Search results for " Soft"

showing 10 items of 1710 documents

Incorporando dispositivos de radio definida por software en la materia de Comunicaciones Digitales: del grupo piloto a la gran clase

2020

[ES] La innovación educativa es un proceso que se extiende más allá de un curso académico. En su desarrollo se distinguen las etapas de planificación, implementación, evaluación y realimentación, para identificar aspectos susceptibles de mejora. En esta contribución presentamos el trabajo desarrollado en los dos últimos cursos en la asignatura Teoría de la Comunicación (materia de Comunicaciones Digitales), Grado en Ingeniería Telemática, de la Universitat de València. Concretamente, se incorporan dispositivos de radio definida por software en los laboratorios como herramienta para conseguir unas prácticas más realistas. El artículo describe el proceso de adaptación de una sesión de laboratori…

Innovación educativaComunicaciones digitalesAprendizaje basado en proyectosActive learningEducación superiorSoftware Defined Radio (SDR)Enseñanza superiorDigital communicationsTecnologías y educaciónRadio definida por software
researchProduct

Description of an experience to improve technological competence in a transverse way in the education of pre-service teachers.

2013

[ES] La adquisición de una competencia tecnológica que permita utilizar las TIC como herramienta educativa es uno de los objetivos que se plantean en los planes de estudio de la formación inicial de los futuros maestros y maestras. Sin embargo, entre estos planes de estudio, son pocas las asignaturas que se dirigen específicamente a analizar cómo utilizar esas TIC como herramienta educativa, por lo que este tema debe tratarse de manera transversal durante todas las asignaturas de estos estudios. En este trabajo se describe una experiencia en que se implementan diferentes actividades y se utilizan materiales educativos orientados al desarrollo de la competencia tecnológica en estudiantes de …

Innovación educativaTICestudiante para profesorFormación del profesoradoCompetenciasTransversalidadEducational innovationGeneral MedicineCompetenciesTransversalEducació infantilformación de profesoresTeacher trainingSoftware educativoEducational softwareICTnuevas tecnologíasinnovación pedagógicauniversidad
researchProduct

Progress in 3-D Multiperspective Display by Integral Imaging

2009

Three-dimensional (3-D) imaging techniques have the potential to establish a future mass-market in the fields of entertainment and communications. Integral imaging (InI), which can capture and display true 3-D color images, has been seen as the right technology for 3-D viewing for audiences of more than one person. Due to the advanced degree of its development, InI technology could be ready for massive commercialization in the coming years. This development is the result of a strong research effort performed over the past few years. In this sense, this paper is devoted to reviewing some recent advances in InI, which have allowed improvement in the response of InI systems to the problems of …

Integral imagingComputer sciencebusiness.industryStereoscopyImage processingApplication softwarecomputer.software_genreViewing angleCommercializationlaw.inventionlawComputer graphics (images)Computer visionDepth of fieldArtificial intelligenceElectrical and Electronic EngineeringbusinessImage resolutioncomputerProceedings of the IEEE
researchProduct

Succeeding with Building Information Modeling: A Case Study of BIM Diffusion in a Healthcare Construction Project

2014

Technological innovations such as Building Information Modeling (BIM) offer opportunities to improve collaborative work and integration in the architecture, engineering and construction industry. However, research to date has documented how many organizations struggle with how to work based on this new technology, and many implementations fail. In this paper we present a case study of a major healthcare construction project in which the use of BIM was paramount, and where designers claim to have succeeded in integrated design. The designers organized their digital collaboration by establishing 1) change agents; 2) a cloud computing infrastructure; 3) new roles and responsibilities; 4) BIM c…

Integrated designCollaborative softwareEngineeringEngineering managementKnowledge managementBuilding information modelingbusiness.industryLearning environmentInformation systemCloud computingArchitecturebusinessImplementation2014 47th Hawaii International Conference on System Sciences
researchProduct

Augmenting CASE tools with hypertext: Desired functionality and implementation issues

1997

Information systems have become bigger and more complex as their support has expanded to cover larger business domains, communication and work. At the same time technical design options such as client/server architectures and graphical user interfaces have increased the size and complexity of applications. In addition, pressures to build better systems more quickly have motivated the use of integrated design environments, such as CASE. Several integration approaches such as process modeling, frameworks and hypertext technology have been proposed. Of these we consider the least analyzed, hypertext technology, in this paper. Because of the novelty of hypertext in CASE there are several unreso…

Integrated designProcess modelingRelation (database)Computer sciencebusiness.industrySoftware developmentlaw.inventionHuman–computer interactionlawInformation systemHypertextComputer-aided software engineeringbusinessGraphical user interface
researchProduct

