Search results for " Soft"
showing 10 items of 1710 documents
Requisiti hardware e software: preparazione del paziente
2010
Features of W production in p-p, p-Pb and Pb-Pb collisions
2017
We consider the production of inclusive W bosons in variety of high-energy hadronic collisions: p--p, p--$\overline{\rm p}$, p--Pb, and Pb--Pb. In particular, we focus on the resulting distributions of charged leptons from W decay that can be measured with relatively low backgrounds. The leading-order expressions within the collinearly factorized QCD indicate that the center-of-mass energy dependence at forward/backward rapidities should be well approximated by a simple power law. The scaling exponent is related to the small-$x$ behaviour of the quark distributions, which is largely driven by the parton evolution. An interesting consequence is the simple scaling law for the lepton charge as…
Status and Prospects of Kanki : An Open Source Cross-Platform Native iRODS Client Application
2016
The current state of development of project Kanki is discussed and some prospects for future development are laid out with reflection on the results of the research IT infrastructure project at the University of Jyväskylä. Kanki is a crossplatform native iRODS client application which was introduced to the iRODS community at the iRODS Users Group Meeting in 2015, and later released as open source. A total of 9 releases have been made, from which the latest 6 have been available in addition to the source code as pre-built binary packages for x86-64 CentOS Linux 6/7 and OS X 10.10+. The Kanki build environment at the University of Jyväskylä is running out of Jenkins continuous integration for…
Development of a Native Cross-Platform iRODS GUI Client
2015
This paper describes activities on the research IT infrastructure development project at the University of Jyväskylä. The main contribution is a cross-platform iRODS client application with a rich graphical user interface. The client application is fully native and builds from a single C++ codebase on all of the platforms on which iRODS 4.0 is supported. The application has a responsive UI with native look & feel and enables drag & drop integration to the desktop. This is made possible by basing the development of the client application on top of the Qt 5 framework and an object-oriented C++ framework for iRODS which is being developed with the client application. The objectoriented framewo…
Plato and Antisthenes in the Phaedo: A Reflexive Reading. Part One
2019
The purpose of this study is not so much to show the presence of Antisthenes in the dialogue, but rather to examine what Plato alludes to. The controversy over ideas between the two Socratics is historically very well-attested, as can already be seen in the Cratylus. Thus, it is reasonable to assume that this controversy must have affected Plato when he was writing a dialogue in which the importance of ideas and his new logic is undeniable. Hence, this paper will investigate the following question: what impact could Antisthenes’ denominative and definitory logic have on the equally denominative and definitory logic presented in the Phaedo given that the latter work in all probability preced…
Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices
2016
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for evaluating not only new environments and usability scenarios, but also potential user experiences. To achieve this, VEs must be adequately realistic. The level of perceived authenticity can be ascertained by measuring the levels of immersion people experience in their VE interactions. In this paper the degree of authenticity is measured via anauthenticity indexin relation to three different immersive virtual environment devices. These devices include (1) a headband, (2) 3D glasses, and (3) a head-mounted display (HMD). A quick scale for measuring immersion, feeling of control, and simulator sick…
Assisting immersive virtual reality development with user experience design approach
2017
In our study we explored how to design a biography of a late Finnish artist as a VR experience. We conducted a development process assisted by user experience (UX) design methods, which increased the process efficiency, and resulted in a research prototype. Through previous research and our development process, we identified components affecting the user experience. These components are: Immersion, Presence, Disorientation, Sense of Control, Pleasantness, Exploration and Simulator Sickness. From our user study with 13 participants, we were able to draw implications that relate to these components. While the set of components could be incomplete or subject to change, shows that further resea…
Salt release monitoring with specific sensors in "in vitro" oral and digestive environments from soft cheeses
2012
International audience; The objective of the present work is to demonstrate the interest and the feasibility of the measurement of NaCl concentrations in soft cheeses and in particular an in vitro digestion process by the use of chemical sensors. The analyzed matrices were the commercial Italian mozzarella cheeses and domestic cheese base models. The classification of mozzarellas was performed according to their salinity, while the breakdown of cheese base models has been followed both at initial steps of digestion in artificial mouth dispositive mimicking the oral sphere and in a gut-imitating digester (TIM-1). During the breakdown of soft cheese in the digester, the estimated values for N…
IT-supported international outsourcing of software production
2002
Evaluación del impacto del uso de dispositivos de radio definida por software como herramienta docente en la materia de comunicaciones digitales
2020
La innovación educativa es un proceso que se extiende más allá de un año académico. En su desarrollo se distinguen las etapas de planificación, implementación, evaluación y retroalimentación para identificar los aspectos susceptibles de mejora. En esta contribución, presentamos un procedimiento para evaluar el impacto del uso de dispositivos de radio definidos por software en los laboratorios de comunicaciones digitales. Este procedimiento evalúa el compromiso de los estudiantes, además se implementan sesiones de laboratorio más realistas que se acercan a los sistemas de comunicaciones actuales y se alejan de las prácticas de simulación estándar. Se cuantifica el compromiso de los estudiant…