Search results for " digital"

showing 10 items of 1026 documents

Energy Efficiency Evaluation of Dynamic Partial Reconfiguration in Field Programmable Gate Arrays: An Experimental Case Study

2018

Both computational performances and energy efficiency are required for the development of any mobile or embedded information processing system. The Internet of Things (IoT) is the latest evolution of these systems, paving the way for advancements in ubiquitous computing. In a context in which a large amount of data is often analyzed and processed, it is mandatory to adapt node logic and processing capabilities with respect to the available energy resources. This paper investigates under which conditions a partially reconfigurable hardware accelerator can provide energy saving in complex processing tasks. The paper also presents a useful analysis of how the dynamic partial reconfiguration te…

Control and Optimizationvideo filteringComputer sciencedigital signal processingEnergy Engineering and Power TechnologyDigital signal processing; Dynamic partial reconfiguration; Energy efficiency; Field Programmable Gate Array; Video filtering02 engineering and technologylcsh:Technology0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringField-programmable gate arrayEngineering (miscellaneous)Digital signal processingenergy efficiencyField Programmable Gate Arraybusiness.industryRenewable Energy Sustainability and the Environmentlcsh:Tenergy efficiency; dynamic partial reconfiguration; Field Programmable Gate Array; digital signal processing; video filteringControl reconfiguration020206 networking & telecommunicationsEnergy consumptionReconfigurable computingdynamic partial reconfigurationEmbedded system020201 artificial intelligence & image processingNode (circuits)businessEnergy (signal processing)Efficient energy useEnergy (miscellaneous)Energies
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Elena+ care for COVID-19, a pandemic lifestyle care intervention : intervention design and study protocol

2021

Background: The current COVID-19 coronavirus pandemic is an emergency on a global scale, with huge swathes of the population required to remain indoors for prolonged periods to tackle the virus. In this new context, individuals' health-promoting routines are under greater strain, contributing to poorer mental and physical health. Additionally, individuals are required to keep up to date with latest health guidelines about the virus, which may be confusing in an age of social-media disinformation and shifting guidelines. To tackle these factors, we developed Elena+, a smartphone-based and conversational agent (CA) delivered pandemic lifestyle care intervention. Methods: Elena+ utilizes varie…

Conversational agentdigital healthcomputer sciencechatbot conversational agent digital coaching COVID-19 coronavirus lifestyle smartphone pandemic mental health exercisebehavioral scienceStudy Protocoldigital coachingChatbot Conversational agent (CA) Digital coaching Digital Health Coronavirus – COVID-19 Gamification Mental Health lifestyleCOVID‐19Humans:Medicine [Science]gamificationLife StylePandemicsPublic healthPandemicSARS-CoV-2coronavirus-COVID-19health sciencescoronavirus–COVID-19COVID-19Correctioninformation managementchatbot; conversational agent; Digital coaching; digital health; Coronavirus; COVID‐19; Gamification; Mental health; Pandemic; LifestyleLifestyleCoaching614: Public Health und GesundheitsförderungPandemic lifestyle careCoronavirusDigital Coachingconversational agent (CA)social sciencesmental healthChatbot
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Analysis of mobile applications aimed at early childhood: technical, pedagogical, design and content characteristics

2021

This article analyzes the technical, pedagogical, design and content characteristics of a sample of applications for children up to 5 years old, available on the Google Play platform. The study is part of an investigation titled: «Los materiales didácticos digitales en la Educación Infantil. Análisis y propuestas para su uso en la escuela y el hogar» (RTI2018-093397-B-I00) in which research teams belonging to three Autonomous Communities of the Spanish State (Islas Canarias, Galicia and Valencia) participate. The methodology used was based on content analysis. The 23 most popular apps on Google Play in June 2020 are analyzed. Three of them are the most downloaded in Spanish homes during the…

Coronavirus disease 2019 (COVID-19)aplicaciones móviles apps materiales didácticos digitales educación infantil juegos digitalesGeneral MedicineSociologylcsh:L7-991Educació infantilHumanitieslcsh:Education (General)Revista Iberoamericana de Educación
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Uno strumento di insegnamento e apprendimento riflessivo nella formazione degli insegnanti al tempo del Covid: lo storytelling digitale

2021

Tra le varie forme narrative, negli ultimi anni si sta diffondendo l’uso del cosiddetto “storytelling digitale”, ovvero uno strumento attraverso il quale lo studente può raccontarsi e ritrovare tutti gli elementi caratterizzanti un’esperienza didattica vissuta. Il contributo si propone l'obiettivo di valutare in termini di soddisfazione e percezione del proprio apprendimento, la ricaduta dell’esperienza narrativa da parte degli studenti universitari che hanno frequentato a distanza nel primo semestre dell’anno accademico 2020-21, il corso di Docimologia previsto al secondo anno (cattedra M-Z) del Corso di Studi in Scienze della Formazione Primaria, attraverso l’impiego dello storytelling di…

Covid-19.distance learningon line focus groupfocus group on lineReflectionCovid-19storytelling digitaledigital storytellingdidattica a distanzaSettore M-PED/04 - Pedagogia SperimentaleRiflessione
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Arte digitalizado y arte digital: las manifestaciones artísticas en la era digital

