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Citizens' Communication Habits and Use of ICTs During Crises and Emergencies
2014
In this article, citizens’ communication habits and use of information and communication technologies during crises and emergencies are discussed from the perspective of community resilience. The topic is approached qualitatively by exploring citizens’ perceptions, and the data were gathered by means of focus groups in storm-prone and flood-prone areas in Finland. The results indicate that citizens consider emergency communication to be mostly unidirectional: from authorities to the public. However, because crises are often complex and fast developing, cooperation among response organizations and citizen groups is needed to coproduce safety and in adapting to changing situations. Organizati…
Why Do Users Switch Mobile Applications? : Trialing Behavior as a Predecessor of Switching Behavior
2018
Mobile application providers face high user losses because users can easily and often switch to an alternative application. Researchers have recently started to study information technology (IT) switching. However, no studies have concentrated on the unique context of mobile applications. Mobile application switching differs from the switching behavior related to many other IT products and services because of the highlighted role of alternatives, beta versions, updates, reviews, and users’ spontaneous behavior. To address this gap, we develop a mobile-specific model by using a qualitative research approach. As a theoretical contribution, we introduce trialing behavior as a predecessor of sw…
Software-as-a-Service Revenue Models
2013
This paper give an overview of the three main revenue models, focusing on the advantages and disadvantages for SaaS providers and their customers. Also identify the most effective revenue model for particular situations.
How Students Get Going : Triggers for Students’ Learning in Project-Based Education
2018
Repeatedly documented positive student responses to project-based learning during its decades-long tradition in CS attest to the effectiveness of learning by doing. Support for reflective learning nevertheless continues to be a topic worth studying because the intensity of project work together with a high technical orientation among CS students often complicate reflective practice. A critical incident-inspired assignment was added to a project-based course to support reflective practice in spring 2017. In a previous study, the authors analyzed how students approached the assignment and whether they found it supportive for learning. The present study content-analyses the situations that tri…
Enterprise Architecture - To Business or Not to Business? That Is The Question!
2018
Spatially dynamic forest management to sustain biodiversity and economic returns.
2014
Production of marketed commodities and protection of biodiversity in natural systems often conflict and thus the continuously expanding human needs for more goods and benefits from global ecosystems urgently calls for strategies to resolve this conflict. In this paper, we addressed what is the potential of a forest landscape to simultaneously produce habitats for species and economic returns, and how the conflict between habitat availability and timber production varies among taxa. Secondly, we aimed at revealing an optimal combination of management regimes that maximizes habitat availability for given levels of economic returns. We used multi-objective optimization tools to analyze data fr…
Measuring Distraction at the Levels of Tactical and Strategic Control: The Limits of Capacity-Based Measures for Revealing Unsafe Visual Sampling Mod…
2011
The control theory of driving suggests that driver distraction can be analyzed as a breakdown of control at three levels. Common approach for analyzing distraction experimentally is to utilize capacity-based measures to assess distraction at the level of operational control. Three driving simulation experiments with 61 participants were organized to evaluate which kind of measures could be used to analyze drivers' tactical visual sampling models and the related effects of distraction while searching textual information on in-car display. The effects of two different text types were evaluated. The utilized capacity-based measures seemed to be insufficient for revealing participants' tactical…
Shared and personal learning spaces: Challenges for pedagogical design
2012
Abstract The development of new tools for collaboration, such as social software, plays a crucial role in leisure time and work activities. The aim of this article is to summarize the research in the field of computer-supported collaborative learning (CSCL). This is done particularly from the perspective of the blurred line between individual (personal) and group-level (shared) learning that the use of the new tools has forced us to re-think. First, individual and group-level perspectives to learning are discussed to make sense of the major notions of how learning is understood in CSCL research. Second, based on this theoretical grounding, it will be further elaborated what this means to th…
A Repository for Multirelational Dynamic Networks
2012
Nowadays, WWW contains a number of social media sites, which are growing rapidly. One of the main features of social media sites is to allow to its users creation and modification of contents of the site utilizing the offered WWW interfaces. Such contents are referred to as user generated contents and their type varies from site to site. Social media sites can be modeled as constantly evolving multirelational directed graphs. In this paper we discuss persistent data structures for such graphs, and present and analyze queries performed against the structures. We also estimate the space requirements of the proposed data structures, and compare them with the naive "store each complete snapshot…
Wastewater treatment: New insight provided by interactive multiobjective optimization
2011
In this paper, we describe a new interactive tool developed for wastewater treatment plant design. The tool is aimed at supporting the designer in designing new wastewater treatment plants as well as optimizing the performance of already available plants. The idea is to utilize interactive multiobjective optimization which enables the designer to consider the design with respect to several conflicting evaluation criteria simultaneously. This is more important than ever because the requirements for wastewater treatment plants are getting tighter and tighter from both environmental and economical reasons. By combining a process simulator to simulate wastewater treatment and an interactive mul…