, and opportunity (AMO). We contribute to the project management literature by exploring which combinations of AMO factors are best for project performance at different levels of complexity. We test our hypotheses on a sample of 285 projects. Our study shows that in simple projects, ability is the key factor both as a main effect and as a constraining factor that acts as a bottleneck for project performance. In the case of complex projects, the multiplicative model is superior given the significant interaction effects of motivation.