Search results for " collaborative learning"

showing 10 items of 45 documents

Scripting as a pedagogical method to guide collaborative writing : university students' reflections

2020

A collaboration script is a set of instructions used to improve collaborative learning among students in technology-enhanced environments. Previously, university students’ perspective has been under-represented in the study on collaboration scripts. In this article, we focus on understanding students’ experiences in a scripted collaborative writing task, especially from the perspective of following the script. The study was conducted among undergraduate students (N = 91) taking a master-level educational science course at one university each in Finland and Belgium. Divided into 25 groups, each with three to five members, the students worked on collaborative writing tasks. During their share…

Cooperative learningtieteellinen kirjoittaminenCollaborative writingSocial PsychologyTeaching methodSocial Sciences050105 experimental psychologyyhteistyöAPPROPRIATIONEducationComputer-supported collaborative learningManagement of Technology and InnovationCollaborative writingMedia TechnologyTechnology integrationMathematics educationtietokoneavusteinen oppiminen0501 psychology and cognitive sciencesHigher educationyhteisöllinen oppiminenkorkeakoulupedagogiikkaCOORDINATIONlcsh:T58.5-58.64lcsh:Information technologyGUIDANCE05 social sciencesWriting processEducational technology050301 educationMACRO-SCRIPTSCollaborative learningKNOWLEDGE CONSTRUCTIONWEBComputer-supported collaborative learningTechnology-enhanced learningPsychology0503 educationkirjoittaminen
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Active learning in a real-world bioengineering problem: A pilot-study on ophthalmologic data processing

2019

Active learning is a format alternative to the conventional lecture/recitation/laboratory; research results have reported that it is suitable to encourage student inquiry and foster peer mentoring. Although the availability of computer-based learning materials in biomedical sciences is increasing, there are relatively few studies aimed to integrate traditional methods of teaching with inquiry-based approaches utilizing these Information and Communication Technologies (ICT) tools. This paper describes a pilot-study on a comprehensive active laboratory course about digital ophthalmologic signal classification, experienced by a group of undergraduates in Bio-Electronic Engineering. During the …

Data processingGeneral Computer ScienceMultimediaComputer scienceSettore FIS/08 - Didattica E Storia Della Fisica05 social sciencesGeneral Engineering050301 educationcomputer.software_genreSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)Settore FIS/03 - Fisica Della MateriaEducation03 medical and health sciences0302 clinical medicineActive learning0503 educationcomputer030217 neurology & neurosurgeryactive learning technologies collaborative learning tools educational software applicationselectroretinogram learning via discoveryComputer Applications in Engineering Education
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Game Mechanics in the Design of a Collaborative 3D Serious Game

2014

Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …

Game testingGame mechanicsKnowledge managementGame design documentComputer sciencebusiness.industryEducation theoryPerspective (graphical)Computer-Supported Collaborative Learning (CSCL)pelisuunnitteluComputingMilieux_PERSONALCOMPUTINGreviewGeneral Social Sciencescollaborative serious gamesCollaborative learningComputer Science Applicationsgame mechanicsinteractive learning environmentsGame designta5163D serious gamesserious gameyhteisöllinen oppiminenGame Developerbusiness
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The potential of temporal analysis: Combining log data and lag sequential analysis to investigate temporal differences between scaffolded and non-sca…

2020

This paper contributes to the ongoing discussion about analysing the temporal aspects of learning processes in the educational technology research field. Our main aim was to advance methods for analysing temporal aspects of technology-enhanced learning (TEL) processes by introducing the temporal lag sequential analysis (TLSA) technique and by combining TLSA with temporal log data analysis (TLDA). Our secondary aim was to illustrate the potential of these two analysis techniques to reveal the differences between the face-to-face technology-enhanced collaborative inquiry-based learning (CIBL) processes of three different conditions (non-scaffolded, writing scaffolded and script scaffolded gro…

General Computer ScienceComputer sciencescaffoldingcomputer.software_genre050105 experimental psychologyField (computer science)Computer-Supported Collaborative LearningEducationMoodleLog datatietokoneavusteinen oppiminentechnology-enhanced inquiry0501 psychology and cognitive sciencesyhteisöllinen oppiminenlag sequential analysisbusiness.industryGroup (mathematics)05 social sciencesEducational technology050301 educationIntelligent Tutoring SystemsLag sequential analysisAsynchronous communicationpostsecondary educationkorkeakouluopiskeluInquiry-based learningScreen captureArtificial intelligencebusinesscooperative/collaborative learning0503 educationcomputeroppimisprosessiNatural language processingComputers & Education
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Digital Storytelling Project as a Way to Engage Students in Twenty-First Century Skills Learning

2020

[EN] This paper is focused on the implications of a collaborative digital storytelling project on student engagement in the higher education context. The empirical study is conducted with an interdisciplinary group of bachelor students in a Nordic University (N = 22) and a university in Southern Europe (N = 21), and the data are collected through an online student survey. The results demonstrate that the digital storytelling project supported students’ behavioral, emotional, and cognitive engagement. In general, the students had positive emotional experiences with the project. This assignment format was found less stressful than a frontal presentation in the classroom, allowing the students…

