Search results for " Software"
showing 10 items of 1178 documents
Extracting (good) discourse examples from an oral specialised corpus of wine tasting interactions
2015
International audience; This article outlines the semi-automated extraction of dictionary examples used in the compilation of a professional online dictionary of wine tasting. Named OenoLex Bourgogne, this dictionary was started to respond to the demand for a lexicographic information tool from the French wine industry of Burgundy, the Bureau Interprofessionnel des Vins de Bourgogne.
Global social knowledge management: from barriers to the selection of social tools
2013
Web 2.0 and Social Software revolutionize the knowledge exchange within and between organizations. This is one of the claims consultants and software vendors in the field have made. But have the promises been kept and has evidence been achieved so far, in particular for knowledge management in globally distributed settings? As a starting point, our paper introduces the field of Global Social Knowledge Management (GSKM). We see this area as one of the main research area for future research in the Knowledge Management domain. A variety of social software applications have already been seen promising and incorporated into the context of knowledge management (Avram 2006; Zheng and Zheng 2010; L…
e-Health and the Internet of Things. Definitions, applications, regulation, actors. Roadmap to a use cases research.
2015
This reports deals with the electronic health (e-Health) as a prism to study the Internet of Things. After having provided the necessary definitions and having described applications, regulators, regulations and actors both in the UK, in the US and in the EU, the author sets the basis for a use cases research regarding the e-prescribing.
Co-riding With My eBike to Get Green Lights
2019
Researchers are increasingly exploring interactive technology supporting human-system partnership in an exertion context, such as cycling. So far, most investigations have supported the rider cognitively, by the system "sensing and presenting" information to assist the rider to make informed decisions. In contrast, we propose systems that promote user-system co-operation, by "sensing and acting" on information to assist the rider, not only "cognitively" but also "physically", with the aim of facilitating user-system co-operation in an exertion context. Our prototype, "Ari", is a novel augmented eBike designed to facilitate user-system co-operation, where the information that each party can …
Regularization Preserving Localization of Close Edges
2007
International audience; In this letter, we address the problem of the influence of neighbor edges and their effect on the edge delocalization while extracting a neighbor contour by a derivative approach. The properties to be fulfilled by the regularization operators to minimize or suppress this side effect are deduced, and the best detectors are pointed out. The study is carried out in 1-D for discrete signal. We show that among the derivative filters, one of them can correctly detect our model edges without being influenced by a neighboring transition, whatever their separation distance is and their respective amplitude is. A model of contour and close transitions is presented and used through…
A scalable multiagent system architecture for interactive applications
2013
Interactive applications like crowd simulations need to properly render the virtual world while simulating the interaction of thousands of agents at the same time. The computational workload generated by these two tasks highly increases with the number of the simulated agents, requiring a scalable design of the multiagent system. In this paper, we present, in an unified manner, a distributed multiagent system architecture that can manage large crowds of autonomous agents at interactive rates while rendering multiple views of the virtual world being simulated. This architecture consists of a distributed multiagent system and a complementary distributed visualization subsystem. We also presen…
Algorithms and Logic as Programming Primers
2019
To adapt all-immersive digitalization, the Finnish National Curriculum 2014 (FNC-2014) ‘digi-jumps’ by integrating programming into elementary education. However, applying the change to mathematics teachers’ everyday praxis is hindered by a too high-level specification. To elaborate FNC-2014 into more concrete learning targets, we review the computer science syllabi of countries that are well ahead, as well as the education recommendations set by computer science organizations, such as ACM and IEEE. The whole mathematics syllabus should be critically viewed in the light of these recommendations and feedback collected from software professionals and educators. The feedback reveals an imbalan…
Extension du domaine du sacré
2013
Faisant le constat qu’il releve d’un monde aujourd’hui completement revolu, Paul Ricœur (1974 : 71) ecrivait : « Le sacre est l’archaique ». Demarche bien temeraire, donc, celle d’engager Questions de communication dans un debat referme sur le passe, voire depasse. La discussion serait close et le sujet entendu. Tournons la page. Pourtant le sacre reste d’une etonnante acuite. Il y a quelques annees, il trouvait encore a s’exposer dans ce temple de la creation moderne et de l’avant-garde qu’e...
The Comparison of Software Reliability Assessment Models
2015
Abstract The reliability of the software represents one of the most important attributes of software quality, and the estimation of the reliability of the software is a problem hard to solve with accuracy. Nevertheless, in order to manage the quality of the software and of the standard practices in an organization, it is important to achieve an estimation of the reliability as accurate as possible. In the present work there are described the principles and techniques which underlie the estimation of the reliability of the software, starting from the definition of the concepts which express the attributes of software quality. It is taken into account the issue of the estimation of a software…
Bibliometrics applied to gamification as a digital learning strategy
2019
Este trabajo se interesa por un tema de actualidad como es la gamificación en educación, una interesante estrategia didáctica para responder a los alarmantes datos sobre fracaso y abandono escolar obtenidos año tras año en las pruebas diagnósticas realizadas en el ámbito europeo. A través del estudio bibliométrico de la producción científica se ha analizado las principales tendencias en gamificación, como práctica mediada por la tecnología en las aulas de las diferentes etapas educativas, a través de 137 documentos alojados en la base de datos Scopus y publicados en la última década. En los resultados se revela que el número de documentos se ha incrementado notablemente en los últimos años;…