Search results for " apps"

showing 10 items of 45 documents

On the Usability of Smartphone Apps in Emergencies

2015

It is very critical that the disaster management smartphone app users be able to interact efficiently and effectively with the app during an emergen-cy. An overview of the challenges face for designing mobile HCI in emergency management tools is presented in this paper. Then, two recently developed emergency management tools, titled GDACSmobile and SmartRescue, are studied from usability and HCI challenges point of view. These two tools use mobile app and smartphone sensors as the main functionality respectively. Both have a smartphone app and a web-based app with different UIs for their different user groups. Furthermore, the functionality of these apps in the format of a designed scenario…

World Wide WebPoint (typography)Emergency managementbusiness.industryComputer scienceSmartphone appMobile appsUsabilitybusiness
researchProduct

Interpretation, Negotiation, Play

2022

Augmented reality (AR) picturebooks combine printed children's literature with augmented reality. This study examines the shared reading of the Finnish AR picturebook Mur, eli karhu (2016) by Kaisa Happonen and Anne Vasko. The main aim of the study is to explore the playful reading experience of three Finnish families with children between the ages of 4 and 6. Three main categories of engagement with the book are discussed in the article: interpretation, negotiation, and play. The findings of the study suggest that children are skilled users of mobile digital media but may not understand the content of AR without parental mediation. In addition, parents and educators are required to have su…

aesthetics and pedagogypelaaminenkuvakirjattulkintalapset (ikäryhmät)neuvottelutGeneral Medicineaugmented realitylukeminenpicturebook appsshared readinglastenkirjallisuusdigital children’s literatureplayfulnessmobiilisovelluksetlisätty todellisuusdigitaaliset taidotmultimodaalisuusBarnboken
researchProduct

Overcrowding in the Emergency Department: Could a Patient-centred Mobile App Change This Paradigm?

2020

business.industryMobile appsMedicineOvercrowdingEmergency departmentMedical emergencybusinessmedicine.diseasePatient centredProceedings of the 13th International Joint Conference on Biomedical Engineering Systems and Technologies
researchProduct

Examining key drivers of consumer experience with (non-financial) digital services : An exploratory study

2020

Recent advancements in the field of mobile information systems have transformed the consumer lifestyle as well as have changed the digital service landscape globally. This exploratory study identifies and describe key marketing drivers of consumer experience with non-financial transactions available on mobile banking apps. Data were gathered using semi-structured in-depth interviews from 12 respondents in Finland during March and April 2019. The qualitative analysis of the interview transcripts revealed three emerging themes i.e. the mobile banking app experiences and sustained usage of mobile banking apps are largely affected by consumers’ level of knowledge (consumer awareness), usefulnes…

consumer experienceinformational serviceskäytettävyysmobiilipalvelutverkkopankitasiakaskokemusmobile banking appsconsumer awarenesssovellusohjelmattietämysnon-financial transactions
researchProduct

e-Health and the Internet of Things. Definitions, applications, regulation, actors. Roadmap to a use cases research.

2015

This reports deals with the electronic health (e-Health) as a prism to study the Internet of Things. After having provided the necessary definitions and having described applications, regulators, regulations and actors both in the UK, in the US and in the EU, the author sets the basis for a use cases research regarding the e-prescribing.

e-Health healthcare medical law Internet of Things e-prescribing e-Rx private law comparative law use cases m-Health mobile health wearables ingestibles implantables embeddebles quantified self augmented reality robot drones 3D printing apps computer programs software
researchProduct

The global flood of COVID-19 contact tracing apps: sailing with human rights and data protection standards against the wind of mass surveillance

2021

Research background: Countries all around the world are rapidly introducing contact tracing apps and other surveillance technologies to tackle the spread of COVID-19 raising serious concerns about human rights and democratic principles. Purpose of the article: The article aims to analyse how human rights and data protection law regulate the COVID-19 contact tracing apps and reveal the biggest challenges that countries face in applying the essential requirements. Methods: The article will analyse the legal framework and compare many guidance documents issued by the international organisations, including the Council of Europe, the OECD and many EU institutions on the data protection requireme…

media_common.quotation_subjectInternet privacyFundamental rightsProportionality (law)covid-19 appsPrinciple of legality0603 philosophy ethics and religionprivacycontact tracinglcsh:Social Sciences03 medical and health sciences0302 clinical medicineData Protection Act 1998030212 general & internal medicinemedia_commondata protectionHuman rightsImpact assessmentbusiness.industryCorporate governance06 humanities and the artsTransparency (behavior)lcsh:Hsurveillance060301 applied ethicsBusinessSHS Web of Conferences
researchProduct

