Search results for " oppiminen"
showing 10 items of 1019 documents
"Kuva kertoo enemmän kuin.." : osallistava visuaalinen tutkimus ammattikorkeakouluopiskelijoiden kokemuksista seikkailu- ja elämyspedagogisen oppimis…
2013
Tutkimukseni tarkoituksena oli tutkia liikunnanohjaajaopiskelijoiden (AMK) seikkailuko-kemuksia kahdella melontaretkellä. Tutkimuksen kohderyhmän muodosti päijäthämäläisen ammattikorkeakoulun liikuntamatkailun ja luontoliikunnan opintoihin suuntautuneet lii-kunnanohjaajaopiskelijat (N=12). Tutkimuksessani tutkin tarkemmin kuuden (n= 6) opiske-lijan kokemuksia laadullisin menetelmin. Tavoitteena oli selvittää millaisia kokemuksia opiskelijat saivat autenttisessa luontoympäristössä. Toisena tutkimustehtävänä oli selvittää opiskelijoiden kokemuksien pedagogista antia ja pohtia seikkailu- ja elämyspedagogisen oppimisen soveltuvuutta ammattikorkeakoulutukseen ja yleisesti kasvatuksen ja koulutuk…
Tutkimuksellisuus luonnontieteissä ja sen yhteys luonnontieteelliseen osaamiseen Suomessa
2018
Social information use by predators : expanding the information ecology of prey defences
2022
Social information use is well documented across the animal kingdom, but how it influences ecological and evolutionary processes is only just beginning to be investigated. Here we evaluate how social transmission may influence species interactions and potentially change or create novel selection pressures by focusing on predator-prey interactions, one of the best studied examples of species coevolution. There is extensive research into how prey can use social information to avoid predators, but little synthesis of how social transmission among predators can influence the outcome of different stages of predation. Here we review evidence that predators use social information during 1) encount…
Rajallinen työmuisti S2-oppijoiden puheenymmärtämisvaikeuksien selittäjänä
2019
Tässä artikkelissa käsittelen työmuistin rajallisuuden ja aikuisten suomenoppijoiden puheenymmärtämisvaikeuksien yhteyttä tarkastelemalla oppijoiden kuuntelutehtäväsuorituksia ja niitä seuraavia stimulated recall -haastatteluja. Lisäksi selvitän, millaisilla muistitoiminnoilla oppijat kompensoivat työmuistin rajallisuutta ja helpottavat ymmärtämistä. Tutkimukseen osallistui 12 arabiankielistä alkeis- ja perustason aikuista suomenoppijaa, ja aineisto koostuu oppijoiden kuuntelutehtäväsuoritusten ja stimulated recall -haastattelujen videotallenteista. Työmuistin rajallisuuden vaikutus ymmärtämisvaikeuksissa tuli esiin erityisesti silloin, kun yhteen sanaan tai ilmaukseen keskittyminen aiheutt…
A computer‐based Pinyin intervention for disadvantaged children in China : Effects on Pinyin skills, phonological awareness, and character reading
2020
Pinyin is an alphabetic script that denotes pronunciations of Chinese characters. Studies have shown that Pinyin instruction enhances both phonological awareness (e.g., Shu et al., Developmental Science, 2008, 11, 171–181) and character reading (e.g., Lin et al., Psychological Science, 2010, 21, 1117–1122) in Chinese children. In the present study, we provided a 3‐week Pinyin intervention with a computer‐based Pinyin GraphoGame to disadvantaged migrant children with poor Pinyin skills. A total of 252 first graders who were children of migrant workers in a large Chinese city were assessed to identify poor Pinyin readers. Fifty‐six 7‐year‐old children with poor Pinyin skills were selected and…
Effects of the Portuguese Graphogame on reading, spelling, and phonological awareness in second graders struggling to read
2020
The interest in computer-assisted interventions to promote literacy has increased over the years. In this study, we developed the Portuguese version of the GraphoGame Fluent and tested its effects on reading, spelling, and phonological awareness. Second graders struggling to read were randomly assigned to two groups: GraphoGame Fluent group (n = 15), which received a computer-assisted remedial reading intervention, or GraphoGame Math group (n = 15), which received a computer-assisted numeracy intervention. An additional, non-playing group, composed by second graders without reading difficulties, was formed (business-as-usual group, n = 15). Results showed clear benefits of GraphoGame on spe…
Developing Connective Pedagogy in Cultural Research—A Case Study from the Teachers’ Perspective in Adopting a Problem-Based Approach in Higher Educat…
2019
The article examines the challenges university teachers face when adopting connective pedagogy in organizing teaching. Instead of studying the learning outcomes of the method, we decided in this research to focus on the teachers&rsquo
Työelämän muutos ja miten sitä eletään
2020
Ne, jotka osaa – ja ne jotka ei
2002
GraphoGame SI: the development of a technology-enhanced literacy learning tool for Standard Indonesian
2018
Early intervention programs are generally considered the most efficient and beneficial approach to providing support to struggling beginning readers. This paper discusses the theoretical background, development, and design of, as well as the first results obtained with, GraphoGame for Standard Indonesian, a technology-enhanced learning environment that trains the basic skills of reading by high but playful exposure to grapheme-phoneme coupling. The results of the pilot study assessing the usability of the program in 69 first-graders show that the more the students with low pre-test phonological skills were exposed to the game, the better their post-test performance on reading and decoding f…