Search results for " habits"
showing 10 items of 183 documents
Rules and norms: two kinds of normative behaviour:
2016
Celano’s notion of a “pre-convention” is grounded in the opposition between two allegedly different kinds of normative behaviour: observing a “rule” and conforming to a “norm”. This opposition plays a central role in Celano’s paper, and marks a crucial point in his intellectual trajectory. Nevertheless, it remains largely implicit. In this paper, I try to make it fully explicit, giving a more precise characterisation of both kinds of normative behaviour. I also focus on the importance of distinguishing between them, express some conjectures (or wishes) regarding Celano’s future research, and propose a (marginal) criticism.
LIFESTYLES AND POSTURAL ADAPTIONS IN CLINICAL CONDITIONS, MULTIPLE SCLEROSIS, AND COVID-19 PANDEMIC
2021
Screen media and non-screen media habits among preschool children in Singapore, South Korea, Japan, and Finland: Insights from an unsupervised cluste…
2021
The main purpose of the research was to describe the daily screen media habits and non-screen media habits like indoor and outdoor play, and sleep of preschool children aged 2 to 6 years from Singapore, South Korea, Japan, and Finland using a content-validated online questionnaire (SMALLQ®) and unsupervised cluster analysis. Unsupervised cluster analysis on 5809 parent-reported weekday and weekend screen and non-screen media habits of preschool children from the four countries resulted in seven emergent clusters. Cluster 2 ( n = 1288) or the Early-screen media, screen media-lite and moderate-to-vigorous physical activity-lite family made up 22.2% and Cluster 1 ( n = 261) or the High-all-ro…
Sociālo tīklu lietošanas paradumu atšķirības latviešu un igauņu jauniešu auditorijā: Valkas/Valgas piemērs
2015
Bakalaura darba tēma ir latviešu un igauņu jauniešu sociālo tīklu lietošanas paradumi. Mūsdienās ir plašs sociālo tīklu izvēles klāsts, no kā jaunieši var izvēlēties izmantot sev vēlamos, bet tas katram indivīdam var atšķirties, tāpat kā to lietošanas paradumi. Bakalaura darba mērķis ir noskaidrot latviešu un igauņu jauniešu sociālo tīklu lietošanas paradumu atšķirības, kuras var radīt abu valstu atšķirīgā mediju lietotprasmes iesaiste skolu mācību programmās. Darba teorijas daļā tiek apskatīta mediju lietotprasme, sociālo tīklu attīstība, digitālās paaudzes jēdziens, atklājumi par jauniešu drošību un privātumu sociālajos tīklos, kā arī lietojuma un apmierinājuma teorija. Ar anketēšanas un …
Reconfiguration du modèle conjugal à l'heure de l'hyperconnectivité : TIC et territoires de l'intime
2014
Online devices are part of our daily lives, fundamentally changing our habits and practices,especially as regards relationships as well as interpersonal and social communication.In this doctoral research, the aim was to analyse the ways in which Information and CommunicationTechnologies (ICTs) have somehow ‘reshaped’ the traditional conjugal model.Indeed, more than just technical devices, ICTs are communicational and even ‘transitional’devices. They are means of strategies and issues within the couple and the family. Theseincreasingly nomadic technologies question the couple regarding its foundations. First ofall, the phenomenon of hyper connectivity (or ‘continuous connectivity’) creates a…
Hygiene and Eating Healthy Habits and Practices in Spanish Families with Children Aged 6 to 14.
2020
During childhood and pre-adolescence, the family environment is key to initiating and consolidating healthy styles in children through a balanced diet and basic hygiene habits. This study analyses hygiene, nutrition and health practices in Spanish families with children between 6 and 14 years of age according to the type of family (nuclear, single-parent or reconstituted) and the quantity, age and gender of the children. A representative Spanish national sample of 1103 Spanish parents, 270 fathers and 833 mothers, with children aged 6 to 14, is analysed. The study is descriptive, using statistical techniques with classic indicators (means, percentages). The results show that nuclear familie…
Patrones de consumo de drogas y ocupación del ocio en estudiantes universitarios : sus efectos sobre el hábito de estudio
2010
Este estudio se enmarca en el plan andaluz sobre drogas y es consecuencia de un convenio de colaboración entre la Junta de Andalucía, a través de la Consejería para la Igualdad y Bienestar Social, y la Universidad de Huelva. El objetivo es identifi car diferentes perfi les de estudiantes universitarios sobre la base de sus hábitos de consumo y ocupación del ocio, y comprobar su efecto sobre el hábito de estudio. Tras un muestreo aleatorio y estratifi cado por facultades, la muestra la constituye un total de 1.200 estudiantes de la Universidad de Huelva, a quienes aplicamos un cuestionario diseñado para tal fi n sobre hábitos de consumo, ocupación del ocio y medidas preventivas, constituido …
Uztura vielu ķīmija, 1. daļa
1930
Kas katram jāzin par uztura vielām
1931
Saturs: Kamdēļ mēs ēdam? 5 Kas ir barības vielas? 5 Barojošās vielas. Garšas vielas. Baudu vielas 6 Kādas vielas ēdienam jāsatur? 7 Kas ir olbaltumvielas? 7 Kādi daudzumi olbaltumvielu cilvēkam vajadzīgi? 7 Vai olbaltumvielas ir kaitīgas, ja ēdiens satur tās vairāk nekā vajadzīgs ? 8 Kā apmierināt organismu ar nepieciešamām olbaltumvielām? 9 Kas ir ogļhidrāti? 9 Cukuri 9 Ciete 10 Celuloze 11 Kas ir tauki? 11 Kamdēļ vajadzīgas minerālvielas? 13 Vai vārāmā sāls vajadzīga? 13 Kas ir vitamīni? 14 A-vitamīns 16 D-vitamīns 16 E I-vitamīns 16 E 2-vitamīns 16 B-vitamīni 16 C-vitamīns 17 P-vitamīns 17 Kā organisms sagremo un izmanto uztura vielas? 17 Kā noteic uztura vielu barojošo vērtību? 21 Kas i…
Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming
2019
Virtual reality (VR) and VR gaming have seen substantial advancement during the recent years both in terms of technological development and the number of users. A notable rise has also occurred in the number of VR arcades. Despite the growing academic interest towards VR and VR gaming, there is still a dearth of understanding on the usage aspects of VR gaming and VR arcades. To address this gap, this study explored the habits of using VR arcades with emphasis on digital gaming. Specific focus was set on investigating differences between gender, age, and physical activity background. The study was exploratory in nature and based on a quantitative analysis of data collected from 126 responden…