Search results for " Soft"

showing 10 items of 1710 documents

Vertical Software Industry Evolution: The Impact of Software Costs and Limited Customer Base

2013

ContextSoftware systems are commonly used in a variety of industries as a means of automating organizational business processes. Initially, such software is often developed in-house by the vertical organizations possibly with the support of professional IT service providers; however, in many cases, internally developed software is eventually replaced with the software products provided by independent software vendors. These vendors often use license fees to recover their software development investments, as well as to gain some margin. However, if the vendor's customer base for a specific type of software is limited, then either the license fees are too high and hence the customers may pref…

ta113Social software engineeringComputer sciencebusiness.industrySoftware developmentComputer Science ApplicationsSoftware deploymentSoftware sizingSoftware constructionPersonal software processPackage development processBackportingbusinessSoftware engineeringSoftwareInformation SystemsInformation and Software Technology
researchProduct

A Novel Model for Cybersecurity Economics and Analysis

2017

In recent times, major cybersecurity breaches and cyber fraud had huge negative impact on victim organisations. The biggest impact made on major areas of business activities. Majority of organisations facing cybersecurity adversity and advanced threats suffers from huge financial and reputation loss. The current security technologies, policies and processes are providing necessary capabilities and cybersecurity mechanism to solve cyber threats and risks. However, current solutions are not providing required mechanism for decision making on impact of cybersecurity breaches and fraud. In this paper, we are reporting initial findings and proposing conceptual solution. The paper is aiming to pr…

ta113Value (ethics)Computer sciencemedia_common.quotation_subjectComputingMilieux_LEGALASPECTSOFCOMPUTING020207 software engineering02 engineering and technologyBusiness activitiesComputer securitycomputer.software_genrecybersecurity economicscyber fraudadvanced cyber threatstaloudelliset vaikutuksetcost-benefit model020204 information systemsCyber-security regulation0202 electrical engineering electronic engineering information engineeringResearch developmentkyberturvallisuuscomputercybersecurity impactReputationmedia_common2017 IEEE International Conference on Computer and Information Technology (CIT)
researchProduct

Elementary Math to Close the Digital Skills Gap

2018

All-encompassing digitalization and the digital skills gap pressure the current school system to change. Accordingly, to ’digi-jump’, the Finnish National Curriculum 2014 (FNC-2014) adds programming to K-12 math. However, we claim that the anticipated addition remains too vague and subtle. Instead, we should take into account education recommendations set by computer science organizations, such as ACM, and define clear learning targets for programming. Correspondingly, the whole math syllabus should be critically viewed in the light of these changes and the feedback collected from SW professionals and educators. These findings reveal an imbalance between supply and demand, i.e., what is ove…

ta113effectiveness of educationmatematiikkaComputer sciencetaidotDigital skillsdigital skills gaptietotekniikkaElementary mathematicscontinuous vs. discrete mathcomputing in math syllabusprofessional development of software professionalsMathematics educationammattitaitoK-12 computer science education
researchProduct

Recommending Serendipitous Items using Transfer Learning

2018

Most recommender algorithms are designed to suggest relevant items, but suggesting these items does not always result in user satisfaction. Therefore, the efforts in recommender systems recently shifted towards serendipity, but generating serendipitous recommendations is difficult due to the lack of training data. To the best of our knowledge, there are many large datasets containing relevance scores (relevance oriented) and only one publicly available dataset containing a relatively small number of serendipity scores (serendipity oriented). This limits the learning capabilities of serendipity oriented algorithms. Therefore, in the absence of any known deep learning algorithms for recommend…

ta113recommender systemInformation retrievalTraining setArtificial neural networkComputer sciencebusiness.industrySerendipityDeep learningsuosittelujärjestelmätdeep learning020207 software engineeringserendipity02 engineering and technologyRecommender systemtransfer learningalgorithmskoneoppiminenalgoritmit0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)Artificial intelligenceTransfer of learningbusiness
researchProduct

Towards enabling privacy preserving smart city apps

2016

Smart city applications are increasingly relying on personally identifiable data. A disclosure of such a data to a platform provider and possible 3rd parties represents a risk to the privacy of the application users. To mitigate the privacy risk, two-layer privacy-preserving platform architecture is introduced, wherein the personally identifiable information is dealt with at the inner layer (executed in a trusted environment), whereas only generic and personally unidentifiable information is made available to the apps at the outer layer of the architecture — e.g., in a form of app-specific events. The essential requirements for the platform are described, and the architectural implications …

ta113smart city application platformInformation privacyPrivacy by DesignComputer sciencebusiness.industryPrivacy softwareMultitier architectureInternet privacy020206 networking & telecommunications02 engineering and technologyComputer securitycomputer.software_genreprivacylayered architecture020204 information systemsSmart city0202 electrical engineering electronic engineering information engineeringLayer (object-oriented design)ArchitecturebusinessPersonally identifiable informationcomputerpersonally identifiable information
researchProduct

Essence : Reference Architecture for Software Engineering - Representing Essence in Archimate Notation

