Search results for " experience"

showing 10 items of 891 documents

Gestural expressions in use for unveiling dynamic experience attributed to verbs

2013

The focus of this paper is on justifying the presented experimental design that aims at examining the enactive linkages between a verb’s content and a sensorimotor experience of movement. The experiment utilised spontaneous production of hand and vocal gestures for expressing the energetic feel attributed to a word. Preliminary qualitative analysis of the expressions shows degrees of similarity in terms of experiential movement qualities. These results imply that conceiving a verb’s meaning is not necessarily far removed from bodily action. peerReviewed

verb contenteleetvokaalieleetvocal gesturesdynamic experienceenaktiovitaalisuusenactiondynaaminen kokemuscross-modalityelinvoimaisuusverbin sisältö
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Omnichannel experience: Towards successful channel integration in retail

2019

According to Deloitte’s (2018) forecast for 2018 many changes will occur in retail markets. The growth of online retailing is continuing, and it is going to have a great impact on traditional retail players. The number of physical stores will decrease, but they will still have important role in retailing. Customer experiences are now more important than ever, and digital technologies will have a key role to the store experience. Consumers are spending more and more time on smartphones relative to other devices. Typically, they conduct searches on mobile devices and make purchase in physical stores (Singh and Swait, 2017). Today, 8% of time spent online is related to shopping (Mander and Jas…

verkkokauppa (verkkoliiketoiminta)vähittäiskauppaChannel integrationbusiness.industryretailchannel integrationomnichannel experienceomnichannel retailbränditOmnichannelbrand experienceomnichannel managementmonikanavaisuusasiakaskokemusBusinessintegrointiTelecommunicationsjakelutietJournal of Customer Behaviour
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Infographics as a Reflective Assignment Method in Requirements Engineering e-Course?

2019

Our Work in Progress Paper in Innovative Practice Category focuses on how learners’ experience use of infographics in advanced level e-course on requirements engineering (RE). Infographics are visual representations of information in such a way that information can be easily understood at a glance. Most of the previous infographics studies have been conducted in the context of inquiry learning. To complement this research, we studied how learners experience use of infographics as a method for reflective assignment and hence if the usage of infographics supported conceptualization about RE. We adopted a qualitative content analysis approach, applying thematic network analysis to the data rec…

verkkokurssitComputer scienceVisual literacyContext (language use)Infographicse-coursekorkeakouluopetus03 medical and health sciences0302 clinical medicineMathematics educationvisuaalinen lukutaito030212 general & internal medicineconceptualizationinfografiikkaRequirements engineeringConceptualizationoppimiskokemuksetvisual literacy05 social sciencesInfographic050301 educationVisualizationthematic network analysislearner’s experiencesvaatimustenhallintaRErequirements engineering0503 education2019 IEEE Frontiers in Education Conference (FIE)
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Learning Slovak in new language learning environments

2017

The aim of this dissertation is to throw light on the development of teaching and learning Slovak in the new language learning environment. New developments in teaching led to the design of an experimental e-learning course in Slovak based on the philosophy of dynamic learning and using the metaphor of climbing a mountain for learning Slovak. The course was grounded in constructivist views of learning and teaching, which emphasize the importance of learning by doing and the process-like nature of learning. The teaching experiment included reflection-on-action research, with the goal of exploring learners' beliefs about themselves as e-learners before the course, and their perceptions and ex…

verkkokurssitoppimisympäristöoppiminenopetuskokeilutoppimisalustatopetuse-learning environmentslovakin kielilearning SlovakkokemuksetComputingMilieux_COMPUTERSANDEDUCATIONtietokoneavusteinen oppiminenlearners' experiencesverkko-opetustechnology-enhanced learningoppimisprosessi
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Participation of the young ones in virtual worlds : A look at experiences and motivations

2011

Virtual worlds have become very popular and there have been some attempts to find the motivations and experiences of using them. The aim of this paper is to analyze the motivations and experiences of young ones to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The most liked features for virtual worlds were developing characters and doing things in groups. The activities that were liked the most in virtual worlds…

virtual worldscomputer-assisted learningmotivationuser experiencemulti-user virtual environments
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Intentiolähtöinen lähestymistapa käytettävyyttä koskevien vaatimusten määrittelyyn : kuluttajamarkkinoille suunnatun innovatiivisen ohjelmistotuottee…

