Search results for " game theory"

showing 10 items of 120 documents

A Game Theory Approach and Tariff Strategy for Demand Side Management

2018

Demand side management in smart grid environment with smart meters, renewable energy sources, different kind of consumers etc. is a complex problem. To optimize the problem game theory methodology is used. Game theory approach provide win-win situation between consumers and utilities. Objective of the paper is to find the Nash equilibrium between consumer and utility when utility is supplied through green energy sources. Mathematical modeling of consumption and utilization derived a Nash equilibrium point where consumer and utility both get maximum payoffs. Results shows that energy consumption cost is reduce by applying game theory approach.

Consumption (economics)Computer Science::Computer Science and Game TheoryDemand sidebusiness.industryTariffEnergy consumptionRenewable energyMicroeconomicssymbols.namesakeSmart gridNash equilibriumEconomicssymbolsbusinessGame theory2018 3rd International Conference and Workshops on Recent Advances and Innovations in Engineering (ICRAIE)
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On robustness and dynamics in (un)balanced coalitional games

2012

In this paper we investigate robustness and dynamics for coalitional games with transferable utilities (TU games). In particular we study sequences of TU games. These sequences model dynamic situations in which the values of coalitions of players are not known beforehand, and are subject to changes over time. An allocation rule assigns a payoff to each player in each time period. This payoff is bounded by external restrictions, for example due to contractual agreements. Our main questions are: (i) under which conditions do the allocations converge to a core-element of the game, and (ii) when do the allocations converge to some specific allocation, the so-called nominal allocation? The main …

Cooperative game theoryIR-81399Computer scienceCoalitional games with transferable utilitiesStochastic gameComputingMilieux_PERSONALCOMPUTINGEWI-22156METIS-287968TheoryofComputation_GENERALCooperative game theorygame theory controlRobust allocation processesControl and Systems EngineeringRobustness (computer science)Bounded functionCoreElectrical and Electronic EngineeringSettore MAT/09 - Ricerca OperativaMathematical economics
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Claws contained in all n-tournaments

1993

Abstract We prove that any claw of order n with degree d≤ 3 8 n is n-unavoidable, which means that any tournament of order n contains it as a subdigraph. A simple corollary is that any tournament has a directed Hamiltonian path.

Discrete mathematicsComputer Science::Computer Science and Game TheoryClawMathematics::CombinatoricsComputer Science::Neural and Evolutionary ComputationHamiltonian pathTheoretical Computer ScienceCombinatoricssymbols.namesakeCorollaryComputer Science::Discrete MathematicssymbolsDiscrete Mathematics and CombinatoricsTournamentMathematicsDiscrete Mathematics
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On symmetric nonlocal games

2013

Abstract Nonlocal games are used to display differences between the classical and quantum world. In this paper, we study symmetric XOR games, which form an important subset of nonlocal games. We give simple methods for calculating the classical and the quantum values for symmetric XOR games with one-bit input per player. We illustrate those methods with two examples. One example is an N -player game (due to Ardehali (1992) [3] ) that provides the maximum quantum-over-classical advantage. The second example comes from generalization of CHSH game by letting the referee to choose arbitrary symmetric distribution of players’ inputs.

Discrete mathematicsComputer Science::Computer Science and Game TheoryGeneral Computer ScienceQuantum pseudo-telepathyGeneralizationSymmetric gameComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryTheoryofComputation_GENERALSymmetric probability distributionTheoretical Computer ScienceSimple (abstract algebra)Quantum worldMathematical economicsQuantumMathematicsTheoretical Computer Science
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Graph connectivity and monadic NP

2002

Ehrenfeucht games are a useful tool in proving that certain properties of finite structures are not expressible by formulas of a certain type. In this paper a new method is introduced that allows the extension of a local winning strategy for Duplicator, one of the two players in Ehrenfeucht games, to a global winning strategy. As an application it is shown that graph connectivity cannot be expressed by existential second-order formulas, where the second-order quantification is restricted to unary relations (monadic NP), even, in the presence of a built-in linear order. As a second application it is stated, that, on the other hand, the presence of a linear order increases the power of monadi…

