Search results for " WEB"

showing 10 items of 1173 documents

A conceptual framework for ubiquitous mobile environments.

2008

The aim of this paper is to reflect upon and develop a conceptual framework that addresses the relationship between real and virtual life, with a particular focus on mobile gaming as one potential methodology for learning. The comprehension of the virtual-real life relationship is relevant not only to mobile gaming, but also to the ongoing discussions about and development of ubiquitous computing.

Context-aware pervasive systemsUbiquitous robotUbiquitous computingConceptual frameworkComputer scienceHuman–computer interactionMobile computingMobile searchMobile WebMobile technologyPORTABLE-POLYTRONIC 2008 - 2nd IEEE International Interdisciplinary Conference on Portable Information Devices and the 2008 7th IEEE Conference on Polymers and Adhesives in Microelectronics and Photonics
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E-learning: Web-based education

2006

Purpose of review This review introduces state-of-the-art Web-based education and shows how the e-learning model can be applied to an anaesthesia department using Open Source solutions, as well as lifelong learning programs, which is happening in several European research projects. Recent findings The definition of the term e-learning is still a work in progress due to the fact that technologies are evolving every day and it is difficult to improve teaching methodologies or to adapt traditional methods to a new or already existing educational model. The European Community is funding several research projects to define the new common market place for tomorrow's educational system; this is le…

Cooperative learningModels EducationalWeb developmentWeb 2.0Teaching MaterialsTeaching methodE-learning (theory)Lifelong learningVideo RecordingGuidelines as TopicSocial Semantic WebEducation DistanceWorld Wide WebAnesthesiologyWeb designHumansMedicineProgram DevelopmentInternetbusiness.industryTeachingEducational TechnologyEuropeEngineering managementAnesthesiology and Pain MedicineMultimediaEducation Medical ContinuingbusinessComputer-Assisted InstructionCurrent Opinion in Anaesthesiology
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Affordances of telecollaboration tools for English for Specific Purposes online learning

2016

This paper explores students' perceptions of the affordances of different telecollaboration tools used in an innovation project for English for Specific Purposes online learning carried out between the University of Valencia (Spain) and Wofford College (South Carolina, United States) during the school year 2015-2016. Different tools for synchronous and asynchronous communication were used. The asynchronous tools included a discussion forum, a wiki, social networking websites and Google forms; while the tools used for synchronous communication were text, voice and video chat, videoconferencing tools and Google Drive. All the tools were accessible through the online platform used in the proje…

Cooperative learninglcsh:LC8-6691lcsh:Special aspects of educationComputer scienceOnline learningAnglès05 social sciences050301 educationEnglish for specific purposesIntercultural communicationEducationWorld Wide WebManagement of Technology and InnovationComputer Science (miscellaneous)0501 psychology and cognitive sciencesBusiness EnglishComputer-mediated communicationAffordanceTelecollaborationlcsh:L0503 education050104 developmental & child psychologylcsh:EducationWorld Journal on Educational Technology
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Implementing Digital Government in the Finnish Parliament

2005

The Finnish Parliament has been active in utilizing information and communication technologies in the parliamentary work as well as in communicating with citizens and other organizations. As common in public sectors, work, knowledge management, and communication in the environment is document-centric. A strategic issue in implementing digital government has been SGML/XML standardization. The Finnish Parliament has been a pioneer in the adoption of SGML/XML technologies. The chapter reports experiences from the standardization efforts. The implications of the standardization will be examined from the viewpoints of documents, information technology, work with documents, the Finnish Parliament…

CopyingStandardizationbusiness.industrycomputer.internet_protocolComputer scienceParliamentmedia_common.quotation_subjectInformation technologycomputer.file_formatDocument management systemcomputer.software_genreWorld Wide WebComputingMethodologies_DOCUMENTANDTEXTPROCESSINGSGMLbusinesscomputerImplementationXMLmedia_common
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COVID-19 and Changes in Social Habits. Restaurant Terraces, a Booming Space in Cities. The Case of Madrid

2021

The COVID-19 pandemic and the fear experienced by some of the population, along with the lack of mobility due to the restrictions imposed, has modified the social behaviour of Spaniards. This has had a significant effect on the hospitality sector, viewed as being an economic and social driver in Spain. From the analysis of data collected in two of our own non-probabilistic surveys (N ~ 8400 and N ~ 2000), we show how, during the first six months of the pandemic, Spaniards notably reduced their consumption in bars and restaurants, also preferring outdoor spaces to spaces inside. The restaurant sector has needed to adapt to this situation and, with the support of the authorities (regional and…

