Search results for " Soft"

showing 10 items of 1710 documents

RNN- and LSTM-Based Soft Sensors Transferability for an Industrial Process

2021

The design and application of Soft Sensors (SSs) in the process industry is a growing research field, which needs to mediate problems of model accuracy with data availability and computational complexity. Black-box machine learning (ML) methods are often used as an efficient tool to implement SSs. Many efforts are, however, required to properly select input variables, model class, model order and the needed hyperparameters. The aim of this work was to investigate the possibility to transfer the knowledge acquired in the design of a SS for a given process to a similar one. This has been approached as a transfer learning problem from a source to a target domain. The implementation of a transf…

Computational complexity theoryProcess (engineering)Computer sciencesulfur recovery unit02 engineering and technologytransfer learningMachine learningcomputer.software_genrelcsh:Chemical technologyBiochemistryRNNField (computer science)ArticleAnalytical ChemistryDomain (software engineering)0202 electrical engineering electronic engineering information engineeringlcsh:TP1-1185Electrical and Electronic EngineeringInstrumentationsystem identificationHyperparameterbusiness.industry020208 electrical & electronic engineeringdynamical modelsSystem identificationAtomic and Molecular Physics and OpticsNonlinear systemRecurrent neural networksoft sensors020201 artificial intelligence & image processingArtificial intelligenceTransfer of learningbusinessLSTMcomputerDynamical models; LSTM; RNN; Soft sensors; Sulfur recovery unit; System identification; Transfer learningSensors
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Evaluation of Structural and Temporal Properties of Ego Networks for Data Availability in DOSNs

2017

The large diffusion of Online Social Networks (OSNs) has influenced the way people interact with each other. OSNs present several drawbacks, one of the most important is the problem of privacy disclosures. Distributed Online Social Networks (DOSNs) have been proposed as a valid alternative solution to solve this problem. DOSNs are Online Social Networks implemented on a distributed platform, such as a P2P system or a mobile network. However, the decentralization of the control presents several challenges, one of the main ones is guaranteeing data availability without relying on a central server. To this aim, users’ data allocation strategies have to be defined and this requires the knowledg…

Computer Networks and CommunicationsComputer scienceCommunity detection; Data availability; DOSN; P2P; Social networks; Temporal affinity; Software; Information Systems; Hardware and Architecture; Computer Networks and CommunicationsControl (management)Information System02 engineering and technologySocial networksField (computer science)Task (project management)Order (exchange)0202 electrical engineering electronic engineering information engineeringDOSNSocial networkStructure (mathematical logic)P2PCommunity detectionSocial networkbusiness.industry020206 networking & telecommunicationsData scienceData availabilityData availabilityHardware and ArchitectureCellular network020201 artificial intelligence & image processingTemporal affinitybusinessSoftwareInformation SystemsComputer networkMobile Networks and Applications
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A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness

2021

Most countries have active road safety policies that seek the objective of reducing deaths in traffic accidents. One of the main factors in this regard is the awareness of the safety measures, one of the most important being the correct usage of the seat belt, a device that is known to save thousands of lives every year. The presented work shows a VR-enhanced edutainment application designed to increase awareness on the use of seat belts. For this goal, a motorized rollover system was developed that, synchronized with a VR application (shown in a head-mounted display for each user inside a real car), rolls over this car with up to four passengers inside. This way, users feel the sensations …

Computer Networks and CommunicationsComputer scienceContext (language use)02 engineering and technologySerious gameVirtual realitylaw.inventiontraffic safetyAeronauticslaw0202 electrical engineering electronic engineering information engineeringSeat beltPer capitagamificationawarenessserious gameSeguretat viària05 social sciencesedutainment050301 education020207 software engineeringQA75.5-76.95RolloverHuman-Computer InteractionRisk perceptionPsicologiaWork (electrical)Electronic computers. Computer sciencevirtual realityseat beltrollover simulator0503 educationComputers
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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Towards new solutions for scientific computing: the case of Julia

2018

This year marks the consolidation of Julia (https://julialang.org/), a programming language designed for scientific computing, as the first stable version (1.0) has been released, in August 2018. Among its main features, expressiveness and high execution speeds are the most prominent: the performance of Julia code is similar to statically compiled languages, yet Julia provides a nice interactive shell and fully supports Jupyter; moreover, it can transparently call external codes written in C, Fortran, and even Python and R without the need of wrappers. The usage of Julia in the astronomical community is growing, and a GitHub organization named JuliaAstro takes care of coordinating the devel…

Computer Science - Mathematical SoftwareAstrophysics - Instrumentation and Methods for Astrophysics
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MultivariateApart: Generalized partial fractions

2021

We present a package to perform partial fraction decompositions of multivariate rational functions. The algorithm allows to systematically avoid spurious denominator factors and is capable of producing unique results also when being applied to terms of a sum separately. The package is designed to work in Mathematica, but also provides interfaces to the Form and Singular computer algebra systems.

