Search results for " interaction design"
showing 10 items of 28 documents
Open design. Pratiche di progetto e processi di conoscenza
2013
In un momento caratterizzato da una profonda crisi di sistema, che investe l’economia e gli assetti produttivi ma anche identità e valori, si moltiplicano le riflessioni e le posizioni che indicano nel ritorno ad una rinnovata dimensione del fare una via possibile per riavviare processi economici innovativi, che ridiano centralità alle persone e alle comunità. Recuperare il “saper fare” artigianale, al tempo dell’intelligenza collettiva e connettiva, dell’internet delle cose, dell’open source e dei fablab, può essere occasione di rinascita economica e sociale, individuale e collettiva, di più generazioni di progettisti e innovatori, minacciati negli ultimi anni dallo “spettro dell’inutilità…
A Case of Cooperative Sound Design
2016
In this design case study, protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activities. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design, all the way to the final interactive product. Relevant qualitative and quantitative information about the creative process informs the assessment and possibly improvement of sound design methods.
Sonic in(tro)spection by vocal sketching
2016
How can the art practice of self-representation be ported to sonic arts? In S’i’ fosse suono, brief sonic self-portraits are arranged in the form of an audiovisual checkerboard. The recorded non-verbal vocal sounds were used as sketches for synthetic renderings, using two seemingly distant sound modeling techniques. Through this piece, the authors elaborate on the ideas of self-portrait, vocal sketching, and sketching in sound design. The artistic exploration gives insights on how vocal utterances may be automatically converted to synthetic sounds, and ultimately how designers may effectively sketch in the domain of sound.
Bauhaus Legacy in Research through Design: The Case of Basic Sonic Interaction Design
2014
Interaction by ear
2019
Abstract Speech-based interaction is now part of our everyday experiences, in the home and on the move. More subtle is the presence of designed non-speech sounds in human-machine interactions, and far less evident is their importance to create aural affordances and to support human actions. However, new application areas for interactive sound, beyond the domains of speech and music, have been emerging. These range from tele-operation and way-finding, to peripheral process monitoring and augmented environments. Beyond signalling location, presence, and states, future sounding artifacts are expected to be plastic and reconfigurable, and take into account the inherently egocentric nature of so…
The Sound Design Toolkit
2017
The Sound Design Toolkit is a collection of physically informed sound synthesis models, specifically designed for practice and research in Sonic Interaction Design. The collection is based on a hierarchical, perceptually founded taxonomy of everyday sound events, and implemented by procedural audio algorithms which emphasize the role of sound as a process rather than a product. The models are intuitive to control – and the resulting sounds easy to predict – as they rely on basic everyday listening experience. Physical descriptions of sound events are intentionally simplified to emphasize the most perceptually relevant timbral features, and to reduce computational requirements as well. Keywo…
Software e design: i media digitali nel quotidiano
2015
L’oggetto che oggi maggiormente caratterizza la quotidianità è senza dubbio il computer (sotto forma di pc, tablet, smartphone, ecc.); esso è determinato dal software che lo fa funzionare e che determina i modi dell’esperienza dell’utente. Comprendere gli oggetti digitali significa dunque comprendere il software in ogni sua dimensione: la sua progettazione, le opportunità che crea, i vincoli che impone e che di conseguenza consentono un utilizzo consapevole di questi oggetti. Computer, tablet, smartphone are the most important everyday objects in our life because we made experiences by them; they run due to their software: so it is necessary to understand it, his form, his design and his tr…
Extending the semiotics of embodied interaction to blended spaces.
2015
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical world and digital world are blended deliberately to provide new forms of interaction). We discuss how blended spaces provide a new medium within which people have experiences. The semiotic analysis reveals how blended spaces are constructed across the physical and the digital, highlighting the ontology, topology, volatility, and agency present within them. It shows how people move between the physical and digital spaces through the objects and …
ADI DESIGN INDEX 2017
2017
ADI Design Index è la selezione annuale del miglior design italiano ed è parte integrante del sistema di selezione del Premio Compasso d’Oro ADI: ogni anno, grazie all’Osservatorio Permanente del Design ADI – un gruppo di lavoro costituito da oltre cento esperti, anche esterni all’associazione – prende in esame su tutto il territorio italiano il design dei nuovi prodotti messi in produzione. Dopo una strutturata selezione (commissioni territoriali, tematiche e comitato di selezione finale), i migliori prodotti di design vengono presentati, con un commento critico che evidenzia i motivi della scelta, su ADI Design Index. I volumi diventano la base su cui lavora la giuria internazionale del C…
Sounding objects in Europe
2014
Sound design has been shifting and enlarging its scope to those contexts and applications where interactivity is of primary importance. A chain of research projects funded by the European Commission has been playing a driving role in the definition of the new discipline of sonic interaction design. Such projects are briefly reviewed in order to outline a research thread that is expected to continue nourishing sound science and design.