Search results for " Synthesis"
showing 10 items of 1625 documents
Metal displacement deposition: a new method to grow amorphous silicon nanotubes
2013
N-Doped Anatase/Rutile Photocatalysts for the Synthesis of Aromatic Aldehydes Under Ultraviolet and Solar Irradiation
2015
N-doped anatase/rutile photocatalysts were prepared by a sol-gel method, using TiCl4 as TiO2 precursor and urea as N-dopant source. The catalysts required a thermal treatment at temperature higher than 300 degrees C to achieve actual nitrogen doping; this treatment also allowed obtaining crystalline and hydrophobic samples. Moreover, nitrogen doping modified the surface of samples by increasing the anatase to rutile phase ratio and hydrophilicity. The catalysts were characterized by BET specific surface area, XRD, ESEM, TGA, FT-IR, DRS and XPS measurements, with particular attention to the assessment of the N-doping effect. It was found that XPS analysis should be used together with DRS and…
Photocatalytic membrane reactors: configurations, performance and applications in water treatment and chemical production
2013
Abstract: The configurations and performance of photocatalytic membrane reactors (PMRs) assembled with membranes (also photocatalytic type) and/or suspended photocatalyst are described. Examples of the application of PMRs in water/wastewater treatment as well as in photocatalytic synthesis are shown. An outline of the modeling of PMRs is presented with a brief economic analysis; future trends in PMRs are also discussed.
Enhancing Selectivity of Photocatalytic Synthesis of p-Anisaldehyde in Water under Solar Irradiation by N- Doped TiO2
2014
Photoelectrocatalytic Selective Synthesis of p-Anisaldehyde in Water by TiO2 Supported on Ti Anodes
2013
Sintesi di Vanillina tramite Reazione di Ossidazione Fotocatalitica con TiO2 in Fase Acquosa
2011
An Emotional Talking Head for a Humoristic Chatbot
2011
The interest about enhancing the interface usability of applications and entertainment platforms has increased in last years. The research in human-computer interaction on conversational agents, named also chatbots, and natural language dialogue systems equipped with audio-video interfaces has grown as well. One of the most pursued goals is to enhance the realness of interaction of such systems. For this reason they are provided with catchy interfaces using humanlike avatars capable to adapt their behavior according to the conversation content. This kind of agents can vocally interact with users by using Automatic Speech Recognition (ASR) and Text To Speech (TTS) systems; besides they can c…
Filling-in Gaps in Textured Images Using Bit-Plane Statistics
2008
In this paper we propose a novel approach for the texture analysis-synthesis problem, with the purpose to restore missing zones in greyscale images. Bit-plane decomposition is used, and a dictionary is build with bit-blocks statistics for each plane. Gaps are reconstructed with a conditional stochastic process, to propagate texture global features into the damaged area, using information stored in the dictionary. Our restoration method is simple, easy and fast, with very good results for a large set of textured images. Results are compared with a state-of-the-art restoration algorithm.
Texture Synthesis for Digital Restoration in the Bit-Plane Representation
2007
In this paper we propose a new approach to handle the problem of restoration of grayscale textured images. The purpose is to recovery missing data of a damaged area. The key point is to decompose an image in its bit-planes, and to process bits rather than pixels. We propose two texture synthesis methods for restoration. The first one is a random generation process, based on the conditional probability of bits in the bit-planes. It is designed for images with stochastic textures. The second one is a best-matching method, running on each bit-plane, that is well suited to synthesize periodic patterns. Results are compared with a state-of-the-art restoration algorithm.
The Sound Design Toolkit
2017
The Sound Design Toolkit is a collection of physically informed sound synthesis models, specifically designed for practice and research in Sonic Interaction Design. The collection is based on a hierarchical, perceptually founded taxonomy of everyday sound events, and implemented by procedural audio algorithms which emphasize the role of sound as a process rather than a product. The models are intuitive to control – and the resulting sounds easy to predict – as they rely on basic everyday listening experience. Physical descriptions of sound events are intentionally simplified to emphasize the most perceptually relevant timbral features, and to reduce computational requirements as well. Keywo…