An mHealth App for Supporting Quitters to Manage Cigarette Cravings With Short Bouts of Physical Activity: A Randomized Pilot Feasibility and Accepta…

2016

BackgroundWhile gains in reducing smoking rates in Finland have been made, prevalence rates are still substantial. Relapse rates among smokers engaged in quit-smoking programs are high. Physical activity has been proposed as one means to help smokers manage cravings. Software and apps on mobile phone and handheld devices offer an opportunity to communicate messages on how to use physical activity to manage cravings as part of quit-smoking programs. ObjectiveWe aimed to test the feasibility, acceptability, usability, and preliminary efficacy of an mHealth mobile phone app, Physical activity over Smoking (PhoS), to assist smokers in quitting smoking in a randomized controlled trial. The app w…

medicine.medical_specialtybehavior change020205 medical informaticsmedia_common.quotation_subjectphysical activityHealth Informatics02 engineering and technologyInformation technologyliikuntaRelapse preventionsmokinglaw.invention03 medical and health sciencesphysical training0302 clinical medicineRandomized controlled triallawtupakointikäyttäytymismallitIntervention (counseling)mental disorders0202 electrical engineering electronic engineering information engineeringmedicinemobiilisovellukset030212 general & internal medicineta315mHealthrelapse preventionmedia_commonmobile appsOriginal Paperbusiness.industrywithdrawalPublic healthBehavior changebehavioural patternsUsabilityta3141ta3142vieroitusAbstinenceT58.5-58.64mHealth appmHealthrandomized controlled trialPhysical therapyPublic aspects of medicineRA1-1270businessJMIR Mhealth Uhealth
researchProduct

Digitālo rīku efektivitāte personīgo finanšu pārvaldīšanā

2018

Bakalaura darbā “Digitālo rīku efektivitāte personīgo finanšu pārvaldīšanā” pētīta digitālo rīku izmantošanas efektivitāte personīgo finanšu pārvaldīšanā un studentu finanšpratības līmenis. Pētījuma mērķis ir noteikt, vai digitālie rīki var kalpot par efektīvu instrumentu, ar kuru palīdzību iespējams īstenot personīgo finanšu pārvaldīšanas procesu. Lai sasniegtu izvirzīto mērķi, bakalaura darbā izmantotas kvantitatīvas un kvalitatīvas pētniecības metodes – anketēšana, daļēji strukturētā intervija, dienasgrāmatas metode un kvalitatīvā kontentanalīze. Iegūtie dati analizēti un interpretēti, balstoties uz pragmatisma metateoriju un teorētisko modeli ELIS. Rezultāti parāda, ka digitālie rīki sn…

mobile appsfinanšu pratībaapplication softwaremobilās lietotnesBibliotēkzinātnelietojumprogrammas
researchProduct

An Empirical Examination of the Economics of Mobile Application Security

2021

The growth of mobile devices coupled with the advances in mobile technologies has resulted in the development and widespread use of a variety of mobile applications (apps). Mobile apps have been developed for social networking, banking, receiving daily news, maintaining fitness, and for job-related tasks. The security of the apps is an important concern. However, in some cases, the app developers may be less interested to invest in the security of the apps, if users are unwilling to pay for the added security. In this paper, we empirically examine whether consumers are less willing to pay for security features than for usability features. In addition, we examine whether a third-party certif…

mobile appsinformation asymmetrykäytettävyysturvallisuusrisk perceptionskäyttötietosuojamaksuhalukkuusmobiililaitteetmobiilipalvelutapplication securitymobiilisovelluksetmaksullisuustietoturvawillingness to paymatkapuhelimetriskit
researchProduct

Estereotipos asociados al cuerpo humano: análisis de aplicaciones móviles usadas en la educación físico-deportiva

2022

Institutions and educators are massively and uncritically integrating digital curricular materials in their teaching praxis. This article aims to uncover whether health and fitness APP images convey or legitimize stereotypes linked to bodies, focusing on gender, race, somatotype and physical activity practice. We also analyse whether these apps are adequate for the recommended age or whether they are designed by physical education professionals. For that purpose, we designed a descriptive, comparative study based on content analysis on a sample of 373 images from 128 apps selected through a PRISMA review and a pilot test. Our results report that bodies reproduce a series of stereotypes: of …

mobile appsstereotypesComputer Networks and Communicationsbody imageimage interpretationdigital competenceestereotiposComputer Science ApplicationsEducationaplicaciones móvilesTelèfon mòbilinterpretación de imágenes:PEDAGOGÍA [UNESCO]UNESCO::PEDAGOGÍAimagen corporalInformation Systemscompetencia digital docente
researchProduct