Intellectual Capital Management Increase in Offshoring

2021

Offshoring is a method for companies from automotive software development industry to have access to a larger pool of talents or to reduce the development costs. In order to have success, the management must be prepared for knowledge transfer process that will be different while compared to training a new employee at the headquarters. Many companies fail when this step is made and instead of reducing the costs, the loss can drag down the business even to the bankruptcy. In this paper, it is presented a solution for a systematic knowhow increase for the new offshore team, applicable to the processes of knowledge transfer. Complex trainings and various methods of solving the orders are not re…

Intellectual capital managementOffshoringComputingMilieux_THECOMPUTINGPROFESSIONProcess (engineering)BankruptcyOrder (exchange)TA1-2040Automotive software developmentEngineering (General). Civil engineering (General)Knowledge transferIndustrial organizationMATEC Web of Conferences
researchProduct

cervello, mente e linguaggio: Ippocrate contro il cognitivismo

1997

A partire dali anni 40 del '900, nelle scienze cognitive è dominante il modello sotteso al cognitivismo classico. Secondo questo modello la mente umana funziona come un computer. In questo modello il cervello, come ogni altr parte fisica del corpo, è l'hardware, la mente incorporea e immateriale è il software, e il linguaggio è un modo di funzionamento della mente individuale, Da questo punto di vista, come ribadisce Chomsky in numerosi suoi contributi, la linguistica è una branca della psicologia. Il presente contributo è un tentativo di dimostrare che un simile modello non è universalemte valido, e in particolare non era valido nella Grecia antica. L'autore del De morbo sacro, trattato in…

Intelligenza cognizione hardware software materia Ippocrate Aristotele.
researchProduct

Touchless gestural interfaces for networked public displays

2015

In the near future, we can easily imagine a significant increment in diffusion of networked public displays, as well as novel interaction modalities used in their applications. In the following, we present two of the main challenges related to networked displays we are dealing with, with a particular focus on touchless gestural interfaces: overcoming interaction blindness (i.e. enable users to immediately guess the interactivity of the display, and the gestural nature of it) and performing evaluations in-the-wild (i.e. outside any controlled environment).

Interaction blindnessFocus (computing)ModalitiesNetworked public displaysMultimediaBlindnessTouchless gestural interfacesComputer Networks and CommunicationsComputer scienceEnvironment controlledPublic displayscomputer.software_genremedicine.diseaseTouchless gestural interfaceComputer Networks and CommunicationInteractivityHardware and ArchitectureHuman–computer interactionmedicineExperiments in-the-wild; Interaction blindness; Networked public displays; Touchless gestural interfaces; Computer Networks and Communications; Hardware and Architecture; SoftwareInteraction blindneNetworked public displaycomputerSoftwareExperiments in-the-wildProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15
researchProduct

Defining Interaction Design Patterns to Extract Knowledge from Big Data

2018

[EN] The Big Data domain offers valuable opportunities to gain valuable knowledge. The User Interface (UI), the place where the user interacts to extract knowledge from data, must be adapted to address the domain complexities. Designing UIs for Big Data becomes a challenge that involves identifying and designing the user-data interaction implicated in the knowledge extraction. To design such an interaction, one widely used approach is design patterns. Design Patterns describe solutions to common interaction design problems. This paper proposes a set of patterns to design UIs aimed at extracting knowledge from the Big Data systems data conceptual schemas. As a practical example, we apply the…

Interaction patternsBig Databusiness.industryComputer scienceBig data020207 software engineering0102 computer and information sciences02 engineering and technologyInteraction design01 natural sciencesDomain (software engineering)Set (abstract data type)Knowledge extraction010201 computation theory & mathematicsInteraction design patternHuman–computer interactionSoftware design pattern0202 electrical engineering electronic engineering information engineeringUser interfacebusinessLENGUAJES Y SISTEMAS INFORMATICOSUser Interfaces
researchProduct

A Pedagogical Software for the Analysis of Loudspeaker Systems

2009

In this paper, a pedagogical software for the design and analysis of loudspeaker systems is presented, with emphasis on training students in the interaction between system parameters. Loudspeakers are complex electromechanical system, whose behavior is neither intuitive nor easy to understand by inexperienced students. Although commercial simulation software provides computation of the equations governing loudspeaker systems, they are mainly focused on the final product and are intended for experienced audio engineers. The proposed software was intentionally designed for education and training purposes. This software allows students to investigate loudspeaker systems that involve complex in…

Interactive computingCommercial softwareEngineeringDiaphragm (acoustics)business.industryComputationcomputer.software_genreEducationSimulation softwareSoftwareHuman–computer interactionLoudspeakerElectrical and Electronic EngineeringbusinesscomputerSimulationGraphical user interfaceIEEE Transactions on Education
researchProduct