Search results for " Soft"
showing 10 items of 1710 documents
Child-display interaction: Exploring avatar-based touchless gestural interfaces
2019
During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have been proved to be effective in communicating the touchless gestural interactivity supported by displays. In the paper, we take a child-display interaction perspective by exploring avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate child experience and engagement, for instance when learning about art, as well as bringing a number of challenges. The purpose of this study is twofold: 1) identifying the relevant aspects of childr…
An Embedded Module for Iris Micro-Characteristics Extraction
2009
In this paper a new approach, based on iris micro-characteristics, has been used to make possible an embedded biometric extractor. This recognition approach is based on ophthalmologic studies that have proven the existence of different micro-characteristics as well as fingerprint minutiae. These micro-characteristics are permanent and immutable and they can be used to create strong and robust identification systems.Biometric recognition systems are critical components of our everyday lives. Since such electronic products evolve to software intensive systems, where software, becoming larger, more complex and prevalent, introduces many problems in the development phases. The development of em…
MetaMeth: A tool for process definition and execution
2006
Nowadays, several different tools are used in Software Engineering; in this work we are mainly interested to those supporting the design phases. These are usually classified in three categories: CASE, CAME, CAPE tools. MetaMeth is a CAME and a CAPE tool at the same time
Modular Middleware for Gestural Data and Devices Management
2017
In the last few years, the use of gestural data has become a key enabler for human-computer interaction (HCI) applications. The growing diffusion of low-cost acquisition devices has thus led to the development of a class of middleware aimed at ensuring a fast and easy integration of such devices within the actual HCI applications. The purpose of this paper is to present a modular middleware for gestural data and devices management. First, we describe a brief review of the state of the art of similar middleware. Then, we discuss the proposed architecture and the motivation behind its design choices. Finally, we present a use case aimed at demonstrating the potential uses as well as the limit…
XPL, a Presentation Language based on User Interface Design Pattern
2007
The great diversity of presentations in software applications deals with fulfillment of various type of graphic interface constructions related to different programming Languages. Moreover, in the Internet era html pages play a main role because of the increasing complexity of Web applications. In Software Engineering, the use of design patterns is proven remarkable for the design and reuse of software components. Visual Design. Patterns (ViDP) are useful to define interaction schemas between. user and computer. By the some token, visual design. patterns are useful to incorporate common interfaces of interaction, schemas between user and computer. This paper describes the eXtensible Present…
Proceedings della Sixth International Conference on Complex, Intelligent and Software Intensive Systems (CISIS-2012)
2012
Proceedings della Fourth International Conference on Complex, Intelligent and Software Intensive Systems (CISIS-2010)
2010
XPL and the Synchronization of Multimodal User Interfaces based on Design Pattern
2008
The great diversity of presentations in software applications deals with fulfilment of various types of user interface constructions related to different programming languages. Furthermore, the growing interest for multimodal applications entails that their user interfaces have to support multiple access channels within a single development framework. User Interfaces Design Patterns (UIDPs) are helpful to define interaction schemas between user and computer and they provide remarkable tools for the design and reuse of software components. This paper describes the eXtensible Presentation architecture and Language (XPL), a framework aimed at streamlining multi-channel interface design process…
A possible approach to the development of robotic multi-agent systems
2004
The design of a an agent system for robotics is a problem that involves aspects coming from many different disciplines (robotics, artificial intelligence, computer vision, software engineering). The most difficult part of it, often consists in producing and tuning the algorithms that incorporates the robot behavior (planning, obstacle avoidance,. . . ) and abilities (vision, manipulation, navigation,. . . ). Frequently, the reuse of these parts is left to a copy and paste procedure from previous applications to the new one. In so doing many problems could arise. We propose a comprehensive approach for multi-agent systems oriented to robotics applications that uses a complete design methodol…
Roboception and adaptation in a cognitive robot
2023
In robotics, perception is usually oriented at understanding what is happening in the external world, while few works pay attention to what is occurring in the robot’s body. In this work, we propose an artificial somatosensory system, embedded in a cognitive architecture, that enables a robot to perceive the sensations from its embodiment while executing a task. We called these perceptions roboceptions, and they let the robot act according to its own physical needs in addition to the task demands. Physical information is processed by the robot to behave in a balanced way, determining the most appropriate trade-off between the achievement of the task and its well being. The experiments show …