Guión de colaboraciónGeography Planning and Development050109 social psychologyAprendizaje colaborativo asistido por computadora (CSCL)Narration numériqueComputer-supported collaborative learning (CSCL)Collaboration scriptApprentissage collaboratif assistépar ordinateurWeVideoStudent engagementImplication des étudiantsPedagogyComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesSociologyOrchestration de la collaborationDigital storytellingParticipación de los estudiantes05 social sciencesTwenty-First CenturyDigital storytelling050301 educationVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Narración digitalPolitical Science and International Relations0503 educationInternational Studies Perspectives
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Scripted Collaboration and Group‐Based Variations in a Higher Education CSCL Context

2009

Scripting student activities is one way to make Computer‐Supported Collaborative Learning more efficient. This case study examines how scripting guided student group activities and also how different groups interpreted the script; what kinds of roles students adopted and what kinds of differences there were between the groups in terms of their activities. Seven small groups of higher education students participated in the study. According to the findings, scripting enhanced collaboration and ensured that all groups were able to complete the task, but despite the script the groups' activities varied during the task and the script could not guarantee any “high‐level” participation by all stud…

Higher educationbusiness.industryComputer-Assisted InstructionContext (language use)Collaborative learningcomputer.software_genreEducationTask (project management)Computer-supported collaborative learningScripting languagePedagogyStudent activitiesbusinessPsychologycomputerScandinavian Journal of Educational Research
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Facilitating Collaboration

2017

This article explores the potential synergy between computer-supported collaborative learning (CSCL) and collaboration engineering (CE). Both areas pursue the goal of understanding how to manage interactions in collaborative groups to achieve shared understanding, reduce process losses, and improve performance. By analyzing the research in the two areas, the authors identify several topics where exchange of research findings would be of mutual benefit. For example, research on CE can inform collaboration script research on reducing learners' cognitive load, providing sufficient guidance on the use of tools, and specifying the instructor role during the collaborative learning process. Simila…

Knowledge managementComputer Networks and Communicationsbusiness.industryComputer scienceComputer-supported collaborative learning020204 information systems05 social sciences0202 electrical engineering electronic engineering information engineering050301 education02 engineering and technologybusiness0503 educationComputer Science ApplicationsInternational Journal of e-Collaboration
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Tracing discursive processes of shared knowledge construction in a technology-enhanced higher education setting

2013

This study focused on combining both the group- and individual-level analyses in studying a collaborative activity in technology-enhanced interactions in a higher education setting. The aim was to make visible, with empirical examples, the quality of the students' web-based discussions and trace the route for shared understanding. By quantifying various communicative functions, the analysis provided general knowledge on the quality and purpose of the discussion in the group and highlighted the different functional positions each student had within the group. However, only a detailed interpretative analysis of the relationships between specific thematic contents, communicative functions, and…

Knowledge managementHigher educationbusiness.industryComputer sciencemedia_common.quotation_subjectCitizen journalismComputer Science ApplicationsEducationTask (project management)Computer-supported collaborative learningFrame (artificial intelligence)ta516General knowledgeQuality (business)businessmedia_commonTRACE (psycholinguistics)Interactive Learning Environments
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CSCL – a tool to motivate foreign language learners: The Finnish application

2003

This article discusses the applications of the theory of Computer Supported Collaborative Learning (CSCL) to teaching and learning a foreign language, in this case, one of the ‘Less Commonly Taught Languages’, Finnish. The ‘Virtually Finnish’ project was based on the idea of creating a larger, virtual Finnish learning community among the second-year Finnish language students in five US universities during the fall semester, 2001. CSCL was chosen as a base, as its principal goal is to aid the learners in sharing and distributing their knowledge to the whole learning community. In addition to discussing the set up and the content of the project, the students’ feedback about their language lea…

Linguistics and LanguageComputer scienceLearning communityForeign languagePrincipal (computer security)Language acquisitionLanguage and LinguisticsComputer Science ApplicationsEducationAnticipation (artificial intelligence)Computer-supported collaborative learningPedagogySet (psychology)Less Commonly Taught LanguagesReCALL
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Open educational resources repositories literature review – Towards a comprehensive quality approaches framework

2015

Display Omitted A comprehensive literature review on learning object repositories (LOR) quality approaches.Most cited quality approaches are "peer reviews" and "recommendation systems".User-generated, collaborative, quality instruments are favored for their sustainability.Main result is a Quality approach framework for LOR design. Today, Open Educational Resources (OER) are commonly stored, used, adapted, remixed and shared within Learning object repositories (LORs) which have recently started expanding their design to support collaborative teaching and learning. As numbers of OER available freely keep on growing, many LORs struggle to find sustainable business models and get the users' att…

Literature reviewSustainable business modelslaadunvarmistusKnowledge managementbusiness.industryComputer sciencemedia_common.quotation_subjectLearning objectCollaborative learningRecommender systemComputer supported collaborative learningOpen educational resourcesCollaborative learning environmentsavoimet oppimateriaalitHuman-Computer InteractionArts and Humanities (miscellaneous)Learning object repositoriesComputer-supported collaborative learningQuality (business)businessQuality assuranceGeneral Psychologymedia_commonComputers in Human Behavior
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