Discrete mathematicsComputer Science::Computer Science and Game TheoryUnary operationComputational complexity theoryRelation (database)Extension (predicate logic)Type (model theory)CombinatoricsTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputer Science::Logic in Computer ScienceOrder (group theory)Game theoryComputer Science::Formal Languages and Automata TheoryConnectivityMathematicsProceedings 35th Annual Symposium on Foundations of Computer Science
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Cooperation among competitors: A comparison of cost-sharing mechanisms

2016

Abstract In this paper, we investigate the consequences of using outcome-based versus ex ante-based cost-sharing mechanisms in terms of competing firms' profitability and total welfare. We consider two firms making a joint expenditure, which can positively affect firms' demand and/or unit operating costs, while competing in the final market by setting either price or quantity. We compare two outcome-based cost-sharing mechanisms, i.e., Quantity Proportional (QP) and Total Margin proportional (TM), with the more competitive Fixed Share (FS) mechanism where cost-sharing is set up on an ex ante basis. We show that outcome-based mechanisms, and even a fully collusive behavior induced by the opt…

Economics and Econometrics0211 other engineering and technologiesCost-sharing mechanism02 engineering and technologyManagement Science and Operations ResearchOutcome (game theory)Industrial and Manufacturing EngineeringCompetition (economics)Microeconomics0502 economics and businessEconomicsGame theory.Industrial organization021103 operations researchCompetitionEx-ante05 social sciencesCompetitor analysisEconomic surplusSettore ING-IND/35 - Ingegneria Economico-GestionaleCooperation; Competition; Cost-sharing mechanisms; Decision making; Game theory.General Business Management and AccountingCooperationCost sharingProfitability indexDecision makingGame theory050203 business & managementInternational Journal of Production Economics
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Two-Player Noncooperative Games over a Freight Transportation Network''

2004

A game between two players acting on the same road transportation network is considered in this paper. The first player aims at minimizing the transportation costs, whereas the second player aims at maximizing her profit (or, in general, her utility) that is proportional to the flow passing through the arcs under her control. We introduce bilevel linear programming formulations for this problem. We derive conditions of existence and properties of the equilibrium points and propose an algorithm finding a local optimal solution. Finally, we present an application of the model to a real system involving trucks travelling through Europe from a Middle Eastern country.

Equilibrium pointTrucknon-cooperative gamesComputer Science::Computer Science and Game TheoryNon-cooperative gameOperations researchLinear programmingComputer sciencebilevel programmingTransportationfreight transport; non-cooperative games; network; bilevel programmingFlow networkBilevel optimizationProfit (economics)Freight transportationNoncooperative gamesfreight transportBilevel programming; Freight transportation; Networks; Noncooperative gamesnon-cooperative gamenetworkNetworksGame theoryCivil and Structural Engineering
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FlashRL: A Reinforcement Learning Platform for Flash Games

2017

Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that provide diversity in tasks and state-space needed to advance RL algorithms. The existing platforms offer RL access to Atari- and a few web-based games, but no platform fully expose access to Flash games. This is unfortunate because applying RL to Flash games have potential to push the research of RL algorithms. This paper introduces the Flash Reinforcement Learning platform (FlashRL) which attempts to fill this gap by providing an environment for thousands of…

FOS: Computer and information sciencesArtificial Intelligence (cs.AI)Computer Science - Artificial IntelligenceComputer Science - Computer Science and Game TheoryComputer Science and Game Theory (cs.GT)
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Election Manipulation on Social Networks with Messages on Multiple Candidates

2019

We study the problem of election control through social influence when the manipulator is allowed to use the locations that she acquired on the network for sending \emph{both} positive and negative messages on \emph{multiple} candidates, widely extending the previous results available in the literature that study the influence of a single message on a single candidate. In particular, we provide a tight characterization of the settings in which the maximum increase in the margin of victory can be efficiently approximated and of those in which any approximation turns out to be impossible. We also show that, in simple networks, a large class of algorithms, mainly including all approaches recen…

FOS: Computer and information sciencesComputer Science - Computer Science and Game TheoryComputer Science and Game Theory (cs.GT)
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Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
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