Search results for " Virtual"

showing 10 items of 493 documents

Il rilievo con scanner laser del Tempio "G" di Selinunte. Elaborazione delle scansioni e metodo per l'anastilosi virtuale di una colonna

2007

La possibilità di misurare in un tempo relativamente ridotto le coordinate tridimensionali di un elevato numero di punti rende i sistemi laser scanner particolarmente idonei al rilievo di frammenti erratici; la disponibilità di dati metrici accurati e puntuali, difficilmente ottenibili con le tecniche tradizionali del rilevamento architettonico, rende possibile condurre processi di discretizzazione e razionalizzazione della morfologia dei singoli frammenti. In questa sede vengono esposte le fasi di lavoro relative all’orientamento relativo ed assoluto delle scansioni laser del Tempio “G” di Selinunte, ed all’anastilosi virtuale dei rocchi di una colonna del fronte nord del tempio; obiettivo…

ArcheologiaRilievo Laser ScannerSettore ICAR/17 - DisegnoSelinunteTempio GAnastilosi virtuale
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Levantamiento 3D para el estudio arqueológico y la reconstrucción virtual del Santuario de Isis en la antigua Lilybaeum (Italia)

2020

[EN] In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for dif…

ArcheologyFotogrametría de objeto cercanoGeomaticsMosaic (geodemography)Conservationcomputer.software_genre01 natural sciencesArqueologíaOpus spicatum3D surveyDocumentationclose-range photogrammetry0601 history and archaeologyReconstrucción virtuallcsh:CC1-960Levantamiento 3Dterrestrial laser scannerlcsh:AM1-501Virtual reconstructionlcsh:Museums. Collectors and collectingData processingMosaico060102 archaeologybusiness.industryClose-range photogrammetry010401 analytical chemistryarchaeology06 humanities and the artsArchaeology0104 chemical sciencesComputer Science ApplicationsPhotogrammetryGeographyArchaeologyVirtual machineTerrestrial laser scannerlcsh:ArchaeologySurvey data collectionvirtual reconstructionEscáner láser terrestremosaicbusinesscomputerMosaicSettore ICAR/06 - Topografia E Cartografia
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The virtual reconstruction of the minaret of Mansourah mosque (Algeria)

2015

This contribution synthetically addresses some of the photogrammetric solutions available today in the field of architectural-archaeological survey and the related applications outcome, evaluated during both the acquisition phase of metric data than in those of effective yield of refunds infographics. Therefore, we have focused on the virtual reconstruction of one of the most emblematic and symbolic building of the Algerian culture, the mosque of Mansourah, returning the minaret as it appeared before its partial collapse, namely correspondent in geometry, textures, and colours. The work is part of a larger research project to promote knowledge and dissemination of Algeria cultural heritage,…

Architectural engineeringComputer scienceInfographicPhotogrammetry Digital Cultural Heritage Virtual conservation and Digital documentation.MinaretArchaeologyField (computer science)VisualizationPhotogrammetryPhotogrammetryPhotogrammetry Digital Cultural Heritage Virtual conservation Digital documentationVirtual reconstructionMetric (mathematics)Settore ICAR/17 - DisegnoDigital Cultural HeritageVirtual conservation and Digital documentation
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The Averinga’s Edicola and the Cult of Water in Palermo. From Knowledge to Valorisation

2018

Si descrive un approccio multidisciplinare allo studio di un singolare monumento storico, l’Edicola dell’Averinga, che versa attualmente in gravi condizioni di degrado; questa costruzione fu realizzata nel 1587 dal Senato Palermitano a protezione delle acque della sorgente Ayn Rutah (nome arabo di Averinga) che sgorgavano proprio al suo interno e che da qui venivano raccolte e incanalate verso i fertili giardini, le abitazioni che si trovavano in prossimità delle mura cittadine e alcune delle più importanti fontane della città storica. La più antica descrizione a noi pervenuta della zona in cui è sita l'Edicola, la cosiddetta depressione Danisinni, appartiene al geografo iracheno Al-Qaim Mu…

Architectural engineeringHistorymedia_common.quotation_subjectValorizzazione fruizione cultural Heritage realtà virtuale ICTSettore ICAR/10 - Architettura TecnicaRepresentation (arts)ConstructiveIntervention (law)Promotion (rank)DocumentationState (polity)Multidisciplinary approachSettore ICAR/17 - DisegnoValorisation Fruition Cultural heritage Virtual reality ICTCultmedia_common
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Techniques and procedures for the definition of AR applications in architectural and archaeological contexts

2022

The growth and development of Augmented reality applications and their use in different contexts has been recently fostered by two factors: i) the hardware and computing power of mobile devices has been radically improved; ii) Apple and Google have released two development platforms for AR applications. AR has been a major topic in research on cultural heritage fruition for many years, but the latest developments are really promising, and they seem capable of overcoming the difficulties that have delayed the diffusion of this technology. The paper focuses the potential and criticalities of augmented reality systems used for fruition purposes in architectural and archaeological contexts. The…

