Search results for " Psicometria"
showing 10 items of 69 documents
Psychometric Evaluation of the Basic Psychological Need Satisfaction and Frustration Scale (BPNSFS) in Italy
2017
The purpose of this multistudy report was to adapt the Basic Psychological Need Satisfaction and Frustration Scale (BPNSFS) to the Italian context. Two studies were conducted. In Study 1, we investigated the dimensionality, reliability, and convergent and discriminant validity of the instrument in a sample of 544 participants (males = 41%) from 16 to 35 years old. In Study 2, we replicated the results concerning dimensionality in an independent sample of 502 participants (males = 42%) from 16 to 35 years old. Furthermore, we analyzed measurement invariance across gender. Results of both studies showed that comparing a series of competitive factorial models, the 6-factor model had the best f…
The Contribution of Religiosity and Optimism on Well-Being of Youth and Emerging Adults in Italy
2017
In line with Positive Youth Development (PYD) framework positing that religion can provide youth with resources to thrive, this chapter presents a contribution analyzing the associations between religiosity and well-being among middle and late adolescents, and emerging adults in Italy. In fact, this country is a relevant context for studying this topic, considering the social and historical presence of Catholicism. We conceptualized religiosity as religious commitment and well-being as life satisfaction. Then, we focused on the mediating role of optimism between these two constructs and investigated differences among age groups concerning those associations. A multiple-group path analysis r…
The italian adaptation of Sensation Seeking Scale Form V (SSS-V): A contribution
2009
Objectives: The present study is addressed to validate the Italian version of the Sensation Seeking Scale Form V (SSS-V; Zuckerman, Eysenck & Eysenck, 1978), the most popular and widely used instrument to assess individuals’ tendency to differ with respect to their optimal levels of stimulation and arousal. Methods: After forward- and back-translation, psychometric properties were estimated from 1530 adolescents and young students (38.8% males; 61.5% females), who were asked to give their preference using a dichotomous forced choice answer format. Results: Exploratory and confirmatory factor analyses highlighted a 2-factor structure: Thrill and Adventure Seeking and Disinhibition. Positive …
Prevention of Violence against Children and Psychosocial Models of Intervention: Network Analysis of an Inter-Institutional Service
2014
This study describes an Italian service, the Inter-institutional Groups Operating against child Abuse and Maltreatment (GOIAM), which specializes in the treatment of child abuse. The GOIAM service is composed of 53 professionals divided into four different categories: social workers, psychologists, child neuropsychiatrists, and psychopedagogists. With the aim of detecting strengths and weaknesses of the operative model adopted by GOIAM, the whole service was analyzed through the application of social network analysis (SNA). The analysis revealed a low-density network, while the study of centrality yielded different distributions of power indicators (degree, closeness, and betweenness): pres…
L'uso delle Prove per la Memoria di Lavoro (PML) nella scuola dell'infanzia, per la predizione del successo scolastico
2012
The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO
2018
This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the…