Search results for " environments"

showing 10 items of 216 documents

Cross-lagged relationships between home learning environment and academic achievement in Chinese

2015

Abstract We examined (a) the cross-lagged relationships between the home learning environment and academic achievement in Chinese, and (b) whether parents’ socioeconomic status (SES) and child's gender moderate the relations. One hundred seventy-seven Chinese children were followed from Grade 1 to Grade 2 and were assessed on reading and mathematics. Their parents also responded to a questionnaire assessing the frequency of engaging in different home literacy and numeracy activities. Results showed that reading ability in Grade 1 negatively predicted informal home literacy activities in Grade 2. In turn, mathematics ability in Grade 1 negatively predicted formal home numeracy activities in …

oppimisympäristötoppiminenSociology and Political Sciencemedia_common.quotation_subjectAcademic achievementsosioekonominen asemalukeminenLiteracyEducationDevelopmental psychologyreadingNumeracyReading (process)Developmental and Educational Psychologyta516Socioeconomic statusta515learning environmentsmedia_commonChinesematematiikkaNoticemathematicssitoutuminenopetusvanhemmatCross laggedhome learning environmentHome learningPsychologyEarly Childhood Research Quarterly
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L'e-learning 2.0: de la tecnologia a la metodologia

2012

Aquest article ofereix un marc teòric a través del qual s'exposa l'evolució dels diferents moments que Internet ha desenvolupat i les possibilitats educatives, a través de l'evolució de l’e learning, l'anàlisi crítica en els errors en la seva aplicació, i la evolució cap al concepte d’e learning 2.0, a través d'eines com les xarxes socials i els entorns personals d'aprenentatge, les seves característiques més significatives així com el potencial educatiu a les institucions d'ensenyament superior

personal learning environmentseducationICTsocial networksocial webe-learning
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Play as Part of Learning - Learning as Part of Play

2015

Flexible and individual learning and teaching have repeatedly been a topic of conversation in the last few years. Teachers and parents as well as pupils hope that a child would be seen as an individual in school, in such a pedagogical environment where a child's daily life and his inherent way to play and learn form a coherent whole. This research article is based on a pedagogical development project of learning environments. The research target is a school in a mid- sized town in western Finland. The school has a pre- school group and three joint 1st and 2nd grade classes. The focus of this research article is the school's way to take into account individual and flexible learning and teach…

pre-schooloppiminenteachinglearning environments
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Zarządzanie wiedzą projektową w kontekście społecznej odpowiedzialności biznesu

2016

Project knowledge and relationships with stakeholders are treated as a po- tential source of project success, and thus such as a source of competitiveness. This means that there is a need for research into these issues, especially in the context of measuring a competitive advantage and potential and actual benefits of the acquisition of project knowledge and relationships with stakeholders in the context of corporate social responsibility.

projectcorporate social responsibilityfuzzy project environmentsproject knowledgeuncertaintyproject driven ordermake to orderPrzedsiębiorczość i Zarządzanie
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Emotional Dimensions of User Experience ? A User Psychological Analysis

2014

User psychology is a human–technology interaction research approach that uses psychological concepts, theories, and findings to structure problems of human–technology interaction. As the notion of user experience has become central in human–technology interaction research and in product development, it is necessary to investigate the user psychology of user experience. This analysis of emotional human–technology interaction is based on the psychological theory of basic emotions. Three studies, two laboratory experiments, and one field study are used to investigate the basic emotions and the emotional mind involved in user experience. The first and second experiments study the measurement of…

psychological theorylaboratory experimentspsychological analysisemotional experiencesreal world environmentshuman-technology interactionemotional dimensions
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Processing and effectiveness of formative feedback to increase comprehension and learning of conceptual knowledge in digital environments

