Search results for " learning environments"

showing 4 items of 24 documents

Life's Learning Path Towards Cross-disciplinary Competencies : An Assessment

2016

At the moment, the changes affecting school and education are topics of discussion more than ever before. The new core curriculum for basic education (2014) and digitalization of learning tools serve as major ignitors of discussion: nowadays information and communication technology reach the teacher and the pupil elsewhere, not just in the ICT class of the school - it moves wirelessly everywhere, backpacks and pockets too. The change in school and in education is not only the new introduction of premises, places or tools but also above all the updating of the teachers' professionality to correspond with today's ideas of good learning and of realizing the curriculum as a part of the pupil's …

multi-disciplinarycontextual-pedagogical learning environmentsassessmentComputingMilieux_COMPUTERSANDEDUCATIONprojektioppiminenauthentic learning
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L'e-learning 2.0: de la tecnologia a la metodologia

2012

Aquest article ofereix un marc teòric a través del qual s'exposa l'evolució dels diferents moments que Internet ha desenvolupat i les possibilitats educatives, a través de l'evolució de l’e learning, l'anàlisi crítica en els errors en la seva aplicació, i la evolució cap al concepte d’e learning 2.0, a través d'eines com les xarxes socials i els entorns personals d'aprenentatge, les seves característiques més significatives així com el potencial educatiu a les institucions d'ensenyament superior

personal learning environmentseducationICTsocial networksocial webe-learning
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Children's involvement in the design of game-based learning environments

2008

Osallistuminen teknologian suunnitteluun tarjoaa lapsille arvokkaita kokemuksia. Tilaisuus päästä ottamaan osaa todellisen sovelluksen kehittämiseen kiinnostaa ja motivoi lapsia sekä toimii myös monenlaisten taitojen oppimistilanteena, Tuula Nousiainen kertoo. Lasten osallistuminen osoittautui tärkeäksi myös kehittäjille, jotka paitsi saivat lapsilta runsaasti ideoita, myös kokivat lasten kanssa toimimisen motivoineen työskentelyään.Nousiainen tutki kahta oppimispelisovelluksen suunnitteluprojektia, jotka toteutettiin yhdessä koululuokkien kanssa. Tavoitteena oli tutkia ja kehittää toimintatapoja lapsilähtöiseen teknologian suunnitteluun. Tutkimuksessa muodostettiin monitieteinen lapsilähtö…

teknologiakasvatususer involvementteknologiagame-based learning environmentschildren's participationdevelopment researchtietotekniikkalapsetoppimispelit
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University students’ (dis)engagement experiences in synchronous sessions during the COVID-19 pandemic

2022

In the past two years, student engagement in online learning situations has become a mutual concern for educators all over the world. The impact of working in online environments and using video and other communication channels on students’ learning experiences is still not fully understood. The present study addresses this question by drawing on students’ written reflections and interviews from the Finnish higher education context collected during the COVID-19 pandemic. It uses the qualitative method of thematic analysis to investigate students’ experiences of interacting in synchronous sessions and their perceptions on (dis)engagement. The analysis shows the importance of versatile teachi…

vuorovaikutusopiskelijatsynchronous sessionsCOVID-19interviewtudent engagementsitoutuminenthematic analysisemergency remote teaching (ERT)distributed learning environmentsverkko-opiskeluetäopetusstudent engagementkorkeakouluopiskeluComputingMilieux_COMPUTERSANDEDUCATIONopetusmenetelmätverkko-opetus
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