Search results for " Storytelling"
showing 10 items of 74 documents
Digital Storytelling Project as a Way to Engage Students in Twenty-First Century Skills Learning
2020
[EN] This paper is focused on the implications of a collaborative digital storytelling project on student engagement in the higher education context. The empirical study is conducted with an interdisciplinary group of bachelor students in a Nordic University (N = 22) and a university in Southern Europe (N = 21), and the data are collected through an online student survey. The results demonstrate that the digital storytelling project supported students’ behavioral, emotional, and cognitive engagement. In general, the students had positive emotional experiences with the project. This assignment format was found less stressful than a frontal presentation in the classroom, allowing the students…
Urban Landscape in the Graphic Representations of the Cathedral of Palermo
2017
The present study offers some reflections on the relationship between the cathedral of Palermo and the urban area in which it insists, regarding the indissoluble link with the landscape aspect that through the history offered a variety of perceptive suggestions, marked by the passage and presence of different dominations. The cognitive storytelling of the cathedral of Palermo is obtained through a graphic study on routes which provided of multiple images keeping the scar of time in the elaboration of orographic sections and perspective views and highlighting the role of perception in this changing combination of architecture and landscape.
Transmedia Experience and Narrative Transportation
2016
The aim of this research is to better understand the impact of transmedia storytelling on consumers' experiences in the cultural field (e.g., at a museum or heritage site). Transmedia storytelling refers to the interaction among different forms of media leading to convergence (telling a single story across multiple platforms and forms, namely, using digital technologies). This article discusses whether this multidimensionality of platforms enables a greater appropriation of the story and improves consumers' experience with the cultural object and whether the transmedia experience can lead to a positive attitude toward transmedia platforms and the cultural object.
La formazione iniziale dei docenti di sostegno attraverso la metodologia dello storytelling. Un'indagine nei laboratori del corso di specializzazione…
2018
The present work describes the results of a research conducted with 450 students and 52 laboratory teachers attending the degree course in Specialization support activities of the University of Palermo during the academic year 2017-2018. The validity of the Mcdrury’s & Alterio (2003) Storytelling model was checked thanks to the research process and in order to reinforce students’ reflective skills, narrative competence and critical revision.
Il Digital Storytelling nella classe di Lingua Straniera
2017
Come si può limitare il ricorso costante alla traduzione dalla L1 alla LS da parte dell’insegnante nella classe di Lingua Straniera? Quali strumenti possono essere realmente efficaci per l’apprendimento precoce e come può l’insegnante strutturare un percorso didattico efficace e motivante avvalendosi di strumenti tecnologici pertinenti al target? Il presente lavoro mira a fornire delle risposte a queste domande individuando nel Digital Storytelling la tecnica multimediale particolarmente efficace per insegnare l’inglese nella scuola dell’Infanzia. Evidenziando la necessità di un uso veicolare della lingua straniera che deve essere presentata in maniera naturale e piacevole. Si è strutturato…
Digital Storytelling and Multimodal Literacy in Education
2014
This article argues in favour of using digital storytelling to encourage a critical socio-educational focus in education and include multimodal explicit teaching in the curriculum. The analysis of fifty digital stories indicates that the students developed a certain awareness of the issue chosen for their story (e.g. violence, racism, war) since the final product transmits a critical perspective on the topic itself. Further work, however, needs to be invested in the development of the digital story content itself and on the issue of multimodal learning, with especial emphasis on the interface between multimodal elements and more traditional modes of transmitting ideas.
How individuals with dementia in nursing homes maintain their dignity through life storytelling - A case study
2015
Aims and objectives: The aim of this article was to present and discuss findings on what individuals with dementia do by themselves to maintain or promote their dignity of identity when they live in a nursing home. Background: The majority of residents living in Norwegian nursing homes suffer from dementia. Individuals who suffer from dementia are particularly vulnerable, and their dignity of identity is at risk. It is therefore of great importance to explore how we can maintain their dignity of identity. Design: The study builds on a phenomenological and hermeneutic design. Methods: The article reports three cases or life stories based on participant observation in two different nursing hom…
Animated Representations. Multimedia Techniques for Storytelling
2023
The paper presents the results of two case studies that use multimedia language for the knowledge, appreciation and communication of works of art of different epochs, nature and location and that, through the tools of Representation, make use of digital methods of animation and visualisation. The final results concern the creation of multimedia products designed to narrate a conceptual path, through a reasoned animation of raster and vectorial products. Together with the necessary technical and IT skills, it is essential to reaffirm the role of representation, which is central to image processing, recognition of graphic analogies, study of proportions, knowledge of the laws of visual percep…
Measuring user responses to interactive stories: Towards a standardized assessment tool
2010
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings from an initial test of the self-report scales that was conducted with N=80 players of the adventure game "Fahrenheit". Interactivity was manipulated experimentally in order to validate the measures. Results suggest that the scales will be useful for comparing user responses to 'real' interactive storyte…
Off-Modern Hybridity in TV Theatre: Theatrical, Cinematic and Media Temporalities in Rupert Goold’s Macbeth (BBC - Illuminations Media, 2010)
2021
Rupert Goold’s screen production of Macbeth – firstly, staged in 2007 and, later, filmed in 2010 – has been studied as an example of the stage-to-screen hybrid corpus of Shakespearean audio-visual adaptations. Thus, much of the critical emphasis on the production has been placed on its filmic qualities. Particularly, the genre film conventions deployed across the film has summoned the attention of Shakespeare on screen scholars and it has been the creators’ intentions to precisely point at Goold’s filmic intertextual repertoire. Given the recent increasing attention to the multiple media and languages employed in stage-to-screen hybrid Shakespearean adaptations and other exchanges between t…