2019

Los estudiantes de educación secundaria participan diariamente en tareas académicas diseñadas para desarrollar habilidades de lectura y facilitar la adquisición de conocimientos. Habitualmente, los docentes suelen pedir a sus estudiantes que lean textos expositivos y respondan preguntas sobre sus contenidos (e.g., Ness, 2011; Sánchez y García, 2015; Sánchez, García y Rosales, 2010), ya que estas tareas respaldan la comprensión y el aprendizaje de conceptos e ideas (e.g., Anmarkrud, McCrudden, Bråten y Strømsø, 2013; Cerdán, Gilabert y Vidal-Abarca, 2011; Lewis y Mensink, 2012; Roelle y Berthold, 2017). En estas situaciones, los estudiantes han de aplicar tanto procesos cognitivos de compres…

question-answeringdigital environments:PSICOLOGÍA [UNESCO]learning from textsUNESCO::PSICOLOGÍAreading comprehensionformative feedback
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Measuring phenotypes in fluctuating environments

2020

Despite considerable theoretical interest in how the evolution of phenotypic plasticity should be shaped by environmental variability and stochasticity, how individuals actually respond to these aspects of the environment within their own lifetimes remains unclear. We propose that this understanding has been hampered by experimental approaches that expose organisms to fluctuating environments (typically treatments where fluctuations in the environment are cyclical vs. erratic) for a pre‐determined duration, while ensuring that the mean environment over that the entire exposure period is invariable. This approach implicitly assumes that responses to the mean and variance/predictability in th…

reversible plasticitylämmönsietofungiunpredictable environmentsvesikirputheat tolerancefenotyyppivaihtelulämpötilabet-hedgingthermal toleranceympäristönmuutoksetinsurance
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Collaborative Design Rational and Social Creativity in Cultures of Participation

2011

The rise in social computing has facilitated a shift from consumer cultures, focused on producing finished media to be consumed passively, to cultures of participation, where people can access the means to participate actively in personally meaningful problems. These developments represent unique and fundamental opportunities and challenges for rethinking and reinventing design rationale and creativity, as people acclimate to taking part in computer-mediated conversations of issues and their solutions. Grounded in our long-term research exploring these topics, this paper articulates arguments, describes and discusses conceptual frameworks and system developments (in the context of three cas…

spatial hypertextscience of designcultures of participationsocial creativitycollaborative designmetadesigndesigndomain-oriented design environmentsdesign explorationdesign rationaleEnvisionment and Discovery CollaboratoryVisual Knowledge Buildercreativityincremental formalization
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Lifelong learning : Formal, non-formal and informal learning in the context of the use of problem-solving skills in technology rich environments

2019

The evolving technological landscape in the digital era has a crucial influence on lifelong learning and the demand for problem‐solving skills. In this paper, we identify associations between formal, non‐formal and informal learning with sufficient problem‐solving skills in technology‐rich environments (TRE). We focus on adults' problem‐solving skills in TRE as a novel approach to investigate formal, non‐formal and informal learning based on data from the Programme for the International Assessment of Adult Competencies. This programme measured 16–64‐year‐old adults' proficiency in problem‐solving skills in TRE. The total sample size was 61 654 individuals from 13 European countries. Our res…

teknologiakasvatusproblem-solving skillstechnology rich environmentsoppiminenelinikäinen oppiminenongelmanratkaisu
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Children's involvement in the design of game-based learning environments

2008

Osallistuminen teknologian suunnitteluun tarjoaa lapsille arvokkaita kokemuksia. Tilaisuus päästä ottamaan osaa todellisen sovelluksen kehittämiseen kiinnostaa ja motivoi lapsia sekä toimii myös monenlaisten taitojen oppimistilanteena, Tuula Nousiainen kertoo. Lasten osallistuminen osoittautui tärkeäksi myös kehittäjille, jotka paitsi saivat lapsilta runsaasti ideoita, myös kokivat lasten kanssa toimimisen motivoineen työskentelyään.Nousiainen tutki kahta oppimispelisovelluksen suunnitteluprojektia, jotka toteutettiin yhdessä koululuokkien kanssa. Tavoitteena oli tutkia ja kehittää toimintatapoja lapsilähtöiseen teknologian suunnitteluun. Tutkimuksessa muodostettiin monitieteinen lapsilähtö…

teknologiakasvatususer involvementteknologiagame-based learning environmentschildren's participationdevelopment researchtietotekniikkalapsetoppimispelit
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