Search results for " Software Engineering"

showing 2 items of 582 documents

Applying Axial Symmetries to Historical Silk Fabrics: SILKNOW’s Virtual Loom

2020

Symmetry is part of textile art in patterns and motifs that decorate fabrics, which are made by the interlacement of warp and wefts. Moreover, the 3D representation of fabrics have already been studied by some authors

virtual loomEngineering drawingTextilePhysics and Astronomy (miscellaneous)Computer scienceGeneral Mathematicsmedia_common.quotation_subject02 engineering and technologysymmetry analysis0202 electrical engineering electronic engineering information engineeringComputer Science (miscellaneous)0601 history and archaeologyFunction (engineering)WeavingRepresentation (mathematics)media_commoncomputer.programming_language060102 archaeologyLOOMbusiness.industryIndústria tèxtillcsh:Mathematicssilk fabrics020207 software engineering06 humanities and the artslcsh:QA1-939Chemistry (miscellaneous)Homogeneous spaceSymmetry (geometry)businessFocus (optics)computerSymmetry
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"I never gave up"

2019

Esports phenomena have grown rapidly in recent years, and so has research on the topic. Some of the research has also addressed esports fandom (see e.g. Taylor 2012). Nevertheless, studies comparing and contrasting how players and fans engage with the game and the esports based on that game are scarce. This study compares and contrasts how players and fans engage with playable game characters and esports players. The paper draws on previous research in fan studies, sports fandom and esports to examine the relationships of players and fans of the videogame Overwatch (Blizzard Entertainment 2016) with the fictional heroes of the game as well as with their favorite professional players in the …

yleisötutkimuselektroninen urheilumedia_common.quotation_subjectOverwatchfansIdentity (social science)050801 communication & media studies02 engineering and technologyLeaguepelikulttuuriEntertainment0508 media and communicationspelihahmot0202 electrical engineering electronic engineering information engineeringPersonalitySociologygame charactersesports playersmedia_commonIdentity politics05 social sciencesMedia studies020207 software engineeringfaniuspelitutkimusreseptiokannattajatSexual orientationesportsFandomdigitaaliset pelitProceedings of the 14th International Conference on the Foundations of Digital Games
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