Search results for " Software"

showing 10 items of 1178 documents

Blockchain for Smart Cities: Applications for IoT and Video Surveillance Systems

2020

The recent revolution of the Internet of Things introduces new engaging operat- ing scenarios. The IoT paradigm enables the intertwined use of physical and soft- ware components through the interconnection of devices that exchange data with each other without direct human interaction in several fields, especially in industrial and home environments. In the framework of the Italian-Vietnamese cooperation on the topics of smart cities and Blockchain, we present two applications of the blockchain technology, which can be applied, respectively in indoor, for monitoring and controlling smart homes, and in outdoor, for visual monitoring through video surveillance systems. In both cases, we propos…

Flexibility (engineering)ImmutabilityFocus (computing)BlockchainSettore ING-INF/03 - TelecomunicazioniComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONVideosurveillance IoT blockchainComputer securitycomputer.software_genreExtensibilityComponent-based software engineeringTimestampInternet of Thingsbusinesscomputer
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Process support in MetaCASE: implementing the conceptual basis for enactable process models in MetaEdit+

2002

This study concerns the support of information system analysis and design process in a metaCASE environment. We see a process as highly, evolutionary and unstructural in nature, thus requiring the tailorability of user process models and their conceptual basis, process modelling language (PML). In addition to the flexibility needed for guiding various system developers, the CASE environment needs to be enacted using strictly defined environment actions. A distinction between user and environment processes is made, hence distinguishing also their conceptual basis and modelling requirements. The study depicts the realisation of the basic concepts and tools required in modelling a PML and the …

Flexibility (engineering)Process modelingProcess modeling languagesComputer sciencebusiness.industryProcess (engineering)Information systemSystems engineeringDesign processComputer-aided software engineeringSoftware engineeringbusinessProceedings 8th Conference on Software Engineering Environments
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A virtual laboratory designed for teaching diffractive lenses

2010

[EN] We present a virtual laboratory generated in Matlab GuiQc (Graphical User Interface) for its use in Optics courses as an informatic tool for teaching the focusing properties of a diffractive lens. This Gui allows the students to learn easily and rapidly about the influence on the focal volume of the lens construction parameters. As an example in this work we analyze fractal diffractive lenses because we found that fractal geometry is a highly motivating topic for students since it is related to a wide range of scientific and technological phenomena.

Focal volumeEngineeringbusiness.industryOpticslcsh:Education (General)law.inventionLens (optics)MatlabQcFractalsDiffractive lensFractallawComputer graphics (images)Virtual Laboratorylcsh:L7-991businessMATLABcomputerEducational SoftwareGraphical user interfacecomputer.programming_languageModelling in Science Education and Learning
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Continuous experimentation on artificial intelligence software : a research agenda

2020

Moving from experiments to industrial level AI software development requires a shift from understanding AI/ ML model attributes as a standalone experiment to know-how integrating and operating AI models in a large-scale software system. It is a growing demand for adopting state-of-the-art software engineering paradigms into AI development, so that the development efforts can be aligned with business strategies in a lean and fast-paced manner. We describe AI development as an “unknown unknown” problem where both business needs and AI models evolve over time. We describe a holistic view of an iterative, continuous approach to develop industrial AI software basing on business goals, requiremen…

Focus (computing)Future studiesComputer sciencebusiness.industrysoftwareContinuous experimentationohjelmistotuotantoSoftware development020207 software engineeringArtificial intelligence software02 engineering and technologytekoälytutkimustoimintaartificial intelligenceGeneralLiterature_MISCELLANEOUSEngineering managementBusiness goalsSoftwareComputingMethodologies_PATTERNRECOGNITION020204 information systems0202 electrical engineering electronic engineering information engineeringSoftware systembusinessohjelmistokehitys
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Multilayer Network Model of Movie Script

2018

Network models have been increasingly used in the past years to support summarization and analysis of narratives, such as famous TV series, books and news. Inspired by social network analysis, most of these models focus on the characters at play. The network model well captures all characters interactions, giving a broad picture of the narration’s content. A few works went beyond by introducing additional semantic elements, always captured in a single layer network. In contrast, we introduce in this work a multilayer network model to capture more elements of the narration of a movie from its script: people, locations, and other semantic elements. This model enables new measures and insights…

Focus (computing)Information retrievalComputer scienceSocial network analysis (criminology)Contrast (statistics)020207 software engineering02 engineering and technology01 natural sciencesAutomatic summarization010305 fluids & plasmas0103 physical sciences0202 electrical engineering electronic engineering information engineeringNarrative[INFO]Computer Science [cs]Single layerComputingMilieux_MISCELLANEOUSNetwork model
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Investigating how user avatar in touchless interfaces affects perceived cognitive load and two-handed interactions

