Search results for " Soft"

showing 10 items of 1710 documents

Requisiti hardware e software: preparazione del paziente

2010

hardware software paziente
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Features of W production in p-p, p-Pb and Pb-Pb collisions

2017

We consider the production of inclusive W bosons in variety of high-energy hadronic collisions: p--p, p--$\overline{\rm p}$, p--Pb, and Pb--Pb. In particular, we focus on the resulting distributions of charged leptons from W decay that can be measured with relatively low backgrounds. The leading-order expressions within the collinearly factorized QCD indicate that the center-of-mass energy dependence at forward/backward rapidities should be well approximated by a simple power law. The scaling exponent is related to the small-$x$ behaviour of the quark distributions, which is largely driven by the parton evolution. An interesting consequence is the simple scaling law for the lepton charge as…

heavy ion: scatteringHadronPb-Pb collisionsPartonElementary particle02 engineering and technologycomputer.software_genrePower lawHigh Energy Physics - ExperimentHigh Energy Physics - Experiment (hep-ex)background: lowHigh Energy Physics - Phenomenology (hep-ph)0202 electrical engineering electronic engineering information engineering[PHYS.HEXP]Physics [physics]/High Energy Physics - Experiment [hep-ex]050107 human factorsBosonQuantum chromodynamicsPhysicsDatabasehigher-order: 0Hadronic collisionsCharge asymmetries05 social sciencesscalinghep-phCharged leptonsHigh Energy Physics - PhenomenologyCERN LHC CollParticle Physics - ExperimentQuarkInelastic scatteringParticle physicssmall-xquark: distribution functionp p: scatteringFOS: Physical sciencesW: decay114 Physical sciencesenergy dependence[ PHYS.HEXP ] Physics [physics]/High Energy Physics - Experiment [hep-ex]W: productionquantum chromodynamicsanti-p p: scatteringCollision systems0501 psychology and cognitive sciencesHigh energy physicsp nucleus: scatteringBosonsParticle Physics - Phenomenologyhep-exlepton: charge: asymmetryfactorization: collinearHigh Energy Physics::PhenomenologyElementary particlesScaling exponent Lead alloys020207 software engineeringBinary alloysW bosonsLeading ordersrapidityevolution equation[PHYS.HPHE]Physics [physics]/High Energy Physics - Phenomenology [hep-ph][ PHYS.HPHE ] Physics [physics]/High Energy Physics - Phenomenology [hep-ph]High Energy Physics::Experimentcomputerhigh-energy hadronic collisionsLead Center-of-mass energiesLepton
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Status and Prospects of Kanki : An Open Source Cross-Platform Native iRODS Client Application

2016

The current state of development of project Kanki is discussed and some prospects for future development are laid out with reflection on the results of the research IT infrastructure project at the University of Jyväskylä. Kanki is a crossplatform native iRODS client application which was introduced to the iRODS community at the iRODS Users Group Meeting in 2015, and later released as open source. A total of 9 releases have been made, from which the latest 6 have been available in addition to the source code as pre-built binary packages for x86-64 CentOS Linux 6/7 and OS X 10.10+. The Kanki build environment at the University of Jyväskylä is running out of Jenkins continuous integration for…

iRODSgraphical user interfacescontinuous integrationtutkimustietoresearch support servicesclient software
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Development of a Native Cross-Platform iRODS GUI Client

2015

This paper describes activities on the research IT infrastructure development project at the University of Jyväskylä. The main contribution is a cross-platform iRODS client application with a rich graphical user interface. The client application is fully native and builds from a single C++ codebase on all of the platforms on which iRODS 4.0 is supported. The application has a responsive UI with native look & feel and enables drag & drop integration to the desktop. This is made possible by basing the development of the client application on top of the Qt 5 framework and an object-oriented C++ framework for iRODS which is being developed with the client application. The objectoriented framewo…

iRODStutkimustietographical user interfacemetadata managementinfrastructureclient software
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Plato and Antisthenes in the Phaedo: A Reflexive Reading. Part One

2019

The purpose of this study is not so much to show the presence of Antisthenes in the dialogue, but rather to examine what Plato alludes to. The controversy over ideas between the two Socratics is historically very well-attested, as can already be seen in the Cratylus. Thus, it is reasonable to assume that this controversy must have affected Plato when he was writing a dialogue in which the importance of ideas and his new logic is undeniable. Hence, this paper will investigate the following question: what impact could Antisthenes’ denominative and definitory logic have on the equally denominative and definitory logic presented in the Phaedo given that the latter work in all probability preced…

idealogic of the contrarysAs ismedia_common.quotation_subjectPhilosophylcsh:Philosophy (General)oikeios logosAnalogyCornerstoneImmortalityLogos Bible Softwarethe final argumentanalogyEpistemologyPhilosophymetaxyReading (process)ReflexivityeidosdefinitionSoullcsh:B1-5802the argument by affinitymedia_common
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Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices

