Search results for " Story"
showing 10 items of 156 documents
La Storia dell’Arte che cresce sugli alberi. L’esperienza dell’Arte tramite il disegno, il ri-disegno e il disegno altrui
2018
L'articolo affronta il tema della rappresentazione della natura nell’Arte sotto forma di Visual Storytelling attraverso la descrizione di due momenti esperienziali in cui i partecipanti saranno chiamati ad analizzare prima e riprodurre alcuni dettagli poi, tratti da opere d’Arte dal medioevo ai nostri giorni, tramite il disegno. Il percorso proposto, lungo quasi mille anni, ripercorre gli stili e le storie dei più grandi artisti di ogni tempo e ne coglie la varietà interpretativa e comunicativa nell'ottica di superare ogni stereotipo rappresentativo in ambito educativo: gli stereotipi della casa col tetto a falde, degli alberi con i rami dritti, dei fiori con i petali tutti uguali possiamo …
Dalle Cronache del mal d’amore al ciclo dell’Amica geniale: continuità ed evoluzione nella narrativa di Elena Ferrante
2019
The paper analyzes the whole narrative production of Elena Ferrante, emphasizing its unity and cohesion. Cohesion coexists with discontinuity: the publication of My Brilliant Friend marks an inventive turning point and reveals new strategies. But it’s even remarkable Ferrante’s predilection for a narrative in which «the flow of storytelling that despite its density manages to sweep you away».
Accessible stories within mediascapes. Voicing otherness in digital museums
2022
This article presents the first steps in the investigation of the potential for digital storytelling and digital museums to be used as instruments for access, as enablers of epistemic and poietic agency. Digital storytelling and migration museums are used as a case study to explore in what ways digital storytelling impacts meaning-making processes performed by migrants, allowing them to become active creators and disseminators of their own experiences. Through the combination of corpus linguistics, systemic functional linguistics, and lexical semantic analysis, an ad-hoc comparable corpus of migrant narratives in English and in Italian was cross-examined in order to scrutinise the conceptua…
L’apprendimento generativo e il reflective learningnella didattica universitaria: una ricerca con studenti universitari
2020
The present paper describes the results of a research carried out with 205 students attending the 2nd year of the degree course in Primary Education from the University of Palermo in A.Y. 2018-2019. Generative and reflective learning are the framework of the research, central in the teaching-learning process for the construction of professional, competent and responsible teachers. The research path wanted to verify the validity of the McDrury and Alterio Storytelling model (2003) in order to increase students reflective, narrative and critical competence, to promote generative learning and make students aware of their talents.
«L’immaginazione terrorizzata» e «la malinconia dissolvente». La tensione diaristica di Giuseppe Antonio Borgese
2020
The five manuscript texts in Italian, written almost entirely in America, to which the writer from Polizzi Generosa entrusted his self-confidence, poetic and civic re-foundation, unfold over a chronological period from 1928 to 1935. We dwell on the intrinsic contamination between autobiography and invention that feeds Borgese’s writing in a web of literary, ethical, spiritual, philosophical and political ramifications. The contemporary reconfiguration of Borgese’s novelistic path in the volume “Il pellegrino appassionato” is also part of this perspective, investigated through the references in the diary to some of the novels that are most nourished by the fundamental themes of private self-…
Digital Storytelling Project as a Way to Engage Students in Twenty-First Century Skills Learning
2020
[EN] This paper is focused on the implications of a collaborative digital storytelling project on student engagement in the higher education context. The empirical study is conducted with an interdisciplinary group of bachelor students in a Nordic University (N = 22) and a university in Southern Europe (N = 21), and the data are collected through an online student survey. The results demonstrate that the digital storytelling project supported students’ behavioral, emotional, and cognitive engagement. In general, the students had positive emotional experiences with the project. This assignment format was found less stressful than a frontal presentation in the classroom, allowing the students…
Urban Landscape in the Graphic Representations of the Cathedral of Palermo
2017
The present study offers some reflections on the relationship between the cathedral of Palermo and the urban area in which it insists, regarding the indissoluble link with the landscape aspect that through the history offered a variety of perceptive suggestions, marked by the passage and presence of different dominations. The cognitive storytelling of the cathedral of Palermo is obtained through a graphic study on routes which provided of multiple images keeping the scar of time in the elaboration of orographic sections and perspective views and highlighting the role of perception in this changing combination of architecture and landscape.
Transmedia Experience and Narrative Transportation
2016
The aim of this research is to better understand the impact of transmedia storytelling on consumers' experiences in the cultural field (e.g., at a museum or heritage site). Transmedia storytelling refers to the interaction among different forms of media leading to convergence (telling a single story across multiple platforms and forms, namely, using digital technologies). This article discusses whether this multidimensionality of platforms enables a greater appropriation of the story and improves consumers' experience with the cultural object and whether the transmedia experience can lead to a positive attitude toward transmedia platforms and the cultural object.
Goal-Oriented Development of BDI Agents: The PRACTIONIST Approach
2006
The representation of goals and the ability to reason about them play an important role in goal-oriented requirements analysis and modelling techniques, especially in agent-oriented software engineering, as goals are more stable than other abstractions (e.g. user stories). In PRACTIONIST, a framework for developing agent systems according to the Belief-Desire-Intention (BDI) model, goals play a central role. Thus, in this paper we describe the structure of the goal model in the PRACTIONIST framework and how agents use their goal model to reason about goals, desires, and intentions during their deliberation process and means-ends reasoning as well as while performing their activities.
La formazione iniziale dei docenti di sostegno attraverso la metodologia dello storytelling. Un'indagine nei laboratori del corso di specializzazione…
2018
The present work describes the results of a research conducted with 450 students and 52 laboratory teachers attending the degree course in Specialization support activities of the University of Palermo during the academic year 2017-2018. The validity of the Mcdrury’s & Alterio (2003) Storytelling model was checked thanks to the research process and in order to reinforce students’ reflective skills, narrative competence and critical revision.