2003

Analizamos las potencialidades que el medio digital ofrece al campo de la creación, constatando la aparición de nuevas obras más interactivas, abiertas y dinámicas y de un nuevo tipo de espectador más activo. Destacamos las repercusiones que este medio está ejerciendo en el mundo de los museos y las galerías que están apostando, en algunos casos, por incorporar estas obras a sus espacios expositivos y al mercado del arte. Reseñamos la importancia de Internet y el surgimiento del net-art, así como de la Realidad Virtual y el Arte evolutivo. (A)

Creación artísticaInternetMuseosUNESCO::HISTORIA::Historia por especialidades::Historia del arteArte digitalManifestaciones artísticasRealidad virtualRepercusiónTecnología digitalMercado del arteInteractividadNuevas tecnologíasTeoría del arteGalerías de arteImágenes electrónicas:HISTORIA::Historia por especialidades::Historia del arte [UNESCO]
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EXCERCISING CRITICAL THINKING THROUGH READING: AN EDUCATIONAL USE OF DIGITAL TEXTS

2016

Questo lavoro si propone di accertare la validità di un percorso formativo incentrato sull’uso della lettura del testo digitale in rapporto allo sviluppo del pensiero critico. Un obiettivo fondamentale da tenere presente nella scuola, a vari livelli, riguarda l’esercizio della capacità critica. La diffusione delle tecnologie tra i nostri giovani provoca una cospicua quantità di stimoli conoscitivi che necessitano di decodifica, attribuzione di senso ed elaborazione costruttiva delle informazioni; i ragazzi devono potenziare abilità che non riguardano soltanto l'uso degli strumenti digitali, ma devono imparare a selezionare ed interpretare i dati, a gestire e valutare le informazioni trovate…

Critical thinkingReading (process)media_common.quotation_subjectPedagogyAssessment Critical thinking Digital text Reading comprehension skills Creative thinkingPsychologySettore M-PED/04 - Pedagogia Sperimentalemedia_commonSettore M-PED/03 - Didattica E Pedagogia Speciale
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3D #DigitalInvasions: a crowdsourcing project for mobile user generated content

2015

This paper introduces the #InvasioniDigitali project which is an online crowdsourcing initiative started in Italy in 2013 with the aim to promote the value of and engagement with local heritage. The paper focuses on two case studies of pilot ‘invasions’ using 3D data capture by students at museums and heritage sites in Sicily.

Crowdsourcing 3D user generated content digital technology cultural heritageSettore ICAR/17 - Disegno
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Cuénteme un cuento / 2

2008

CruzadaVidal-Beneyto JoséNARRATIVACOMUNICACIÓNMovilizarCapitalismo casinoSimularPersuadirEconomíaMediosPublicaciones: Obra periodística: Columnas y artículos de opiniónVideojuegosImperio digitalRelaciones públicasTeatro virtual interactivoDistracción masivaGUERRACapitalismo emocionalMarketingMundialización ideológicaGananciasEconomía-ficciónContabilidad ficticiaEE UUNarrarCuentoNarraciónBeneficiosAdoctrinamiento lúdicoStorytellingInformaciónCivilización digital
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The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project

2023

The Palazzina Cinese of Palermo was built on a project by Venanzio Marvuglia in 1799 on behalf of Ferdinand IV of Borbone, when the royal family, fleeing from Naples following the establishment of the Parthenopean Republic, moved to Sicily. The building, known as “Chinese” due to its style, is full of particular architectural and decorative solutions. An element of particular interest is theMathematical Table, designed to avoid any contact between the living room and the kitchen below, isolating it from smells and servants. Thanks to a complex system of winches and pulleys, in fact, the dishes could be served by letting the central portion of the table and small circular areas fall into the…

Cultural Heritage Digital Animation Virtual Reality Edutainment Graphics for Communication Graphics Education Graphics for Visualization Palazzina Cinese Palermo.Settore ICAR/17 - Disegno
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Le vin et l’éveil des sens. L’expérience du goût en partage

2016

International audience; Entre tous les éléments de la scène alimentaire, le vin offre sans conteste le plus large espace de représentation, de figuration. Tout fait sens en lui, prend valeur de signe, de figure : la terre et le terroir, le climat et la vigne, le travail en cave, la bouteille et l'étiquette, la table et les relations commensales, conviviales. Tout ce monde de signes, ce peuple de figures, donne saveur et valeur à nos émotions gustatives. Elles relèvent déjà d'un ordre sensoriel, du domaine de l'expertise mais avec des grilles et des normes de qualification, de catégorisation désormais entrées dans l'appréciation courante du vin lorsqu'on s'attarde sur sa dégustation. Au-delà…

Cultural StudiesDéploiement figuratif et sensorielSociology and Political Science[SHS.INFO]Humanities and Social Sciences/Library and information sciencesCommunicationmedia_common.quotation_subjectExpérience sensorielle et digitaleArt[SHS.INFO] Humanities and Social Sciences/Library and information sciencesAnalyse sensorielleVin[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencesHumanitiesmedia_commonHermès
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