2017

In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity to users, as well as supporting immediate usability and "natural" interactions. In this paper, we focus our investigation on a visual interface based only on the use of in-air direct manipulations. Our study aims at evaluating whether and how the presence of an Avatar that replays user's movements may decrease the perceived cognitive workload during interactions. Moreover, we conducted a brief evaluation of the relationship between the presen…

Focus (computing)business.industryComputer scienceInterface (computing)05 social sciences020207 software engineeringUsability02 engineering and technologyInteractivityHuman–computer interaction0202 electrical engineering electronic engineering information engineeringNatural (music)0501 psychology and cognitive sciencesVisual interfacebusiness050107 human factorsCognitive loadAvatar
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A numerical approach for the modelling of forming limits in hot incremental forming of AZ31 magnesium alloy

2021

AbstractMagnesium alloys, because of their good specific material strength, can be considered attractive by different industry fields, as the aerospace and the automotive one. However, their use is limited by the poor formability at room temperature. In this research, a numerical approach is proposed in order to determine an analytical expression of material formability in hot incremental forming processes. The numerical model was developed using the commercial software ABAQUS/Explicit. The Johnson-Cook material model was used, and the model was validated through experimental measurements carried out using the ARAMIS system. Different geometries were considered with temperature varying in a…

Fracture forming limit Incremental forming Magnesium alloys Numerical simulation0209 industrial biotechnologyCommercial softwareMaterials sciencebusiness.industryMechanical EngineeringMechanical engineeringForming processes02 engineering and technology021001 nanoscience & nanotechnologyStrength of materialsIndustrial and Manufacturing EngineeringComputer Science Applications020901 industrial engineering & automationControl and Systems EngineeringRange (statistics)Fracture (geology)FormabilityMagnesium alloy0210 nano-technologyAerospacebusinessSettore ING-IND/16 - Tecnologie E Sistemi Di LavorazioneSoftwareThe International Journal of Advanced Manufacturing Technology
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Metamodeling editor as a front end tool for a CASE shell

1992

Customizable Computer Aided Software Engineering (CASE) tools, often called CASE shells, are penetrating in the market. CASE shells provide a flexible environment to support a variety of information systems development methods. CASE shells are often cumbersome to use and in practice few people can model and implement methods in them. To overcome these problems we have developed a graphical metamodeling environment called MetaEdit and a method modeling interface to the CASE shell RAMATIC. Using this interface the methodology engineer can develop graphical models in RAMATIC's model definition language and then easily generate the resource files that control the operations of RAMATIC. MetaEdit…

Front and back endsEngineering drawingComputer engineeringInterface (Java)Computer scienceShell (computing)Information systemObject typeGraphical modelComputer-aided software engineeringMetamodeling
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Graphical User Interfaces for R

2012

Since R was first launched, it has managed to gain the support of an ever-increasing percentage of academic and professional statisticians. However, the spread of its use among novice and occasional users of statistics have not progressed at the same pace, which can be attributed partially to the lack of a graphical user interface (GUI). Nevertheless, this situation has changed in the last years and there is currently several projects that have added GUIs to R. This article discusses briefly the history of GUIs for data analysis and then introduces the papers submitted to an special issue of the Journal of Statistical Software on GUIs for R.

GUIRstatistical softwarelcsh:Statisticslcsh:HA1-4737Journal of Statistical Software
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Novel threat-based AI strategies that incorporate adaptive data structures for multi-player board games

2016

This paper considers the problem of designing novel techniques for multi-player game playing, in a range of board games and configurations. Compared to the well-known case of two-player game playing, multi-player game playing is a more complex problem with unique requirements. To address the unique challenges of this domain, we examine the potential of employing techniques inspired by Adaptive Data Structures (ADSs) to rank opponents based on their relative threats, and using this information to achieve gains in move ordering and tree pruning. We name our new technique the Threat-ADS heuristic. We examine the Threat-ADS’ performance within a range of game models, employing a number of diffe…

Game mechanicsNon-cooperative gameSequential gamebusiness.industryComputer scienceNormal-form gameComputingMilieux_PERSONALCOMPUTINGCombinatorial game theory020207 software engineeringScreening game02 engineering and technologyExtensive-form gameWin-win gameGame designArtificial IntelligenceSimulations and games in economics education0202 electrical engineering electronic engineering information engineeringRepeated game020201 artificial intelligence & image processingArtificial intelligencebusinessGame treeMetagamingApplied Intelligence
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