2012

vuorovaikutuskäytettävyyskäyttäjätintentiotarpeetohjelmistotuotantokäyttäjäpsykologiatietotekniikkahuman-technology interactionatk-ohjelmatloppukäyttäjätuser psychologyinnovaatiotusabilityhuman interaction behaviorsuunnittelukäyttöliittymätintentionuser experienceinnovative consumer information systemsrequirements engineeringkäyttäjäkokemusohjelmistokehitys
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Experiencing ethical retail ideology in the servicescape

2020

Studies of the ideological underpinnings of retail stores have improved our understanding of consumers’ retail experiences in brand and national ideology contexts. In retailing, ideology is manifested in retail spatial settings through tangible and intangible cues in servicescapes. This study expands our knowledge on ethical retail ideology by exploring how servicescapes convey cues that shape consumption experiences and foster ethical consumption. Data from an ethnographic study highlight how consumption experiences in physical retail spaces embedding a particular ethical ideology can be thematised as aesthetics, nostalgia and care. We show that the material and discursive aspects in servi…

vähittäiskauppaStrategy and Managementmedia_common.quotation_subjectethnographyretail ideologyconsumption experienceeettinen kulutus0502 economics and businessEthnographySociologymedia_commonMarketingservicescapeetnografiaComputingMilieux_THECOMPUTINGPROFESSION05 social sciencesAdvertisingethical consumptionComputingMilieux_GENERALkulutustottumuksetComputerApplications_GENERALComputingMilieux_COMPUTERSANDSOCIETY050211 marketingEthical consumptionIdeologyServicescape050203 business & management
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Reinforcement of brand relationships in an omnichannel environment: a qualitative study on clothing shopping

2022

Today’s brands operate in an omnichannel environment consisting of different online and offline channels where the brand can be experienced. This qualitative study investigates brand relationship reinforcement in the omnichannel environment among customers of a Finnish clothing brand, R-Collection. The data collection was conducted in 2021 by interviewing ten customers of R-Collection. We examined the brand relationship reinforcement in four channels: brick-and-mortar (B&M), online store, social media, and second hand. The findings show that brand relationships can be rein-forced differently in these channels. In B&M stores, sensing the quality of clothing, a customer experience that meets …

vähittäiskauppaverkkokauppasosiaalinen mediabrand relationshipskuluttajakäyttäytyminenostaminenbränditomnichannelcustomer behaviorvaateliikkeetbrand experienceasiakaskokemusmonikanavaisuusclothing retaildigitaalinen markkinointi
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Formare educatori e insegnanti ludici

2020

Che cosa significa “formare insegnanti ed educatori ludici”? Partendo dal significato del termine “Ludico”, il saggio approfondisce in cosa consista la “capacità di giocare” con i bambini e di promuovere il loro gioco libero. Propone quindi una riflessione riguardo ad ambiti, percorsi e metodologie per la formazione sottolineando come questa debba essere caratterizzata: da un apprendimento centrato sull’esperienza, sull’osservazione e sull’auto-osservazione; dalla dimensione di gruppo; dalla interazione tra pari, da attività focalizzate sui linguaggi artistico-espressivi; da un’attenzione alla dimensione psico-corporea ed emotiva. Nella parte conclusiva viene presentato un possibile modello…

working grouplinguaggi artistico-espressiviawareneapprendere dall’esperienzagruppo di lavororeflexivitylearning by experienceteacher trainingconsapevolezzariflessivitàludic dimensioncreativitàplaygiocoartistic languagesformazione degli insegnanticreativitySettore M-PED/01 - Pedagogia Generale E Socialedimensione ludica
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Innovative Approaches for Organizing an Inclusive Optics and Photonics Conference in Virtual Format

2023

The COVID pandemic is forcing the renewal of scientific conferences, offering opportunities to introduce technological and inclusive developments. Our analysis focuses on the implementation of inclusive practices for female and early-career researchers in a virtual scientific conference. This organization approach was applied in the XIII Spanish Optical Meeting (RNO2021), which was also characterized by avatars interacting in an online metaverse. The effectiveness of inclusive policies and novel technological tools was evaluated using the participation data and a post-conference survey. Our study reveals the high impact of inclusive actions and a strong interest in the scientific community …

Óptica geométrica e instrumentalInternetGeneral Health ProfessionsÓptica física óptica cuánticametaverse experiencegender and scienceoptics and photonicsvirtual conferenceÒpticaRNO2021Comunicació i tecnologiaÓptica
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