Search results for " Virtual reality"

showing 10 items of 43 documents

Immersi nel futuro

2020

"Immersi nel futuro" è un volume di ricerca che affronta il tema dei contenuti "cinematici" per la realtà virtuale. "Immersi nel futuro" is a research volume that deals with the theme of "cinematic" contents for virtual reality.

Postcinema virtual reality new mediaSettore L-ART/06 - Cinema Fotografia E TelevisionePostcinema Realtà virtuale Nuovi media
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Virtual and Augmented Reality Applied to the Perception of the Sound and Visual Garden

2022

The COVID-19 situation has encouraged the creation of ICT-based learning environments. Difficulties in performing activities in a garden setting can be overcome by using Virtual Reality (VR) and Augmented Reality (AR). The aim of this research is to evaluate the usefulness of VR and AR as an educational resource through contextualised sensory experiences in the garden. Eighty-seven trainee teachers took part, and a mixed methodology was used, for the analysis of the sound and visual elements of the garden and for reflection on the usefulness of VR and AR. An interpretive and inferential analysis of the AR-based compositions was carried out and of the drawings of the garden created by the pa…

Public Administrationsound and visual garden; virtual learning environment; augmented reality; virtual reality; teacher trainingAprenentatgeDevelopmental and Educational PsychologyComputer Science (miscellaneous)Physical Therapy Sports Therapy and RehabilitationMotivació en l'educacióCiència EnsenyamentEducationComputer Science ApplicationsEducation Sciences; Volume 12; Issue 6; Pages: 377
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User-Centered Virtual Reality for Promoting Relaxation: An Innovative Approach

2019

[EN] Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to find two main approaches to achieve such aims across the literature. The first one is focused on genetic environments filled with relaxing "narratives" to induce control over one's own body and physiological response, while the second one engages the user in virtual reality-mediated activities to empower his/her own abilities to regulate emotion. The scope of the present contribution is to extend the discourse on VR use to promote relaxation, by proposing a third approach. This would be based on VR with personalized content, based on user research to identify important life events. As a…

Relaxationemotion regulationEXPRESION GRAFICA EN LA INGENIERIAlcsh:BF1-990Control (management)Virtual realityPersonalized virtual realitypersonalized virtual realityVirtual reality050105 experimental psychologyPersonalization03 medical and health sciencesUser-centered virtual reality0302 clinical medicinerelaxationHuman–computer interactionSettore M-PSI/01 - PSICOLOGIA GENERALEPsychology0501 psychology and cognitive sciencesNarrativeGeneral PsychologyScope (project management)Emotion regulation05 social sciencesLife eventsUser Researchlcsh:PsychologyPerspectivevirtual realityRelaxation (approximation)Psychology030217 neurology & neurosurgeryuser-centered virtual realityFrontiers in Psychology
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Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments

2021

Motion platforms have been widely used in Virtual Reality (VR) systems for decades to simulate motion in virtual environments, and they have several applications in emerging fields such as driving assistance systems, vehicle automation and road risk management. Currently, the development of new VR immersive systems faces unique challenges to respond to the user’s requirements, such as introducing high-resolution 360° panoramic images and videos. With this type of visual information, it is much more complicated to apply the traditional methods of generating motion cues, since it is generally not possible to calculate the necessary corresponding motion properties that are needed to …

Seguretat viàriasimulatorsChemical technologyhybrid gravito-inertial cues; motion cueing algorithms; motion platform; Virtual Reality (VR); simulators; road environmentsAccelerationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONroad environmentsTP1-1185BiochemistryVirtual Reality (VR)Atomic and Molecular Physics and OpticsArticleAnalytical ChemistryAutomationUser-Computer Interfacemotion platformhybrid gravito-inertial cuesComputer SimulationElectrical and Electronic EngineeringCuesInstrumentationmotion cueing algorithmsSensors
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VIRTUAL REALITY FOR URBAN PLANNING. THE PORT OF PALERMO: PAST, PRESENT AND FUTURE

2020

Virtual reality is proving to be an interesting tool for the visualization of 3d models developed for urban planning. It allows not only interactive visualization, but also the possibility of inserting analogical and informative contents. The case study relates to the development of a 3D model viewable in virtual reality of the Port of Palermo area, of great urban, historical and logistical interest. The system allows the visualization of its current state, historical emergencies and future developments, as well as the comparison between existing services and those planned in the reconfiguration project.

