Search results for " digital"
showing 10 items of 1026 documents
Energy Efficiency Evaluation of Dynamic Partial Reconfiguration in Field Programmable Gate Arrays: An Experimental Case Study
2018
Both computational performances and energy efficiency are required for the development of any mobile or embedded information processing system. The Internet of Things (IoT) is the latest evolution of these systems, paving the way for advancements in ubiquitous computing. In a context in which a large amount of data is often analyzed and processed, it is mandatory to adapt node logic and processing capabilities with respect to the available energy resources. This paper investigates under which conditions a partially reconfigurable hardware accelerator can provide energy saving in complex processing tasks. The paper also presents a useful analysis of how the dynamic partial reconfiguration te…
Elena+ care for COVID-19, a pandemic lifestyle care intervention : intervention design and study protocol
2021
Background: The current COVID-19 coronavirus pandemic is an emergency on a global scale, with huge swathes of the population required to remain indoors for prolonged periods to tackle the virus. In this new context, individuals' health-promoting routines are under greater strain, contributing to poorer mental and physical health. Additionally, individuals are required to keep up to date with latest health guidelines about the virus, which may be confusing in an age of social-media disinformation and shifting guidelines. To tackle these factors, we developed Elena+, a smartphone-based and conversational agent (CA) delivered pandemic lifestyle care intervention. Methods: Elena+ utilizes varie…
Analysis of mobile applications aimed at early childhood: technical, pedagogical, design and content characteristics
2021
This article analyzes the technical, pedagogical, design and content characteristics of a sample of applications for children up to 5 years old, available on the Google Play platform. The study is part of an investigation titled: «Los materiales didácticos digitales en la Educación Infantil. Análisis y propuestas para su uso en la escuela y el hogar» (RTI2018-093397-B-I00) in which research teams belonging to three Autonomous Communities of the Spanish State (Islas Canarias, Galicia and Valencia) participate. The methodology used was based on content analysis. The 23 most popular apps on Google Play in June 2020 are analyzed. Three of them are the most downloaded in Spanish homes during the…
Uno strumento di insegnamento e apprendimento riflessivo nella formazione degli insegnanti al tempo del Covid: lo storytelling digitale
2021
Tra le varie forme narrative, negli ultimi anni si sta diffondendo l’uso del cosiddetto “storytelling digitale”, ovvero uno strumento attraverso il quale lo studente può raccontarsi e ritrovare tutti gli elementi caratterizzanti un’esperienza didattica vissuta. Il contributo si propone l'obiettivo di valutare in termini di soddisfazione e percezione del proprio apprendimento, la ricaduta dell’esperienza narrativa da parte degli studenti universitari che hanno frequentato a distanza nel primo semestre dell’anno accademico 2020-21, il corso di Docimologia previsto al secondo anno (cattedra M-Z) del Corso di Studi in Scienze della Formazione Primaria, attraverso l’impiego dello storytelling di…
Arte digitalizado y arte digital: las manifestaciones artísticas en la era digital
2003
Analizamos las potencialidades que el medio digital ofrece al campo de la creación, constatando la aparición de nuevas obras más interactivas, abiertas y dinámicas y de un nuevo tipo de espectador más activo. Destacamos las repercusiones que este medio está ejerciendo en el mundo de los museos y las galerías que están apostando, en algunos casos, por incorporar estas obras a sus espacios expositivos y al mercado del arte. Reseñamos la importancia de Internet y el surgimiento del net-art, así como de la Realidad Virtual y el Arte evolutivo. (A)
EXCERCISING CRITICAL THINKING THROUGH READING: AN EDUCATIONAL USE OF DIGITAL TEXTS
2016
Questo lavoro si propone di accertare la validità di un percorso formativo incentrato sull’uso della lettura del testo digitale in rapporto allo sviluppo del pensiero critico. Un obiettivo fondamentale da tenere presente nella scuola, a vari livelli, riguarda l’esercizio della capacità critica. La diffusione delle tecnologie tra i nostri giovani provoca una cospicua quantità di stimoli conoscitivi che necessitano di decodifica, attribuzione di senso ed elaborazione costruttiva delle informazioni; i ragazzi devono potenziare abilità che non riguardano soltanto l'uso degli strumenti digitali, ma devono imparare a selezionare ed interpretare i dati, a gestire e valutare le informazioni trovate…
3D #DigitalInvasions: a crowdsourcing project for mobile user generated content
2015
This paper introduces the #InvasioniDigitali project which is an online crowdsourcing initiative started in Italy in 2013 with the aim to promote the value of and engagement with local heritage. The paper focuses on two case studies of pilot ‘invasions’ using 3D data capture by students at museums and heritage sites in Sicily.
Cuénteme un cuento / 2
2008
The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project
2023
The Palazzina Cinese of Palermo was built on a project by Venanzio Marvuglia in 1799 on behalf of Ferdinand IV of Borbone, when the royal family, fleeing from Naples following the establishment of the Parthenopean Republic, moved to Sicily. The building, known as “Chinese” due to its style, is full of particular architectural and decorative solutions. An element of particular interest is theMathematical Table, designed to avoid any contact between the living room and the kitchen below, isolating it from smells and servants. Thanks to a complex system of winches and pulleys, in fact, the dishes could be served by letting the central portion of the table and small circular areas fall into the…
Le vin et l’éveil des sens. L’expérience du goût en partage
2016
International audience; Entre tous les éléments de la scène alimentaire, le vin offre sans conteste le plus large espace de représentation, de figuration. Tout fait sens en lui, prend valeur de signe, de figure : la terre et le terroir, le climat et la vigne, le travail en cave, la bouteille et l'étiquette, la table et les relations commensales, conviviales. Tout ce monde de signes, ce peuple de figures, donne saveur et valeur à nos émotions gustatives. Elles relèvent déjà d'un ordre sensoriel, du domaine de l'expertise mais avec des grilles et des normes de qualification, de catégorisation désormais entrées dans l'appréciation courante du vin lorsqu'on s'attarde sur sa dégustation. Au-delà…