Search results for " Software"
showing 10 items of 1178 documents
They are looking at me! Understanding how Audience Presence Impacts on Public Display Users
2017
It is well known from prior work, that people interacting as well as attending to a public display attract further people to interact. This behavior is commonly referred to as the honeypot effect. At the same time, there are often situations where an audience is present in the vicinity of a public display that does not actively engage or pay attention to the display or an approaching user. However, it is largely unknown how such a \textit{passive audience} impacts on users or people who intend to interact. In this paper, we investigate the influence of a passive audience on the engagement of people with a public display. In more detail, we report on the deployment of a display in a public s…
3D skeleton-based human action classification: A survey
2016
In recent years, there has been a proliferation of works on human action classification from depth sequences. These works generally present methods and/or feature representations for the classification of actions from sequences of 3D locations of human body joints and/or other sources of data, such as depth maps and RGB videos.This survey highlights motivations and challenges of this very recent research area by presenting technologies and approaches for 3D skeleton-based action classification. The work focuses on aspects such as data pre-processing, publicly available benchmarks and commonly used accuracy measurements. Furthermore, this survey introduces a categorization of the most recent…
Towards Filling the Gap Between AOSE Methodologies and Infrastructure: Requirements and Meta-Model
2008
Many different methodologies have been proposed in Agent Oriented Software Engineering (AOSE) literature, and the concepts they rely on are different from those adopted when implementing the system. This conceptual gap often creates inconsistencies between specifications and implementation. We propose a metamodel-based approach that aims to bridge this gap, resulting in an integrated meta-model that merges the best aspects of four relevant AOSE methodologies (GAIA, Tropos, SODA and PASSI). The meta-model assembly followed a welldefined process: for each methodology to be integrated in the meta-model, we elicited the requirements, identified a set of process fragments, thoroughly compared th…
The eXtensible Dynamic Presentation Manager for content adaptation
2008
Human Computer Interaction studies deals with systems and tools that are able to improve user experience during interaction with computer. For this purpose, modern web application are expected to supply multimodal and multi-channel access, adaptivity and transcoding features. We will present in this work the eXtensible Dynamic Presentation Manager (XDPM) which is a set of innovative tools that support the eXtensible Presentation Language (XPL) in the adaptation of contents to different working contexts. The adaptation is performed according to the delivery context information which have been formalized by means of a profiler system. A profile holds information about the specific access devi…
Plantxel: Towards a plant-based controllable display
2018
The use of plants as a mean for both visualization and interaction has been already explored in smart environments. In this work, we explore the possibility of constructing a controllable dynamic plant-based display using thigmonastic plants, i.e. plants that change the shape and position of their leaves as a response to external stimuli. As an initial step towards this vision, we first introduce our approach of building a plant-based pixel (plant-pixel, or plantxel), and the principles of composing a plantxel-based public display. We then present the results of a feasibility study conducted with Mimosa spegazzinii plants, showing that our approach can achieve an acceptable contrast ratio, …
Agents in dynamic contexts, a system for learning plans
2020
Reproducing the human ability to cooperate and collaborate in a dynamic environment is a significant challenge in the field of human-robot teaming interaction. Generally, in this context, a robot has to adapt itself to handle unforeseen situations. The problem is runtime planning when some factors are not known before the execution starts. This work aims to show and discuss a method to handle this kind of situation. Our idea is to use the Belief-Desire-Intention agent paradigm, its the Jason reasoning cycle and a Non-Axiomatic Reasoning System. The result is a novel method that gives the robot the ability to select the best plan.
Methods and Techniques for Multi-source Data Analysis and Fusion
This work has been inspired by the recent trend in remote sensing and environmental data acquisition. Remote sensing techniques allow us to measure information about an object without touching it. In the last decades remote sensing via satellites has been used in various applications such as Earth observation, weather and storm predictive analysis, atmospheric monitoring, climate change, human-environment interactions. Sensors on airborne and satellite platforms have been recording signals from space for many years, giving rise to a huge amount of data. Some data are processed on-board but others are treated and post-processed in ground stations. Signal and image processing are widely appli…
3D Map Computation from Historical Stereo Photographs of Florence
2018
The analysis of early photographic sources is fundamental for documenting and understanding the evolution of a city so rich in history and art as Florence. Indeed, by the 1860s several photographers used to work in town, and their images (often obtained through stereoscopic set-ups) can help us to reconstruct Florence in 3D as it was by the time of the Italian unification. The first and most delicate part of such reconstruction process is the computation of disparity maps from the historical stereo pairs. This is a very challenging task for fully-automatic computer vision algorithms, since XIX century photographs are affected by several problems—ranging from superficial damages to asynchron…
Elicitation and evaluation of zoom gestures for touchless interaction with desktop displays
2019
Touchless gestural interaction has been widely studied and adopted in many contexts. Furthermore, the growing availability of low-cost enabling devices, such as Kinect or Leap Motion, boosted up the interest in such interaction both for commercial and scientific purposes, both for large public displays and for personal displays. The problem of choosing the right touchless gesture for the right action is thus still an open issue, depending on several aspects, such as context, purpose, users' culture, etc. In this work, we first present the results of a gesture elicitation study that allowed us to identify a set of touchless gestures for performing zoom actions while interacting with desktop …
Visual Re-Ranking for Multi-Aspect Information Retrieval
2017
We present visual re-ranking, an interactive visualization technique for multi-aspect information retrieval. In multi-aspect search, the information need of the user consists of more than one aspect or query simultaneously. While visualization and interactive search user interface techniques for improving user interpretation of search results have been proposed, the current research lacks understanding on how useful these are for the user: whether they lead to quantifiable benefits in perceiving the result space and allow faster, and more precise retrieval. Our technique visualizes relevance and document density on a two-dimensional map with respect to the query phrases. Pointing to a locat…