Settore ICAR/17 - DisegnoSettore ICAR/21 - UrbanisticaUrban Planning urban 3d model virtual reality real time rendering.
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Virtual Vehicles Manager: a Java Virtual Reality Environment for Distributed Multi Vehicles Dynamics Control and Simulation

2007

Settore ING-INF/04 - AutomaticaVehicles Manager Java Virtual Reality Environment Distributed Multi Dynamics Control.
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3D DATA INTEGRATION FOR WEB BASED OPEN SOURCE WebGL INTERACTIVE VISUALISATION

2022

Abstract. Recent advances in open-source geospatial technologies in WebGIS allowed the visualization of a 3D complex environment on the web, exploiting realistic Globe reproduction of the real territorial asset. At the same time, in the field of gaming technologies, the new possibilities offered by open-source WebGL JavaScript libraries allowed the creation of Virtual Reality navigation models on the web. The integration between 3D GIS globe navigation models and VR environment navigation is a solution that offers a further level of detail in web navigation, exploiting the capabilities of web browsers in the best way. This research further contributes to this field, showing a workflow to in…

Settore ING-INF/04 - AutomaticaWebGIS WebGL 3D models Virtual Reality JavaScript Open source Digital TwinsSettore ICAR/06 - Topografia E Cartografia
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Gibellina Experience: Archeologia della memoria al Grande Cretto di Burri

2021

The contribution concerns the study of Burri's famous work according to an archaeological approach.

Settore L-ANT/10 - Metodologie Della Ricerca ArcheologicaCretto of Burri virtual archeology virtual reality
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Virtual reality environments to rehabilitation attention deficits in schizophrenic patients

2016

Abstract. Cognitive dysfunction is a core feature of schizophrenia. Patients with schizophrenia shown perform poorly on tasks that require vigilance or sustained attention. Patients with more pronounced attention deficits are least likely to acquire skills in psychosocial programs as the attention problems makes it difficult for them to process the information given in groups, and they may not be able to sustain attention for the session duration. The study aimed to develop a Virtual Reality cognitive training to improve the selective, divide and sustained attention. Specifically, we developed, via the NeuroVr 2.0 software, three different virtual environments with the hierarchical sequence…

Settore M-PSI/08 - Psicologia ClinicaCognitive rehabilitation; Schizophrenia; Sustained attention; Virtual reality; Neuroscience (miscellaneous); Computer Science (miscellaneous); Rehabilitation; Psychology (miscellaneous)Settore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore M-PSI/01 - PSICOLOGIA GENERALEVirtual Reality Schizophrenia Cognitive Rehabilitation Sustained AttentionSettore MED/25 - PsichiatriaVirtual Reality Schizophrenia Cognitive Rehabilitation Sustained Attention.
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Virtual Reality environments to reduce dental anxiety

2018

Dental procedural pain and anxiety are issues that affect a conspicuous part of the population, leading to a decrease of dental care frequency. The problem affects the patient as well as the dentist, who often has to face a certain resistance by the patients while doing the necessary procedures. The aim of the study is to demonstrate that is possible to reduce this anxiety through the use of Virtual Reality (VR). A group of 7 patients was immersed in a VR scenario during dental treatment in order to distract them from the feared procedure. The results are encouraging and show how VR is capable of insulating the subject from the surrounding annoying stimuli

Settore M-PSI/08 - Psicologia ClinicaSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Dental care; dental phobia; distraction; analgesia; virtual realitySettore M-PSI/01 - PSICOLOGIA GENERALEDental care dental phobia distraction analgesia virtual realitySettore MED/25 - Psichiatria
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