Coronavirus disease 2019 (COVID-19)General MathematicsPopulationSocial behaviourSpace (commercial competition)lockdownweb surveyHospitalityPublic arenasnowball surveyComputer Science (miscellaneous)COVID-19; lockdown; restaurant sector; web survey; snowball surveyQA1-939educationEngineering (miscellaneous)Consumption (economics)Economia Aspectes sociològicseducation.field_of_studybusiness.industryrestaurant sectorCOVID-19GeographyEconomybusinessMathematicsSocial behaviorMathematics
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M. Meschiari, 2013, Uccidere spazi. Microanalisi della corrida

2014

Corrida Embodiment Performance Pensiero apocalittico Web Writing Anthropology
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A framework for evaluating Internet-of-Things platforms: Application provider viewpoint

2014

Widespread adoption of Internet of Things (IoT) applications assumes a sustainable ecosystem of firms creating, distributing, and using these applications. Such an ecosystem often forms around a platform that implements commonly used functionality and offers it to the members of the ecosystem for creating applications and services. In IoT, such a platform may be materialized in a form of a cloud platform that supports the management of connected devices, and the development and use of the applications based on them. A number of cloud platforms targeting IoT applications are available in the market; to prosper, they need to assist the providers of the IoT applications in designing and develo…

Cover (telecommunications)Javabusiness.industryComputer scienceCloud computingApplication softwarecomputer.software_genreMaturity (finance)World Wide WebSoftwareThe InternetbusinessInternet of Thingscomputercomputer.programming_language2014 IEEE World Forum on Internet of Things (WF-IoT)
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Exploring the mediator role of self-critical rumination between emotion regulation and psychopathology: A validation study of the Self-Critical Rumin…

2021

Abstract Self-critical rumination is a negative and repetitive self-thinking process related to different disorders and negative psychological outcomes such as emotion dysregulation. The objectives of this study are twofold: (a) to examine the factor structure of the Spanish version of the Self-Critical Rumination Scale (SCRS), providing further evidence on its construct validity, and (b), to explore the mediator role of self-critical rumination between emotion dysregulation and psychopathology. A sample of 431 Spanish participants were recruited and completed online questionnaires. Confirmatory factor analysis, mediation analysis, and Pearson's correlations were conducted. A single factor …

Cronbach's alphaScale (social sciences)SelfRuminationmedicineConstruct validityComputer-assisted web interviewingmedicine.symptomPsychologyGeneral PsychologyConfirmatory factor analysisClinical psychologyPsychopathologyPersonality and Individual Differences
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Virtual Museum Net

2006

A project named ”Virtual Museum Net of Magna Graecia” is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria (a Southern Italian region), through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The ”Virtual Museum Net of Magna Graecia” project is included in the context of Knowledge Media Design for Museums. This project links the museum scenery and multimedia, in order to use technology as system of representation.

Cultural Heritage Virtual ReconstructionsCultural heritageWorld Wide WebEntertainmentComputer scienceArchaeological heritageContext (language use)Representation (arts)Virtual realityNet (mathematics)Visual artsComputer technology
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A Holonic Approach to Shakespeare: The Digital Reference System (DRS)

2012

Prefatory RemarksWhen hypertext was made available on the Internet after 1994 it shaped the concepts of public domain and free access. The web server and browsing system that Tim Berners-Lee and Robert Cailliau designed, determined the future digital, editorial and cultural developments for traditional audiences and digital natives alike. They quickly became the generalized interface tools and thus contributed to today's editorial standards. As they helped to create this innovative environment called the Internet, they also helped to establish many standards such as URL, URI, HTTP HTML or XML, which provided interoperability amongst different platforms and allowed internationalization.Shake…

Cultural StudiesLinguistics and LanguageLiterature and Literary TheoryVisual Arts and Performing Artsbusiness.industryContext (language use)English literaturePublic domainLanguage and Linguisticslaw.inventionFolioWorld Wide WeblawDigital nativeThe InternetSociologyHypertextDigital referencePR1-9680Sigil (magic)businessMulticultural Shakespeare: Translation, Appropriation and Performance
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