Search results for " human factor"
showing 10 items of 251 documents
Location of navigation menus in websites: an experimental study with Arabic users
2015
Published online: 31 October 2015 While Arabic users represent by far the fastest growing language population on the Internet, research about how the peculiarities of Arabic language may shape users’ web interactions is still scarce. The preferences of Arabic users for menu location in websites have been studied. Two competing arguments have been proposed regarding the best location of menus in websites: conventional design (navigation menu should be placed on that side where users expect it based on previous experience) and reading direction (navigation menu should be placed on that side where readers are used to start off reading, so that the navigation menu is likely to be attended first…
Enhanced Mathematical Modelling of Interior Permanent Magnet Synchronous Machine Considering Saturation, Cross-Coupling and Spatial Harmonics effects
2020
The Interior Permanent Magnet Synchronous machine (IPMSM) conventional mathematical model is generally employed to investigate and simulate the IPMSM control and drive system behaviour. However, magnetic nonlinearities and spatial harmonics have a substantial influence on the IPMSM electromagnetic behaviour and performances. In order to simulate the IPMSM real electromagnetic behaviour, this paper describes an enhanced mathematical model that takes into account the saturation, cross-coupling and spatial harmonics effects. This model has been implemented in Matlab®/Simulink environment where the electric and magnetic parameters are derived from FEA investigations and implemented by the use o…
Customization Support in Computer-Based Technologies for Autism: A Systematic Mapping Study
2020
Autism Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by social interaction and communication difficulties, along with narrow and repetitive interests. Being a spectrum dis...
A Case for Raising the Camera: A Driving Simulator Test of Camera-Monitor Systems
2021
Objective This experiment provides a first-of-its-kind driving-simulator study to investigate the feasibility of camera-monitor systems (CMS) with displaced side-mounted cameras in sedans. Background Among the increasing number of studies investigating the replacement of side-mounted rearview mirrors with CMS, the placement of side-mounted cameras has been largely neglected. Moreover, user preferences with respect to camera placement have not been validated in a driving simulator. Past research merely has shown that the vertical camera position can affect distance perception. Method In a driving simulator experiment, we investigated the effects of rearward camera placement on driver accepta…
Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders
2019
Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…
Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden
2018
The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…
ViziQuer: A Visual Notation for RDF Data Analysis Queries
2019
Visual SPARQL query notations aim at easing the RDF data querying task. At the current state of the art there is still no generally accepted visual graph-based notation suitable to describe RDF data analysis queries that involve aggregation and subqueries. In this paper we present a visual diagram-centered notation for SPARQL select query formulation, capable to handle aggregate/statistics queries and hierarchic queries with subquery structure. The notation is supported by a web-based prototype tool. We present the notation examples, describe its syntax and semantics and describe studies with possible end users, involving both IT and medicine students.
IntentStreams
2015
The user's understanding of information needs and the information available in the data collection can evolve during an exploratory search session. Search systems tailored for well-defined narrow search tasks may be suboptimal for exploratory search where the user can sequentially refine the expressions of her information needs and explore alternative search directions. A major challenge for exploratory search systems design is how to support such behavior and expose the user to relevant yet novel information that can be difficult to discover by using conventional query formulation techniques. We introduce IntentStreams, a system for exploratory search that provides interactive query refine…
Sonic Interaction Design
2009
Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…
Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms
2020
Multisensory stimuli can be integrated in systems that make use of different paradigms, such as Virtual Reality (VR), Augmented Reality (AR) or, in a wider sense, Mixed Reality (MR), enhancing user experiences within the virtual content. However, despite the many technological solutions that exist (both hardware and software), only visual and sonic stimuli can be considered as highly integrated in consumer-grade applications. This chapter addresses the current state of the art in multisensory experiences, taking also in consideration the aforementioned interaction paradigms, and brings the benefits and challenges. As an example, authors introduce ROMOT, a RObotic 3D-MOvie Theatre, that supp…