Computer Science - Symbolic ComputationHigh Energy Physics - TheoryFOS: Computer and information sciencesPolynomialComputer scienceFOS: Physical sciencesGeneral Physics and AstronomyRational functionSymbolic Computation (cs.SC)Partial fraction decomposition01 natural sciencesGröbner basisHigh Energy Physics - Phenomenology (hep-ph)ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION0103 physical sciences010306 general physicsSpurious relationshipcomputer.programming_language010308 nuclear & particles physicsFunction (mathematics)Symbolic computationAlgebraHigh Energy Physics - PhenomenologyHigh Energy Physics - Theory (hep-th)Hardware and ArchitectureComputer Science::Mathematical SoftwareWolfram LanguagecomputerComputer Physics Communications
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Modular Strategies for Recursive Game Graphs

2006

AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…

Computer Science::Computer Science and Game TheoryTheoretical computer scienceGeneral Computer ScienceCombinatorial game theoryContext (language use)02 engineering and technology0102 computer and information sciences01 natural sciencesTheoretical Computer ScienceProgram analysisReachability0202 electrical engineering electronic engineering information engineering0101 mathematicsMathematicsbusiness.industry010102 general mathematics020207 software engineeringPushdown systemsResolution (logic)Modular designCall graphUndecidable problemModel-checkingGames in verification010201 computation theory & mathematicsbusinessComputer Science(all)
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Rational irreducible characters and rational conjugacy classes in finite groups

2007

We prove that a finite group G G has two rational-valued irreducible characters if and only if it has two rational conjugacy classes, and determine the structure of any such group. Along the way we also prove a conjecture of Gow stating that any finite group of even order has a non-trivial rational-valued irreducible character of odd degree.

Computer Science::Machine LearningFinite groupApplied MathematicsGeneral MathematicsIrreducible elementComputer Science::Digital LibrariesIrreducible fractionCombinatoricsStatistics::Machine LearningConjugacy classCharacter (mathematics)Character tableComputer Science::Mathematical SoftwareOrder (group theory)Character groupMathematicsTransactions of the American Mathematical Society
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Homology of pseudodifferential operators on manifolds with fibered cusps

2003

The Hochschild homology of the algebra of pseudodifferential operators on a manifold with fibered cusps, introduced by Mazzeo and Melrose, is studied and computed using the approach of Brylinski and Getzler. One of the main technical tools is a new convergence criterion for tri-filtered half-plane spectral sequences. Using trace-like functionals that generate the 0 0 -dimensional Hochschild cohomology groups, the index of a fully elliptic fibered cusp operator is expressed as the sum of a local contribution of Atiyah-Singer type and a global term on the boundary. We announce a result relating this boundary term to the adiabatic limit of the eta invariant in a particular case.

Computer Science::Machine LearningHochschild homologyApplied MathematicsGeneral MathematicsFibered knotHomology (mathematics)Computer Science::Digital LibrariesCohomologyManifoldAlgebraStatistics::Machine LearningElliptic operatorEta invariantMathematics::K-Theory and HomologySpectral sequenceComputer Science::Mathematical SoftwareMathematicsTransactions of the American Mathematical Society
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Understanding star-fundamental algebras

2021

Star-fundamental algebras are special finite dimensional algebras with involution ∗ * over an algebraically closed field of characteristic zero defined in terms of multialternating ∗ * -polynomials. We prove that the upper-block matrix algebras with involution introduced in Di Vincenzo and La Scala [J. Algebra 317 (2007), pp. 642–657] are star-fundamental. Moreover, any finite dimensional algebra with involution contains a subalgebra mapping homomorphically onto one of such algebras. We also give a characterization of star-fundamental algebras through the representation theory of the symmetric group.

Computer Science::Machine LearningInvolutionPure mathematicsStar-fundamentalApplied MathematicsGeneral MathematicsStar (graph theory)Polynomial identityComputer Science::Digital LibrariesSettore MAT/02 - AlgebraStatistics::Machine LearningIDEAIS (ÁLGEBRA)Computer Science::Mathematical SoftwareComputer Science::Programming LanguagesInvolution (philosophy)Mathematics
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