2016

Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for evaluating not only new environments and usability scenarios, but also potential user experiences. To achieve this, VEs must be adequately realistic. The level of perceived authenticity can be ascertained by measuring the levels of immersion people experience in their VE interactions. In this paper the degree of authenticity is measured via anauthenticity indexin relation to three different immersive virtual environment devices. These devices include (1) a headband, (2) 3D glasses, and (3) a head-mounted display (HMD). A quick scale for measuring immersion, feeling of control, and simulator sick…

immersionArticle SubjectComputer sciencemedia_common.quotation_subject02 engineering and technologycomputer.software_genreQuality of resultshuman-technology interactionlcsh:QA75.5-76.95authenticityHuman–computer interactionuser experience0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesautenttisuus050107 human factorsmedia_commonta113Multimediabusiness.industry05 social sciences020207 software engineeringUsabilityHuman-Computer InteractionFeelingvirtual environmentsSimulator sicknesslcsh:Electronic computers. Computer sciencekäyttäjäkokemusbusinessImmersive virtual environmentcomputerAdvances in Human-Computer Interaction
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Assisting immersive virtual reality development with user experience design approach

2017

In our study we explored how to design a biography of a late Finnish artist as a VR experience. We conducted a development process assisted by user experience (UX) design methods, which increased the process efficiency, and resulted in a research prototype. Through previous research and our development process, we identified components affecting the user experience. These components are: Immersion, Presence, Disorientation, Sense of Control, Pleasantness, Exploration and Simulator Sickness. From our user study with 13 participants, we were able to draw implications that relate to these components. While the set of components could be incomplete or subject to change, shows that further resea…

immersionEngineering02 engineering and technologyVirtual realitycomputer.software_genreUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesta518Design methods050107 human factorsta113Multimediabusiness.industryomnidirectional videoUser journey05 social sciencesuser experience design020207 software engineeringinteractive omnidirectional videoUser interface designSimulator sicknessProcess efficiencyvirtual realitybusinesscomputerProceedings of the 21st International Academic Mindtrek Conference
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Salt release monitoring with specific sensors in "in vitro" oral and digestive environments from soft cheeses

2012

International audience; The objective of the present work is to demonstrate the interest and the feasibility of the measurement of NaCl concentrations in soft cheeses and in particular an in vitro digestion process by the use of chemical sensors. The analyzed matrices were the commercial Italian mozzarella cheeses and domestic cheese base models. The classification of mozzarellas was performed according to their salinity, while the breakdown of cheese base models has been followed both at initial steps of digestion in artificial mouth dispositive mimicking the oral sphere and in a gut-imitating digester (TIM-1). During the breakdown of soft cheese in the digester, the estimated values for N…

in vitro digestion processBase (chemistry)SodiumAnalytical chemistrySalt (chemistry)chemistry.chemical_elementSodium Chloridein vitro mouth processSodium detectionSettore ING-INF/01 - Elettronica01 natural sciencesChlorideChemistry Techniques AnalyticalAnalytical ChemistrySoft cheesesSalt release0404 agricultural biotechnologyBiomimetics[SDV.IDA]Life Sciences [q-bio]/Food engineeringCalibrationmedicine[SPI.GPROC]Engineering Sciences [physics]/Chemical and Process EngineeringIntestinal MucosaSensor arraychemistry.chemical_classificationMouthChromatographyIonic chromatographySettore CHIM/07 - Fondamenti Chimici delle Tecnologie010401 analytical chemistry04 agricultural and veterinary sciences040401 food science0104 chemical sciencesSalinitychemistrySalt release in vitro mouth process in vitro digestion process Sensor array Sodium detection Soft cheesesDigestionDairy ProductsDigestionmedicine.drug
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IT-supported international outsourcing of software production

2002

information technologyoutsourcingdiffusion of innovationinternational software productioninternational outsourcingsubcontracting
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Evaluación del impacto del uso de dispositivos de radio definida por software como herramienta docente en la materia de comunicaciones digitales

2020

La innovación educativa es un proceso que se extiende más allá de un año académico. En su desarrollo se distinguen las etapas de planificación, implementación, evaluación y retroalimentación para identificar los aspectos susceptibles de mejora. En esta contribución, presentamos un procedimiento para evaluar el impacto del uso de dispositivos de radio definidos por software en los laboratorios de comunicaciones digitales. Este procedimiento evalúa el compromiso de los estudiantes, además se implementan sesiones de laboratorio más realistas que se acercan a los sistemas de comunicaciones actuales y se alejan de las prácticas de simulación estándar. Se cuantifica el compromiso de los estudiant…

innovación docenteUNESCO::CIENCIAS TECNOLÓGICASSDRradio definida por softwarecomunicaciones digitales
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