Augmented Reality AR Virtual reconstructionSettore ICAR/17 - Disegno
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Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change

2016

During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now providing a better view of personal change, the change affecting our assumptive world: (a) the focus of personal change is reducing the distance between self and reality (conflict); (b) this reduction is achieved through (1) an intense focus on the particular experience creating the conflict or (2) an internal or external reorganization of this experience; (c) personal change requires a progression…

Augmented reality Virtual Reality Personal Change sense of presencebody swappinglcsh:RC435-571Revieweating disordersVirtual realityStructuring050105 experimental psychology03 medical and health sciences0302 clinical medicineanxiety disorderslcsh:PsychiatryAcute pain; Anxiety disorders; Augmented reality; Body swapping; Eating disorders; Personal change; Post-traumatic stress disorder; Virtual reality; Psychiatry and Mental HealthAdded valueSettore M-PSI/01 - PSICOLOGIA GENERALEVirtuality (gaming)0501 psychology and cognitive sciencespsychosisPsychiatryFocus (computing)Depression05 social sciencesacute painaugmented realityPsychiatry and Mental healthTransformative learningSystematic reviewvirtual realitypost-traumatic stress disorderAugmented realityChronic PainM-PSI/01 - PSICOLOGIA GENERALEPsychologySocial psychology030217 neurology & neurosurgerypersonal changeCognitive psychologyFrontiers in Psychiatry
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Per un teatro dell'architettura e della città: teorie e pratiche di realtà aumentata alla Cité de l'architecture et du patrimoine al Palais de Chaill…

2017

Lo studio presenta gli esiti di una ricerca volta allo sviluppo di un allestimento museale con sole tecniche di realtà aumentata per la Cité de l’architecture et du patrimoine (Palais de Chaillot, Parigi). Realizzato sfruttando la recentissima piattaforma Google Tango, questo sistema permette al visitatore di accedere a contenuti multimediali e visualizzare ricostruzioni digitali 3D, appositamente elaborate, semplicemente inquadrando con uno smartphone Tango-enabled i calchi e i plastici esposti nel museo. This study presents the results of a research which aims to develop a museum exhibition planning, with interactive augmented reality techniques, at the Cité de l’architecture et du patrim…

Augmented reality museum virtual reconstructionRealtà aumentataSettore ICAR/17 - DisegnoRicostruzione virtualeMuseo
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Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València: implementación de herramientas de autoeva…

2013

El software desarrollado está organizado como una librería de Matlab que permite crear automáticamente bases de preguntas para la creación de cuestionarios compatibles con el formato de Aula Virtual. Para crear bases de datos de preguntas, sólo hay que programar una función base que resuelva la pregunta tipo test que se desea crear en la base de datos. Utilizando esta función y la librería generada se puede obtener una base de N preguntas de este tipo. Posteriormente se puede programar un acceso aleatorio a través de AV, de manera que el alumno accede a una pregunta distinta cada vez que abre el cuestionario. La librería de funciones de Matlab desarrollada tiene como salida un fichero compr…

AutoevaluaciónLibrería de funcionesUNESCO::CIENCIAS TECNOLÓGICAS::Tecnología electrónica ::OtrasAula VirtualCuestionariosMatlab
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How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers

2015

Greater emotion regulation when observing a physically similar avatar.Greater frustration induction when observing a physically similar avatar.Greater physical identification with physically similar avatar.Significant change in brain when observing a physically similar avatar. The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically similar to the participant or neutral) that gets frustrated with his/her computer, after which he/she applies an emotion regulation strategy (slow breathing). The intensity of the emotional induction and…

AvatarsEXPRESION GRAFICA EN LA INGENIERIAComputingMilieux_PERSONALCOMPUTINGSense of presenceEmotions regulationStrategy trainingEmotional valenceMental healthTeenagersVirtual realityArousalHuman-Computer InteractionIdentification (information)Arts and Humanities (miscellaneous)Similarity (psychology)Avatars Virtual reality Emotions regulation TeenagersPsychologySocial psychologyGeneral PsychologyAvatar
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VIRTUAL REALITY AND BIM FOR INFRASTRUCTURES

2023

Abstract. Building Information Modelling (BIM) has been widely adopted in the construction industry as a means of improving project efficiency, reducing errors, and facilitating collaboration among stakeholders. However, its potential for the infrastructure sector has not been fully explored. Infrastructure projects, such as roads, bridges, tunnels, and airports, are often complex and require the integration of multiple systems and disciplines. BIM has the potential to provide a digital representation of the infrastructure project, allowing for improved design, construction, and maintenance. This paper aims to explore the potential benefits of BIM in the infrastructure sector, examine the c…

BIM Infrastructure Virtual RealityThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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