Search results for " Paradigm"
showing 10 items of 228 documents
L'evolució històrica de la psicologia del treball i de les organitzacions
2010
El món organitzacional ha esdevingut l'eix vertebrador de la Psicologia del treball, des del sistema gremial al sistema fabril, que reunia les característiques de veritables organitzacions industrials. Les notes que caracteritzen el procés són: la mentalitat racional, la mecanització de la fabricació i la utilització del vapor com nova energia aplicable a la indústria. A més, la mecanització tindria efectes sobre l'organització del treball, en l'extremar la diferenciació de funcions i la divisió de tasques. Taylor, des de l'enginyeria, introduí una organització científica del treball per millorar els sistemes i els llocs laborals. Amb el mateix objectiu, orientat a millorar l'administració …
La docencia de Hábitat, Territorio y Medio Ambiente en el grado de Trabajo Social: una relación de aprendizaje y compromiso con el planeta
2015
El Trabajo Social necesita un verdadero cambio de paradigma que afecte al conjunto de las actividades sociales de forma transversal: profesionales, medios de comunicación, investigadoras, docentes...si queremos superar la actual situación de emergencia planetaria y trabajar por un verdadero desarrollo social sostenible e igualitario.
Automatic Temporal Expectancy: A High-Density Event-Related Potential Study
2013
How we compute time is not fully understood. Questions include whether an automatic brain mechanism is engaged in temporally regular environmental structure in order to anticipate events, and whether this can be dissociated from task-related processes, including response preparation, selection and execution. To investigate these issues, a passive temporal oddball task requiring neither time-based motor response nor explicit decision was specifically designed and delivered to participants during high-density, event-related potentials recording. Participants were presented with pairs of audiovisual stimuli (S1 and S2) interspersed with an Inter-Stimulus Interval (ISI) that was manipulated acc…
Do categorical representations modulate early perceptual or later cognitive visual processing? An ERP study.
2021
Abstract Encoding of perceptual categorical information has been observed in later cognitive processing like memory encoding and maintenance, starting around 300 ms after stimulus onset (P300). However, it remains open whether categorical information is also encoded in early perceptual processing steps (reflected in the mismatch negativity component; vMMN). The main goal of this study was to assess the influence of categorical information on both early perceptual (i.e., vMMN component) and later cognitive (i.e., P300 component) processing within one paradigm. Hence, we combined an oddball paradigm with a delayed memory task. We used five-dot patterns belonging to different categories even t…
Bodily Engagement in Multimodal Interaction
2010
The creative processes of interaction design operate in terms we generally use for conceptualising human-computer interaction (HCI). Therefore the prevailing design paradigm provides a framework that essentially affects and guides the design process. We argue that the current mainstream design paradigm for multimodal user-interfaces takes human sensory-motor modalities and the related userinterface technologies as separate channels of communication between user and an application. Within such a conceptualisation, multimodality implies the use of different technical devices in interaction design. This chapter outlines an alternative design paradigm, which is based on an action-oriented persp…
Scientific and Design Stances
2010
Human technology interaction is a strange field of expertise, because both academics and industry are interested in it. And yet, every now and then, it becomes apparent that academics and industry do not always see eye to eye (Carroll, 1997). They seem to think in different manner. While scientists look for how things are, industry mostly seeks out how things should be. Indeed, sometimes two very different stances behind the basic thinking of the two important human–technology interaction (HTI) communities surface. Scientists primarily are interested in general laws and principles, even eternal truths with no exceptions. They want to identify general laws and use them to explain individual …
Teaching types with a cognitively effective worked example format
2015
AbstractTeaching functional programming as a second programming paradigm is often difficult as students can have strong preconceptions about programming. When most of these preconceived ideas fail to be confirmed, functional programming may be seen as an unnecessarily difficult topic. A typical topic that causes such difficulties is the language of types employed by many modern functional languages. In this paper, we focus on addressing this difficulty through the use of step-by-step calculations of type expressions. The outcome of the study is an elaboration of a worked example format and a methodical approach for teaching types to beginner functional programmers.
Crowd-Averse Cyber-Physical Systems: The Paradigm of Robust Mean-Field Games
2016
For a networked controlled system, we illustrate the paradigm of robust mean-field games. This is a modeling framework at the interface of differential game theory, mathematical physics, and $H_{\infty}$ - optimal control that tries to capture the mutual influence between a crowd and its individuals. First, we establish a mean-field system for such games including the effects of adversarial disturbances. Second, we identify the optimal response of the individuals for a given population behavior. Third, we provide an analysis of equilibria and their stability.
A Linguistic Model in Component Oriented Programming
2016
Abstract It is a fact that the component-oriented programming, well organized, can bring a large increase in efficiency in the development of large software systems. This paper proposes a model for building software systems by assembling components that can operate independently of each other. The model is based on a computing environment that runs parallel and distributed applications. This paper introduces concepts as: abstract aggregation scheme and aggregation application. Basically, an aggregation application is an application that is obtained by combining corresponding components. In our model an aggregation application is a word in a language.
Developing hand-worn input and haptic support for real-world target finding
2019
Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users' visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users' attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotacti…