Search results for " augmented reality"

showing 10 items of 31 documents

Configurazioni e trasfigurazioni. Discorsi sul paesaggio mediato

2021

Curatela di saggi sulle mediazioni paesaggistiche Editing of essays on landscape mediations

Settore M-GGR/02 - Geografia Economico-PoliticaPaesaggio Geografia Mediazione Film Realtà aumentata LetteraturaLandscape Geography Mediation Film Augmented Reality LiteratureSettore M-GGR/01 - Geografia
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Everything is Digital Design: When Communication Becomes Spectacle

2013

URBAN SCREEN MEDIA ARCHITECTURE NUOVI MEDIA NUOVE TECNOLOGIE AUGMENTED REALITY ESTETICA
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Redrawing the city and its historical transformations: two examples in Palermo

2015

The representation area is nowaday called upon to face new challenges for new computer technologies that have developed over the last few years. Visual communication and multimedia language experienced a radical change: representation and visualization, thought and image are based on the branch of communication and therefore on the trasmission of knowledge that cannot be separated from the interdisciplinarity. Digital imagery challenges more and more analog imagery, creating a scene that is independent from the constructed reality and sometimes reaching to overlap and merge with it: therefore the representation is no longer just a repetition of the real, but becomes itself an autonomous rea…

Virtual reconstruction – Urban analysis – Augmented Reality SystemsSettore ICAR/17 - Disegno
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Hulot's Selinunte: digital analysis and virtual reconstruction

2021

Some drawings feature a powerful evocative nature, capable of presenting a truthful vision that can replace, in collective imagination, the actual expression of reality. This is the case of the "restorations" of Selinunte proposed by the French architect Jean-Louis Hulot (Paris 1871 -1959) which still today evoke the splendours of the ancient city. Thanks to his accurate surveys and inspired by the visit to the remains of further ancient cities such as Priene, Tera, Delos, and Pompeii, Hulot proposed in his watercolour drawings a vision of a "living" city, rendered at the height of its architectural and social magnificence. The paper presents a study on digital solutions that combine data f…

Virtual reconstructionAugmented Reality3D Camera trackingSettore ICAR/17 - DisegnoJean HulotSelinunteSelinunte; Jean Hulot; Virtual reconstruction; 3D Camera tracking; Augmented Reality
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New metric products, movies, and 3D models from old stereopairs and their application to the in situ palaeontological site of Ambrona

2020

3D modelling tools from photographic pictures have experienced significant improvements in the last years. One of the most outstanding changes is the spread of the photogrammetric systems based on algorithms referred to as Structure from Motion (SfM) in contrast with the traditional stereoscopic pairs. Nevertheless, the availability of important collections of stereoscopic registers collected during past decades invites us to explore the possibilities for re-using these photographs in order to generate new multimedia products, especially due to the fact that many of the documented elements have been largely altered or even disappeared. This article analyses an example of application to the …

business.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONPaleontologyStereoscopy3d modelQE701-760law.inventionSoftwarePhotogrammetrylawComputer graphics (images)Metric (mathematics)Structure from motionAugmented realitybusinesspalaeontology photogrammetry structure from motion (sfm) 3d modelling orthophotographs augmented reality (ar)Spanish Journal of Palaeontology
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e-Health and the Internet of Things. Definitions, applications, regulation, actors. Roadmap to a use cases research.

2015

This reports deals with the electronic health (e-Health) as a prism to study the Internet of Things. After having provided the necessary definitions and having described applications, regulators, regulations and actors both in the UK, in the US and in the EU, the author sets the basis for a use cases research regarding the e-prescribing.

e-Health healthcare medical law Internet of Things e-prescribing e-Rx private law comparative law use cases m-Health mobile health wearables ingestibles implantables embeddebles quantified self augmented reality robot drones 3D printing apps computer programs software
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3D DIGITAL MODELS FOR A WIDESPREAD MUSEUM: THE RENON’S “BAUERNHÖFE”

2019

Abstract. The aim of the paper is to study the characteristics of different 3D digital models (point clouds, mesh, CSG, BIM) for the realization of a museum of historical buildings widespread in the territory of South Tyrol through the 3D modeling of several farmhouses between the towns of Collalbo, Longomoso and Siffiano, in the Renon area. Therefore, moving from a defined case study, the paper proposes a workflow for model choice, use, and sharing considering also users profile.The objective is to create a system that allows, the sharing, both on site and remotely, of farmhouses digital models, information, images and documents found during the research. The purpose is to enhance the terr…

lcsh:Applied optics. PhotonicsArchitectural HeritageComputer scienceProcess (engineering)media_common.quotation_subjectPoint cloudSafeguardingVirtual realitylcsh:TechnologyPromotion (rank)DocumentationArchitectural Heritage Digital Models Museum Virtual Reality Augmented Reality0502 economics and businessDigital ModelsMuseum0601 history and archaeologymedia_commonAugmented Reality060102 archaeologylcsh:T05 social sciencesVirtual Realitylcsh:TA1501-182006 humanities and the artsData scienceWorkflowlcsh:TA1-2040Settore ICAR/17 - DisegnoAugmented realitylcsh:Engineering (General). Civil engineering (General)050212 sport leisure & tourism
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Current and future use of virtual and augmented reality in minimal invasive oral surgery

2020

Not available

medicine.medical_specialtyvirtual reality augmented reality oral surgerybusiness.industryOral surgerySettore MED/28 - Malattie OdontostomatologicheMedicineAugmented realityMedical physicsCurrent (fluid)business
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A Navigation and Augmented Reality System for Visually Impaired People

2021

In recent years, we have assisted with an impressive advance in augmented reality systems and computer vision algorithms, based on image processing and artificial intelligence. Thanks to these technologies, mainstream smartphones are able to estimate their own motion in 3D space with high accuracy. In this paper, we exploit such technologies to support the autonomous mobility of people with visual disabilities, identifying pre-defined virtual paths and providing context information, reducing the distance between the digital and real worlds. In particular, we present ARIANNA+, an extension of ARIANNA, a system explicitly designed for visually impaired people for indoor and outdoor localizati…

navigation; visually impaired; computer vision; augmented reality; cultural context; convolutional neural network; machine learning; hapticExploitComputer scienceconvolutional neural networkImage processingContext (language use)02 engineering and technologyTP1-1185BiochemistryConvolutional neural networkArticleMotion (physics)computer visionAnalytical ChemistrySettore ING-INF/04 - AutomaticaArtificial IntelligenceHuman–computer interactioncultural context0202 electrical engineering electronic engineering information engineeringHumansElectrical and Electronic EngineeringnavigationInstrumentationHaptic technologySettore ING-INF/03 - TelecomunicazioniChemical technology020206 networking & telecommunicationsAtomic and Molecular Physics and Opticsaugmented realitymachine learning020201 artificial intelligence & image processingAugmented realityvisually impairedNeural Networks ComputerhapticAlgorithmsVisually Impaired PersonsPATH (variable)augmented reality computer vision convolutional neural network cultural context haptic machine learning navigation visually impaired Algorithms Artificial Intelligence Humans Neural Networks Computer Augmented Reality Visually Impaired PersonsSensors
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Rewilding Language Education: Emergent Assemblages and Entangled Actions

2021

Integrating concepts and techniques from ethnomethodology and sociomaterialism, this article investigates the observable material processes involving human action and place‐based contexts of language use enabled by locative media. The focal pedagogical intervention utilized mobile augmented reality (AR) activities, the development of which was inspired by research on learning ‘in the wild.’ Applying the principle of reverse engineering, we introduce a pedagogical approach termed ‘rewilding’ for its emphasis on designing supportive conditions for goal‐directed interaction outside of classrooms. Three instances of AR materials use are presented from an out‐of‐class activity associated with un…

oppimisympäristöLinguistics and Languageconversation analysistieto- ja viestintätekniikkaDiscourse analysisTeaching methodPlace-based educationrewildingLanguage and LinguisticsmobiililaitteetSemioticsopetusteknologiaSociologylisätty todellisuusmultimodaalisuusembodimentkieltenopetusGoal orientationkeskustelunanalyysiplace‐based learningmobile augmented realitysociomaterialismLinguisticsConversation analysisetnometodologiaLanguage educationplace-based learningkielellinen vuorovaikutusMobile deviceThe Modern Language Journal
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