2018

Essence is a standard for working with methods in software engineering. As such, it can be seen as the reference architecture for software engineering. The Essence consists of the Kernel, and a notation called the Language. This representation is not widely known and likely hinders the adoption of the Essence. This paper represents the work-in-progress of representing the Essence using ArchiMate, the de facto notation for enterprise architecture. Our purpose is to help organisations to adopt Essence by representing it in the language already understood by different stakeholders. peerReviewed

ta113software development methodbusiness.industryComputer scienceSEMAT020206 networking & telecommunications020207 software engineering02 engineering and technologyNotationessenceArchiMatekernel0202 electrical engineering electronic engineering information engineeringReference architectureSoftware engineeringbusinessohjelmistokehitys
researchProduct

Looking for Peace of Mind? Manage your (Technical) Debt : An Exploratory Field Study

2017

Background: In the last two decades Technical Debt (TD) has received a considerable amount of attention from software engineering research and practice. Recently, a small group of studies suggests that, in addition to its technical and economic consequences, TD can affect developers’ psychological states and morale. However, until now there has been a lack of empirical research clarifying such influences. Aims: In this study, we aim at taking the first step in filling this gap by investigating the potential impacts of TD and its management on developers’ morale. Method: Drawing from previous literature on morale, we decided to explore the influence of TD and its management on three dimensio…

ta222media_common.quotation_subjectApplied psychology02 engineering and technologyInterpersonal communicationthematic analysisAffect (psychology)Field (computer science)Empirical researchPolitical science0502 economics and business0202 electrical engineering electronic engineering information engineeringProductivityta512media_commonmixed-methodta113Management scienceQualitative interviews05 social sciences020207 software engineeringexploratory field studyinformation systems developmentFeelingtechnical debtTechnical debtsoftware developmentmoralebehavioral software engineeringohjelmistokehitys050203 business & management
researchProduct

Design of mobile phones for older adults : An empirical analysis of design guidelines and checklists for feature phones and smartphones

2017

Design guidelines and checklists are suggested as a useful tool in the development and evaluation of interface design of mobile phones for older adults. Given the intense evolution of mobile phone design, understanding how the design guidelines and checklists have taken into account the advances in mobile phone usability for older adults is important for their correct application and future development. Thus, this study explores the usability dimensions of mobile phone design for older adults and the related changes in terms of time and the type of device (feature phones vs. smartphones) based on an expert coding of the eight mobile phone design guidelines and checklists for older adults pu…

tarkistuslistattoimintaohjeetComputer sciencedesignHuman Factors and Ergonomics02 engineering and technologycomputer.software_genreHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesText entryguidelinesFeature phoneta518Interface designheuristic analysis050107 human factorschecklistsolder adultsHaptic technologyta113High contrastmobile phoneMultimediakäytettävyysbusiness.industry05 social sciences020207 software engineeringUsabilityta5142Computer Science ApplicationsälypuhelimetHuman-Computer InteractionusabilitymuotoiluMobile phoneComputingMilieux_COMPUTERSANDSOCIETYbusinesscomputermatkapuhelimetikääntyneetCoding (social sciences)International Journal of Human-Computer Interaction
researchProduct

Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage—An Introduction to the SILKNOW Project

2018

Silk was a major factor for progress in Europe, mostly along the Western Silk Road’s network of production and market centers. The silk trade also allowed for the exchange of ideas and innovations, having impacts at economic, technical, functional, cultural and symbolic levels. However, silk has today become a seriously endangered heritage. Although many European specialized museums are devoted to its preservation, they usually lack the size and resources to take advantage of state-of-the-art digital technologies. The aim of this paper is twofold; firstly, we introduce SILKNOW, an interdisciplinary project that has been recently funded by the H2020 Programme of the European Union in order t…

thesaurusArchitectural engineeringComputer Networks and CommunicationsNeuroscience (miscellaneous)silk heritage02 engineering and technologyinteractive toolslcsh:Technology01 natural sciencesOrder (exchange)0202 electrical engineering electronic engineering information engineeringmedia_common.cataloged_instanceEuropean unionlcsh:SciencePatrimoni culturalmedia_commonlcsh:T010401 analytical chemistry020207 software engineering0104 chemical sciencesComputer Science ApplicationsHuman-Computer InteractionSILKvirtuallcsh:QBusinessMultimodal Technologies and Interaction
researchProduct

Neurocognitive Predictors of Response to Intervention With GraphoGame Rime

2021

This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime, an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6 – 7 years) who had participated in a recent Randomized Controlled Trial (RCT) of GraphoGame Rime in the United Kingdom were studied. Half were randomly assigned to play GraphoGame Rime (GG Rime) and the other half were assigned to Business As Usual (BAU). A series of pretests were given prior to the intervention to all participants, designed to measure phonological awareness skills, executive function (EF) skills and the ability to synchronise finger tapping to a rhythmic beat. Finger t…

toiminnanohjaus (psykologia)Response to interventionPsychological interventionGraphoGamePhonicsEducationDevelopmental psychologyfonologinen tietoisuus03 medical and health sciences0302 clinical medicinekielellinen kehitysPhonological awarenesstietokoneavusteinen oppiminenL7-991Hard rimephonological awareness05 social sciences050301 educationEducation (General)Cognitionoppimispelitexecutive functiontapping accuracyFinger tappingreading softwarephonics instructionPsychology0503 educationNeurocognitive030217 neurology & neurosurgery
researchProduct